- 3,957
- Cleveland
It seems like suspension is the most important characteristic in the handling of a vehicle, and I'd like some feedback on my take on it so far. Yes, I've read through old threads, so no need to go into the same kind of detail, just let me know where I'm not really getting it.
So, I'm still focusing on FF cars, fully tuned, and basically here's what I do for the first run:
Springs: leave at stock settings, though I'm tempted to nudge front up 5-6 clicks and rear 3-5.
Height: drop to minimum: I've heard that GT2 doesn't actually model the bottom of the car and there's no risk of bottoming out. I haven't noticed any negative consequences of reducing height to minimum, so let me know if you know otherwise, please.
Dampers: Bound 8 front, 7 rear; Rebound 7 front, 6 rear or 6 front 5 rear
Camber: leave front at stock 2.0, increase rear to 1.5
Toe: drop rear to -.05
Stabilizer: increase front to 4, leave rear at 3
Also, LSD: at stock but drop acc to 25
DF: set both at about 40
After running, if I find oversteer still, I may drop LSD acc to 17, increase front DF to max and reduce rear to 36 or so, increase rear camber to 2.0 and perhaps front to 2.5, add front toe of .05, and increase spring rates, in roughly that order. If it find the FF to have oversteer with my default settings, or to steer very well/hoppily responsive, I'll drop front camber to 1.5-0.5 to increase power, and increase acc LSD to stock 36, hoping to gain some speed while relying on my driving ability to still get me through the turns in order to get better lap times.
My thinking is that FF tend to understeer, so I want to keep the rear loose to allow it to swing around as much as possible. I notice however a lot of commentary about what I feel are extreme or max settings, like stabilizers at max, Bound and rebound at max, LSD min, etc, so I feel like I'd like to hear the thinking behind that. Also, it just feels like the cars should respond in more subtle ways to suspension adjustments, and so I expect that the programmers made it so that intermediate values for bound/rebound and stabilizers are more ideal, rather than min/max values, but I don't really know.
And am I too conservative about camber and toe? Can I safely drop racing DF to gain speed? Hard to say. After really working through all the FF I plan to take the best performers and rework them through all the different settings to see what really produces the best overall results.
Any thoughts? Thanks!!!
So, I'm still focusing on FF cars, fully tuned, and basically here's what I do for the first run:
Springs: leave at stock settings, though I'm tempted to nudge front up 5-6 clicks and rear 3-5.
Height: drop to minimum: I've heard that GT2 doesn't actually model the bottom of the car and there's no risk of bottoming out. I haven't noticed any negative consequences of reducing height to minimum, so let me know if you know otherwise, please.
Dampers: Bound 8 front, 7 rear; Rebound 7 front, 6 rear or 6 front 5 rear
Camber: leave front at stock 2.0, increase rear to 1.5
Toe: drop rear to -.05
Stabilizer: increase front to 4, leave rear at 3
Also, LSD: at stock but drop acc to 25
DF: set both at about 40
After running, if I find oversteer still, I may drop LSD acc to 17, increase front DF to max and reduce rear to 36 or so, increase rear camber to 2.0 and perhaps front to 2.5, add front toe of .05, and increase spring rates, in roughly that order. If it find the FF to have oversteer with my default settings, or to steer very well/hoppily responsive, I'll drop front camber to 1.5-0.5 to increase power, and increase acc LSD to stock 36, hoping to gain some speed while relying on my driving ability to still get me through the turns in order to get better lap times.
My thinking is that FF tend to understeer, so I want to keep the rear loose to allow it to swing around as much as possible. I notice however a lot of commentary about what I feel are extreme or max settings, like stabilizers at max, Bound and rebound at max, LSD min, etc, so I feel like I'd like to hear the thinking behind that. Also, it just feels like the cars should respond in more subtle ways to suspension adjustments, and so I expect that the programmers made it so that intermediate values for bound/rebound and stabilizers are more ideal, rather than min/max values, but I don't really know.
And am I too conservative about camber and toe? Can I safely drop racing DF to gain speed? Hard to say. After really working through all the FF I plan to take the best performers and rework them through all the different settings to see what really produces the best overall results.
Any thoughts? Thanks!!!