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Not exactly for GT6 - but for future games - maybe GT6 on PS4.
I believe those are in-line with what details PD like to implement. I understand those are "little" things but maybe time consuming to create.
Here are some ideas:
Weather - lighting's, rain "waves" - rain moved by wind, puddles and splashes (also aquaplaning but that's for physics)
In car - when raining windows gets a little of condensation around the edges (might be limited to older cars)
Seeing rain drops moving on the hood and mirrors
Fog (edit: there is fog in Willow - missed that somehow)
Falling stars - not for every track obviously but some places like highest point of Mount Panorama. You reach the top and see a falling star on last lap.
Bringing dirt and grass or sand on track after going off. These remains on track for the duration of the race and are picked by each passing car.
I believe those are in-line with what details PD like to implement. I understand those are "little" things but maybe time consuming to create.
Here are some ideas:
Weather - lighting's, rain "waves" - rain moved by wind, puddles and splashes (also aquaplaning but that's for physics)
In car - when raining windows gets a little of condensation around the edges (might be limited to older cars)
Seeing rain drops moving on the hood and mirrors
Fog (edit: there is fog in Willow - missed that somehow)
Falling stars - not for every track obviously but some places like highest point of Mount Panorama. You reach the top and see a falling star on last lap.
Bringing dirt and grass or sand on track after going off. These remains on track for the duration of the race and are picked by each passing car.
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