I got it and like it so far.
I can only talk for skis, as I never stood on a board myself, but I think they nailed the experience.
The looks, the behaviour of the skis and the sound make you nearly smell the alps.
There is only one point, that annoys me to the point where I want to eat my controller. The jump mechanics are aweful.
We built ramps ourself, back in the day and I can't remember a single moment, when anyone missed the takeoff of a jump....EVER!
Taking off of the ramp and going into your trick never was the hard part, landing was.
In steep, landing your trick is pretty forgiving, which is fine in a video game...but taking off and doing any trick besides grips requires such a perfect timing, that it becomes stressfull and therfore just lacks fun.
It is much harder than in real life, which is ridicoulous.
There is a small delay between releasing the jump button and taking off, which may wants to simulate the time you need to straighten your legs in the jumping process but it just doesn't work out gameplay wise, resulting in countless missed jumps.
The next thing is, to perform a spin. After succesfully jumping (yeeaaahhrrr), you have a tiny time frame to do your input for the spin/ flip. It uses the same controls as riding your skis and doesn't respond at all, if you even have the smallest steering angle, while taking off. So, when heading towards a jump, you have to release the analog stick completely and smash it in one direction just after relesing the jump button....miss the timing of any of these steps and your jump is screwed.
SSX blocked the steering while holding the jump button, allowing you to hold the stick in the direction you want to perform your spin/ flip while heading towards the jump. That worked much better, but you couldn't steer while holding the jump button.
I think, the SSX method would be a massive upgrade in usability, but it would be even better if the system would work as follows:
Taking off: Just holding the jump button while going over a ramp lets your rider take off automatically. You may want to give a little buff in jumping height, when releasing the jump button just in time, so the pros can feel pro.
Spinning/ flipping: You can still steer while you rider is in jumping position (holding the jump button), but as soon as you leave the ground, still holding the button or just having released it, your rider spins in the direction, you press. You sholdn't be forced to bring your analog stick in zero position right before the jump just to slam it back in postion after taking off. You could also give a little buff to spinning speed, when timed good for the pros.
All this is not meant to get easy golds in the freestyle events, it is meant to make the gameplay fluent and fun, when freeriding.
Evetything else on skis is really, really good and I have a total blast, to just go the lines I want, trying to not put my face in the snow while doing so. Being on skis in this game, is absolutely lovely. If they fix the jumping, it is as perfect as the game can be, imho.