Sticky gravel "Forza-Style"?? (1.06)

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14
I have not played version 1.06 yet.

But I heard that the side-track gravel is sticky as in Forza Motorsport 3. True? (especially visible in Vettel Challenge, where a whell on gravel makes the speed drops absurdly).

I think this type of penalty very innaporpriate...

Did anyone notice that?

If confirmed, occurs in all occasions or just in Special Events, Time Trials, etc?



ps: sorry by my ****y english, its powered up by Google Trasnlator....
 
I have not played version 1.06 yet.

But I heard that the side-track gravel is sticky as in Forza Motorsport 3. True? (especially visible in Vettel Challenge, where a whell on gravel makes the speed drops absurdly).

I think this type of penalty very innaporpriate...

Did anyone notice that?

If confirmed, occurs in all occasions or just in Special Events, Time Trials, etc?



ps: sorry by my ****y english, its powered up by Google Trasnlator....

Isn't the sticky retarded gravel there since release? :-P
 
But now it is much more sticky, remembering those sudden stops that occur in Forza Motorsport.

This is true?? Or is as always?

I'm afraid I can't help you mate. I'm such a good driver, I never hit the gravel.

Just kidding, but really, I don't know. :-)
 
Look at any racing series IRL, and count how many cars make it out of the kitty litter once they are in it...

Damn few.
 
^In other words, the gravel is working the way it is supposed to. It's Forza that has grass and sand that strangely slow you down just as much as gravel would.
 
I have not played version 1.06 yet.

But I heard that the side-track gravel is sticky as in Forza Motorsport 3. True? (especially visible in Vettel Challenge, where a whell on gravel makes the speed drops absurdly).

I think this type of penalty very innaporpriate...

Did anyone notice that?

If confirmed, occurs in all occasions or just in Special Events, Time Trials, etc?



ps: sorry by my ****y english, its powered up by Google Trasnlator....

👎 do you know, what gravel is for? It is a safety system to stop cars hitting a barrier ;)
 
I haven't noticed anything different since the update.

At least the gravel in GT5 is nowhere near as sticky as F1 2010, which is very unrealistic.
 
I have not played version 1.06 yet.

But I heard that the side-track gravel is sticky as in Forza Motorsport 3. True? (especially visible in Vettel Challenge, where a whell on gravel makes the speed drops absurdly).

I think this type of penalty very innaporpriate...

Did anyone notice that?

If confirmed, occurs in all occasions or just in Special Events, Time Trials, etc?



ps: sorry by my ****y english, its powered up by Google Trasnlator....

It's always been like that
 
I have not played version 1.06 yet.

But I heard that the side-track gravel is sticky as in Forza Motorsport 3. True? (especially visible in Vettel Challenge, where a whell on gravel makes the speed drops absurdly).

I think this type of penalty very innaporpriate...

Did anyone notice that?

If confirmed, occurs in all occasions or just in Special Events, Time Trials, etc?



ps: sorry by my ****y english, its powered up by Google Trasnlator....

Thank you! thank you! thank you!
I think this lack of realworld gravel effect in GT5 is a sneak RUBBERBANDING in the game! 👎

I thought I was a voice in the wilderness being the only person complaining about the lack of gravel effects when cars runoff the tarmac!!

When people run into the gravel it only slows them down by maybe a few tenths when in the real world they would lose a lot of time and a lot of speed!



Look at any racing series IRL, and count how many cars make it out of the kitty litter once they are in it...

Damn few.

This!!

^In other words, the gravel is working the way it is supposed to. It's Forza that has grass and sand that strangely slow you down just as much as gravel would.

No, if you are speaking about any version of GT5 from release to v1.05 the gravel is not acting as in the realworld. Instead it acts a RUBBERBANDING mechanism to keep the players in the race and close to competitors.
👎

If you watch reallife races you will see that grass does not slow a car down very much, but will cause the car to lose grip and usually spin out. Sand has a similar effect to gravel but not as pronounced. again, in GT5 (<=v1.05 ) the gravel and sand in the game merely serve as runoff areas to keep the cars in the race (RUBBERBANDING).

I have not upgraded to v1.06 so I do not know if the gravel in GT5 is now properly modeled to the effect in realworld. Hopefully, i can try it out tonight (I am pessimistic that this bad modeling of gravel will be fixed - prove me wrong PD!! :) )
:)

👎 do you know, what gravel is for? It is a safety system to stop cars hitting a barrier ;)

This! in GT5 the gravel areas are merely glorified runoff areas.

Ideally, GT5 can role this lack of realworld gravel effects into the rubberbanding options!! Therefore, if a person turns off the rubberbanding effects then the gravel will act on a car as it does in the realworld.
:)
 
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I noticed that on the Ferrari Challenge in the online events. I was thinking it was me since I have not had time to play. Very well done. If you've ever walked across it, it's almost like quicksand.
 
Interesting. I thought the gravel was pretty ok. Every go off of Monza by that large gravel pit after that long 2nd straightaway before the kink leading to the 3rd long straightway leading to the main straightaway? It takes forever to get out of it lol.

Also if you run on Le Sarthe with the kinks in the straightaway. I did this in an X1 a few times and instead of slowing down from 270+ to go around the kink, I angle the car so it would fly through the gravel trap while avoiding the black barriers and continue on the straightaway. Guess what that little gravel pit stopped my car in no time from 270+mph. It looked like a Jet getting snagged by the arresting hook on an aircraft carrier after it came in for a landing. Thats pretty unrealistic for such a short gravel pit to stop that kind of momentum but to me the gravel is pretty decent at punishing you if you go off.

Of course it depends how deep into the gravel you get. For instance on Monza I mentioned if you go off deep you will lose at "least" 15 seconds trying to get back on the road. Of the many problems this game has imho this isnt one that Id consider a priority. You will never get full realism on a game with current technology. Some things you just have to overlook. Now Im not saying it shouldnt bug the OP but it doesnt bother me that much.
 
Interesting. I thought the gravel was pretty ok. Every go off of Monza by that large gravel pit after that long 2nd straightaway before the kink leading to the 3rd long straightway leading to the main straightaway? It takes forever to get out of it lol.

Also if you run on Le Sarthe with the kinks in the straightaway. I did this in an X1 a few times and instead of slowing down from 270+ to go around the kink, I angle the car so it would fly through the gravel trap while avoiding the black barriers and continue on the straightaway. Guess what that little gravel pit stopped my car in no time from 270+mph. It looked like a Jet getting snagged by the arresting hook on an aircraft carrier after it came in for a landing. Thats pretty unrealistic for such a short gravel pit to stop that kind of momentum but to me the gravel is pretty decent at punishing you if you go off.

Of course it depends how deep into the gravel you get. For instance on Monza I mentioned if you go off deep you will lose at "least" 15 seconds trying to get back on the road. Of the many problems this game has imho this isnt one that Id consider a priority. You will never get full realism on a game with current technology. Some things you just have to overlook. Now Im not saying it shouldnt bug the OP but it doesnt bother me that much.

that is even more scary knowing your X1 stops on a dime when hitting the gravel. If anything it shows how messed up the GT5 game is with the simple gravel/sandtrap physics.
:crazy:

Unfortunately, you are wrong when you say that making gravel physics is impossible. All the other racing sims have no problems with it. It is very critical to get these physics correct for online racing. As we have it now people are all over and off the track with no penalties to their laptimes. Therefore, you will be a good pilot on the track and I am a crappy pilot and going balls to the wall over sand and gravel has not effect and I can win! haha silly.
:)
 
that is even more scary knowing your X1 stops on a dime when hitting the gravel. If anything it shows how messed up the GT5 game is with the simple gravel/sandtrap physics.
:crazy:

Unfortunately, you are wrong when you say that making gravel physics is impossible. All the other racing sims have no problems with it. It is very critical to get these physics correct for online racing. As we have it now people are all over and off the track with no penalties to their laptimes. Therefore, you will be a good pilot on the track and I am a crappy pilot and going balls to the wall over sand and gravel has not effect and I can win! haha silly.
:)

I dunno,in if this is true then why rally cars can accelerate in gravel and why normal cars can accelerate in gravel,and why F1 cars do don't stuck themselves in the gravel and avoid hitting wall,so much win lead to fail right?
 
At certain speeds in real life the car won't bog down in the trap and won't slow down. This is why lots of modern tracks use tarmac run off areas on difficult corners, a car will slow down quicker braking on tarmac than gravel. Really though an X2010 shouldn't be stopped by the little traps on La Sarthe. If it dug in enough to slow down that much the car would flip and rip itself to pieces.
 
I dont know what you guys are talking about slowing down much hitting that sand trap on la sarthe I hit it every time and use it to pass people if im a decent amount behind often (offline of course) and it slows you down alot but not that much and not too little, I think its very good actually.

Just tested and hitting it at 460 km/hr in the x2010 it slows me down to a bit under 300 by the time im at the other side so thats pretty good.
 
ultra sticky grass and gravel is a cheat prevention technique used by game developers in racing games to stop people from gaining advantages by cutting the course
 
I dunno,in if this is true then why rally cars can accelerate in gravel and why normal cars can accelerate in gravel,and why F1 cars do don't stuck themselves in the gravel and avoid hitting wall,so much win lead to fail right?

think about what you are saying and ask yourself, "is the gravel on the rally cars the same composition as the gravel in the 'gravel traps' on tarmac courses?"

and think again, "oh, do all gravel traps and all sandtraps act the same on all roadcourses and on every corner?"

And nobody said cars get "stuck" in gravel. What everyone is demonstrating (you should really watch those vids above to understand) is that in real life the purpose of the gravel traps and sandtraps at road courses is to slow the car down or stop it before hitting a solid object to protect the driver from injuries. Unfortanely, in GT5 the gravel traps and sandtraps do not do the same thing in reallife.
:)
 
Got stuck in suzuka f1 seasonal, spun and got slowed badly once mid race, was ok clawed my way back up to the front after 2 laps but did it again on lap 9 and was dead last by the time i rejoined and i wanted to throw the ds3 lol. It seems no more sticky than usual although I have not driven this particular car on this track before i have driven FGT and X1.
 
I'm not sure about this but doesn't sand slow down a car faster than gravel? Seriously the properties of gravel actually doesn't allow it to slow down an out of control car very well, gravel actually increases control loss. Traveling at a high enough velocity, you will skim over gravel and careen into the retaining wall, kind of like wet grass. Now sand pits, those can stop a car in a hurry, but it has to be pretty coarse else it would matte together when wet and act like a solid surface and digging in would cause a catapult effect.

On topic, I never really noticed an difference in the sand traps in GT5 post 1.06 update. Whether they stop you realistically or not makes not much of a difference, usually when you go off into a sand trap, you will find it hard to get back on track in a reasonable amount of time. Monza is a perfect example, the further out you went the harder it is to get back to the tarmac.
 
I'm not sure about this but doesn't sand slow down a car faster than gravel? Seriously the properties of gravel actually doesn't allow it to slow down an out of control car very well, gravel actually increases control loss.

It depends on what size range the gravel particles are.
 
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I have not played version 1.06 yet.

But I heard that the side-track gravel is sticky as in Forza Motorsport 3. True? (especially visible in Vettel Challenge, where a whell on gravel makes the speed drops absurdly).

I think this type of penalty very innaporpriate...

Did anyone notice that?

If confirmed, occurs in all occasions or just in Special Events, Time Trials, etc?



ps: sorry by my ****y english, its powered up by Google Trasnlator....

you'll never guess why the gravel is there.
 
Seriously people gravel stop car more than tarmac. And it save lifes.

Try anywhere in GT5 cut corner with gravel and you will be doing 40-60 km/h at max. IRL most gravel traps are like hmmm... quicksand ? If you go there you probably will stay there until help will come.

So GT5 gravel works fine and it's a little not realistic in therm of going off gravel trap since most racing cars aren't costructed for offroad... But stopping realism work fine.
 
OMG! Why noboby can give a proper answer to him? He asks a direct question and only gets "oh, why do you think gravel is there?" or some general theory about how gravel stops the car more than tarmac...

He just asks if the car goes from 150mph to 30mph in about 1 sec, like happens with grass and gravel in FMIII. Just this.

I can not aswer since my PS3 is broken, so please someone could be gentle enough to give a proper answer.
 
No, if you are speaking about any version of GT5 from release to v1.05 the gravel is not acting as in the realworld. Instead it acts a RUBBERBANDING mechanism to keep the players in the race and close to competitors.
👎

...right.

If you watch reallife races you will see that grass does not slow a car down very much, but will cause the car to lose grip and usually spin out. Sand has a similar effect to gravel but not as pronounced. again, in GT5 (<=v1.05 ) the gravel and sand in the game merely serve as runoff areas to keep the cars in the race (RUBBERBANDING).

I have not upgraded to v1.06 so I do not know if the gravel in GT5 is now properly modeled to the effect in realworld. Hopefully, i can try it out tonight (I am pessimistic that this bad modeling of gravel will be fixed - prove me wrong PD!! :) )
:)

Uhhh...you do understand that gravel and sand traps on real courses serve the same function, right? They serve as runoff areas to quickly stop a car so that it doesn't crash into a barrier or go even further off-track. Did you watch the posted videos at all?

PD replicated the effect very well, and this was the case long before the 1.06 patch.
 
The gravel is naturally quite sticky, unless you hop across it. Try skipping the gravel in a Dodge Viper ACR, it should be quite easy. The Viper has low downforce compared to a Red Bull X2010.
 
...right.



Uhhh...you do understand that gravel and sand traps on real courses serve the same function, right? They serve as runoff areas to quickly stop a car so that it doesn't crash into a barrier or go even further off-track. Did you watch the posted videos at all?

PD replicated the effect very well, and this was the case long before the 1.06 patch.

Sir, please watch the vids above. There is a difference between a runoff area sanctioned at the track and the gravel traps sandtraps we are discussing.
thank you.
:)
 
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