Ok, while the monkeys playing videogames still makes me laugh, I've just taken the time to read the article that appeared in the Milwaukee Journal/Sentinel
http://www.jsonline.com/news/state/mar02/31536.asp
Here's a couple of quotes if you don't have the time to read it:
"It's like any other addiction," Elizabeth Woolley said last week. "Either you die, go insane or you quit. My son died."
Woolley knows her son had problems beyond EverQuest, and she tried to get him help by contacting a mental health program and trying to get him to live in a group home. A psychologist diagnosed him with depression and schizoid personality disorder...
"I am sure we are going to find things akin to the tobacco industry memos where they say nicotine is addictive," he said. "There is a possibility of a class-action lawsuit."
Now, this is just ridiculous. As someone else said, all video games are addictive (well, all games that are good). The only *real* differences are:
1) with most games, there is an obvious start and a finish. eg - with GT3, you start out at 0% and can continue to play it until 100%. Once you have completed it to 100%, the game is done. Sure, you can find other things to do with the game (collecting all the colors of your favorite car), but the actual "goals" of the game have all been completed.
2) An online game like Everquest has a ton of social interaction. The problem you run into with this is, "loners" or social misfits that don't feel that they can fit in, in "real" life, can just hop on the 'net and become whoever they want to be. I'm not sure if any of you have ever gone on IRC, however, the number of models (female) and bodybuilders (male) you talk with on there is incredible - I just find it amazing that all the beautiful people in the world hang out in IRC instead of going out into society and talking with "live" people.
If you really think about it, we all fall victim to that too (to a lesser degree). Geez, I spend as much time here reading and talking about playing GT3 as actually playing it. Now granted, my time that is spent here is either a) when I'm working (so I'm getting paid to sit and talk) or b) early in the morning before anyone is up to talk to.
So, in short, my theory is, it's not EverQuest that is addictive, it's the 'net as a whole. Seriously, take a little poll among people you know. Everyone has a friend or knows someone who is addicted to "chatting" online. So, it's not the game itself (although it does contribute - see #1 above), it's the social interaction that's addictive.