- 353
- Washinton, DC
- The_Revengel
Sophy 2.1 is my favorite thing to race against offline. I've curated a list of cars that are under 591PP (there are a couple that are just above 590pp) and I do a 10 lap race at Spa. I'm using an H-shifter and driving a heavily modified 512BB. The field consists of cars ranging from bone stock ('24 Nissan GTR) to heavily modified ('02 NSX) and all are on SH tires. This way I don't beat a car by having better tires; Sophy only drives on the stock tire from my experience.
With many of these cars, I have a tune I've placed on the ride. Some have a sport/fully customizable suspension, others have aero, some LSD, etc. As I drive in the race, I'll notice that some cars always fall towards the back of the pack. I'll see them having issues at Radion, and other spots and while they're all within about 4PP of one another, some cars just don't measure up to snuff.
Enter the "Sophy Test."
I'll look at the behavior of the car on track, drive it around to see what I think the issue is, make my adjustments and see what my times are. This sounds great but if I've really solved the issue, Sophy should be able to perform better than before in the car with my updated tune.
I've done this with several cars and Sophy's really helped me confirm what the best changes are for each ride. It's now to the point where I don't win that race most of the time because the NSX - which used to finish in the bottom 25% no matter where I started him - now is the car to beat and often finishes a good second or few ahead of me.
There are those who already know how to crate an awesome tune for a car. Most players/drivers here know their personal preferences for how a car feels and how they drive.
However, these tunes are not always well translated across the board.
Sophy I think is a great tool to make sure you tune a car to be stable . . . not just to what you like.
Granted, this is just my opinion. But what do you all think? I'd be curios to hear what others think on the potential of this as a tuning tool.
- Revengel
With many of these cars, I have a tune I've placed on the ride. Some have a sport/fully customizable suspension, others have aero, some LSD, etc. As I drive in the race, I'll notice that some cars always fall towards the back of the pack. I'll see them having issues at Radion, and other spots and while they're all within about 4PP of one another, some cars just don't measure up to snuff.
Enter the "Sophy Test."
I'll look at the behavior of the car on track, drive it around to see what I think the issue is, make my adjustments and see what my times are. This sounds great but if I've really solved the issue, Sophy should be able to perform better than before in the car with my updated tune.
I've done this with several cars and Sophy's really helped me confirm what the best changes are for each ride. It's now to the point where I don't win that race most of the time because the NSX - which used to finish in the bottom 25% no matter where I started him - now is the car to beat and often finishes a good second or few ahead of me.
There are those who already know how to crate an awesome tune for a car. Most players/drivers here know their personal preferences for how a car feels and how they drive.
However, these tunes are not always well translated across the board.
Sophy I think is a great tool to make sure you tune a car to be stable . . . not just to what you like.
Granted, this is just my opinion. But what do you all think? I'd be curios to hear what others think on the potential of this as a tuning tool.
- Revengel