Steering Wheels - What's your opinion?

  • Thread starter Thread starter Bolosaurus
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bolosaurus
Firstly, the new time trial is excellent. I've been playing GT since the beginning and am very pleased.

Okay, my times right now are average. I am using a controller (stick). I feel like I am completely on the limit in the tunes 350z but I can only manage a best time of 1.38.0xx. Non-tuned my best is 1.50.9xx. Overally i'm ranked about 150. I feel like this is my peak with a controller as I have tried for ages and done about 6 laps in a row of 1.38.1xx

I have read here about how having a race wheel can improve your time further. From what i've read there are 3 options;

DFGT
G25
G27

I have read that you can change gear quicker with the sequential gearbox, and traction control can be turned off whereas if you have a controller TC is stuck at 7. Is this correct?

My mate has a g25 he said I can borrow, but he says it doesnt have a clutch or a gearstick - just paddles behind the wheel....

I'd basically just like some people's thoughts on the whole steering wheel thing... Any input is much appreciated!

One last thing, how has the 1st placed Australian guy so much quicker than anyone else? Has he just completely nailed a lap or is there more than meets the eye?

thanks,

bolosaurus
 
I've been using a Driving Force GT and all seems well. It's my first racing wheel and I've only had it for 3 weeks, so sorry but no geeky analysis from me. The wheel work well, I get about 1.5 to 2 seconds a lap quicker than a Standard controler. Being able to Feather the gas makes such a big difference. The wheel was so cheap on special offer (70 euros) I had to get it, and what difference it's made. The only thing I don't like is shifter button on the back. Just too small. Paddels next time please, ligitec!
 
My mate has a g25 he said I can borrow, but he says it doesnt have a clutch or a gearstick - just paddles behind the wheel....

Wheel wont work without the gearstick, or the clutch (as that is among the complete pedal unit)


As for lap performance, DFGT, G25 and G27 will all do the same thing, there is no advantage with any of them. Clutch is not functioning in the demo to keep it even.


As for traction control, yes it is removed when using a wheel.
 
The great thing about the G25/27 and fanatec wheel over the driving force wheel s is the pedals in my opinion. The fact they are metal and more resistant makes it easier to be subtle with the brakes and throttle.
 
I was just thinking about steering wheels in this GT5 time trial. I made a thread in the main GT5 forum about a controller vs the wheel. I suggested that PD could show what times were set with wheels and which were done with a controller and I'm happy to see that this has been done in the new time trial.

My problem is, the top times are set with wheels and it seems that in the stock 370Z, traction control is set on 7 if you use the controller but can be turned off if you use a wheel. Is this a glitch in ythe demo or are PD trying to tell us that the PS3 controller does simply not have the level of control required to control a car like that with traction control turned off?

In my opinion if it is intentional and not a glitch then the whole time trial is completely unfair and the top 10 drivers with a wheel and the top 10 drivers with a controller should be taken forward.
 
"the PS3 controller does simply not have the level of control required to control a car like that with traction control turned off?"

it definitely doesnt, for most people anyway, would you expect to do amazing laptimes with a real car hooked to a gamepad?
Playing with the pad needs either an adjustment in physics (standard vs. pro for example) or assists.
 
"the PS3 controller does simply not have the level of control required to control a car like that with traction control turned off?"

it definitely doesnt, for most people anyway, would you expect to do amazing laptimes with a real car hooked to a gamepad?
Playing with the pad needs either an adjustment in physics (standard vs. pro for example) or assists.

No I wouldn't but the point of this is it's a game and IMO the game has to be 100% playable on a controller. I'm all for adding a wheel and pedals to make it more fun but when you start to have one set of rules for wheels and one set of rules for a controller it starts to cause a divide.
 
The great thing about the G25/27 and fanatec wheel over the driving force wheel s is the pedals in my opinion. The fact they are metal and more resistant makes it easier to be subtle with the brakes and throttle.

I found this too. The way the pedals resist like a normal car helps a lot when you try to modulate them.

And yes, wheels make a big diff. I went from a 1:39.225 (DS3) to a 1:37.299 (G25) in one day. This is basically all due to the lap being MUCH smoother, being able to explore the limits of grip (without over doing it) and just being able to steer properly without being jerky. As I cross the start/finish line with the controller im going ~5km/h slower compared to my wheel, all because of the "on/off" nature of the controller.

DHollands lap doesn't appear to be "luck", as hes been up the top the whole time, setting new best times consistently. He's just damn good..
 
I tried my DFP after a few days of controller driving. My best controller times were 1:42.xxx and 1:52.528. With in minutes of using the wheel, stock Z dropped .527 seconds to 1:50.001. Tuned Z saw and ever bigger improvement, ~2.5 seconds, down to 1:39.8(?)xx.

The wheel is faster without a doubt, the smoothness and precision are unbeatable. I think the biggest difference is trail braking, with the wheel, you can brake suicidally late vs the controller, and then slowly let off and slip into the turn gently. With the controller, I just mashed the brakes, lined up, and tossed the car in whatever direction. Note that my wheel driving was hindered by the wheel flapping in my lap, which made me drive at 85-95% rather than 100%.

____________________________________________________________________

"Playing with the pad needs either an adjustment in physics (standard vs. pro for exaplme) or assists."

I pray PD doesn't think so mistakenly. I'll probably have to spend more time with a controller come GT5, and if I'm forced to use TC or lesser physics, I will sell the game.


NBH
No I wouldn't but the point of this is it's a game and IMO the game has to be 100% playable on a controller. I'm all for adding a wheel and pedals to make it more fun but when you start to have one set of rules for wheels and one set of rules for a controller it starts to cause a divide.

PD seems to be going for a sim, a divide like this is expected. It's a good thing, if they didn't do it, one side would have to lose out. The game should go for 100% realism IMO. If that ruins it for controller users, a second physics option is a good solution (though I really no interest in less than real, even if I do use a controller).
 
NBH
No I wouldn't but the point of this is it's a game and IMO the game has to be 100% playable on a controller. I'm all for adding a wheel and pedals to make it more fun but when you start to have one set of rules for wheels and one set of rules for a controller it starts to cause a divide.

Well sure, but if you want to have realistic driving with the wheel, you simply must have a divide for the game to be 100% controller playable, as you say.
You just cant use the same "rules" for driving with a pad. I just dont see any other way around that.
 
I pray PD doesn't think so mistakenly. I'll probably have to spend more time with a controller come GT5, and if I'm forced to use TC or lesser physics, I will sell the game.

Don't worry, you will have full control of assists and physics modes in the full game. SCEA even said so in the PS blog.
 
"I pray PD doesn't think so mistakenly. I'll probably have to spend more time with a controller come GT5, and if I'm forced to use TC or lesser physics, I will sell the game."

Well as i said - for most people. Im absolutely sure that in the full game you could play whichever way you like with a controller, i just dont see how can someone expect to tackle a "real" car with a gamepad as well as with a wheel. I wouldnt even try, its just not meant to be driven like that.
 
Thanks for all the response.

I'm picking up the G25 tomorrow morning. I'm sliding down the rankings all the time so hopefully this will up my pace.

It's pretty obvious after reading these comments that there is time to be had in the 'smoothness' of play with a wheel, correcting oversteer easier. I was already aware that a lot of time is lost on getting on the gas and losing the back end but these responses just solidified my own thoughts.

Cheers
 
i just dont see how can someone expect to tackle a "real" car with a gamepad as well as with a wheel. I wouldnt even try, its just not meant to be driven like that.

Believe me, I'm well aware. I'd just rather crash and burn than drive arcade. When I first got LOMAC (a decently good combat flight sim), I didn't have a stick, but it was much more fun to be shot down 75% of the time flying via keyboard arrows than it was playing most arcade style fliers.

However, I'm at fault for something, I misread your post. I thought that you were saying that when the game is played with a controller, aids should be on by default. My bad.
 
Just bought my DFGT today and man I am loving it. Drove around a bit in Prologue but it does take some time getting used to it. I believe there is a much bigger thread out there with more details.
 

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