Still Waiting for G27 Full Support.

  • Thread starter Zympress
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Zympress
Gran Turismo is not really a good game to use with the G27, and here is why.

- Car stalls sometimes even when you're holding the clutch all the way in. I'm guessing the game registers the clutch to be fully depressed if you let go of it a little then push it back it.

- Force Feedback is not optimal. For people that love feeling the road, the G27 won't put all the force it actually can put to your arms. 'Live For Speed' has an awesome force feed back with the G27.

- Clutch is completely useless. It is not possible to shift with out fully depressing the throttle and also fully pressing the clutch. This produces a lot of frustration and miss shifts. Entirely useless and unrealistic. Since GT is a 'Driving Simulator' it should stick to realistic physics and functions of a vehicle.

- In Gran Turismo 6, most 'Standard' cars with a Dog-Clutch tranny are not compatible with the H-pattern shifter. In Gran Turismo 5, they worked perfectly fine.

- Players should be able to choose the degrees of rotation they want to play with.

Everything else is fine with the wheel and GT6, but it is truly a huge disappointment to spend so much money for a 'simulator' and find out you can't power shift.

When will we get full support for the G27 in GT6?
 
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Good question. Only after playing a couple of PC games have I come to realize that the G27 has much more to offer than we get in GT6. The full adjustability on tap in Assetto Corsa for example, allows you to turn up and down things like road effects, curbs, slippage etc, so that you turn up and down the overall strength of the wheel and avoid clipping by adjusting individual parameters. The game also has an app available that you can pull up on track to make sure you aren't clipping and you can save a strength setting for each tune, each car, each track. Overall strength is in the main menu but you can turn the strength of the feedback up or down for each tune sheet individually to get the maximum out of each combination. In addition, the wheel is "talking" to you the entire time in AC. When you brake hard and lock up a wheel you feel it. Understeer is accompanied by a light feeling in the wheel. Accelerating hard in an FF out of a corner, you can feel what is happening with the front end almost like it's a real car. Even the most minor of track imperfections are translated through the wheel.
 
Same issues with GT6 & the G25.


👍
 
Gran Turismo is not really a good game to use with the G27, and here is why.

- Car stalls sometimes even when you're holding the clutch all the way in. I'm guessing the game registers the clutch to be fully depressed if you let go of it a little then push it back it.

- Force Feedback is not optimal. For people that love feeling the road, the G27 won't put all the force it actually can put to your arms. 'Live For Speed' has an awesome force feed back with the G27.

- Clutch is completely useless. It is not possible to shift with out fully depressing the throttle and also fully pressing the clutch. This produces a lot of frustration and miss shifts. Entirely useless and unrealistic. Since GT is a 'Driving Simulator' it should stick to realistic physics and functions of a vehicle.

- In Gran Turismo 6, most 'Standard' cars with a Dog-Clutch tranny are not compatible with the H-pattern shifter. In Gran Turismo 5, they worked perfectly fine.

- Players should be able to choose the degrees of rotation they want to play with.

Everything else is fine with the wheel and GT6, but it is truly a huge disappointment to spend so much money for a 'simulator' and find out you can't power shift.

When will we get full support for the G27 in GT6?


Completely agree with you. Gran Turismo would give us MUCH more pleasure if the G27 was fully supported. Hope that PD and/or Logitech read us...
 
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