t500 overkill a bit on the steering rotation

  • Thread starter Thread starter nando2323
  • 9 comments
  • 1,332 views
Messages
62
Messages
nando2323
Messages
nando2323
Anyone else think that 1080 degree of rotation is a bit overkill for a video game? I have a G25 and I can count on one hand the amount of times that I actually went the full 900 on that thing, usually it's when you lose control and are all over the grass, and then you're pretty much SOL anyhow. I think the 900 is more then enough. Maybe because I don't do any drifting, do the drifters need this much rotation?
 
I agree with you, I don't see myself ever needing more than 900°, because wheel becomes just too "slow" to race. But more is always better, right? 1080° should not be a selling point, but it does not hurt anyone and a few people might benefit from it.
 
I use 900* rotation quite a lot when drifting and certainly wouldn't mind the extra degrees the T500 offers.

Some cars like my Mx5 in real life have about 900* lock to lock so the G25 is perfect but others such as a BMW M3 do have 1080* so the new T500 would just add that extra bit of realism.
 
It's going to have a hardware restrictor. So it's not like you will be forced to use it with 1080, that's just the extreme, you will be able to set it to 900 or even less lock to lock
 
Way too much. I have the G25 and thats too much a lot of the time. If you consider that a lot of track / rally cars have "Quick Racks" fitted then you should really be going less not more.

Good thing about the hardware limiter though. The full support for the G25/27 is supposed to have this. Im not however holding my breath until this arrives in GT5 as I dont think it ever will now there is a Franchise wheel from a different manufacturer. Thrustmaster are gonna prefer the G25/27 stays broken so their wheel sells better.
 
Anyone else think that 1080 degree of rotation is a bit overkill for a video game? I have a G25 and I can count on one hand the amount of times that I actually went the full 900 on that thing, usually it's when you lose control and are all over the grass, and then you're pretty much SOL anyhow. I think the 900 is more then enough. Maybe because I don't do any drifting, do the drifters need this much rotation?

good point. I have an old logitech DFP and I use ~300-360degree rotation for PC racing sims (no drifting).
 
The thing you missed is the precision not just number of rotations. A Frex wheel also is 1080 and having a powerful FFB motor. So if a PRO sim wheel uses such I guess its then not classed so much as a gimmick which some seem to be hinting at.

I've read this has 16x more precision than their 12 bit 430 wheel.
Now what that means in real world terms I don't know but precision and power is what Kaz related to about this wheel as one of their main goals.

All marketing BS, yeah quite possibly but we will soon find out.
 
Last edited:
I don't think a full 3 turns lock-to-lock is overkill at all. The goal is to be able to accurately reproduce the feel of what you're driving. A ton of production cars have steering racks that range from 2.4 to 3 turns. You'll seldom need to turn the wheel that much during a race, but it also grants precision within the steering range you will use in race conditions.

Various racing vehicles have much quicker racks, say 1.5 turns for WRC to .75 turns for F1, just to name a couple. The T500RS is supposed to have a stop in place to mimic this. The hints Thrustmaster have dropped so far indicate this may be automatic if supported by the game software. We don't know if it will be user adjustable, but I hope so.
 
The thing you missed is the precision not just number of rotations. A Frex wheel also is 1080 and having a powerful FFB motor. So if a PRO sim wheel uses such I guess its then not classed so much as a gimmick which some seem to be hinting at.

I've read this has 16x more precision than their 12 bit 430 wheel.
Now what that means in real world terms I don't know but precision and power is what Kaz related to about this wheel as one of their main goals.

All marketing BS, yeah quite possibly but we will soon find out.

Im not sure whats in wheels these days. It used to be pots. The more rotation you have on a pot the more acurate it is in small increments. I think though these days things are moving towards rotary encoders. These are much more acurate than pots and there should be no reason why you couldnt use a higher resolution encoder over the same rotational degrees.

EDIT: Appart from cost of course. The Higher resolution encoders cost a lot more.....Check RS components to see what a rotary encoder is (if you didnt already know...dont wanna patronise anyone :) ) then look at resolution or pulses per 360* then look at the prices....some of the finer ones are astronomical!
 
Last edited:
It's ok because it will have a restrictor. It will only be at 1080 when it needs to be, and for slower cars and production type cars it could make it feel better. We'll have to wait and see.
 
Back