TCS, ABS etc...

  • Thread starter Thread starter Antineutrino
  • 8 comments
  • 693 views
Messages
30
Italy
Roma
Messages
Antineutrino999
I think that PD really thought bad the way they put these settings in the game.
It's really stupid to have ABS, Traction control or Anti-skid on cars that could never have it such as '80, '70 and older cars or extreme racing cars... Have you ever seen TCS on a Fiat 500 '68? or ABS on a Ferrari 512 '79 ? It would be more realistic to add those items as tuning parts (fully customizable) leaving all the cars with the REAL handling. A 300HP '10 car with TCS ABS, etc is more easy to drive than a 150HP '70 car without them. I think that PD should put a global setting on physics model going from ARCADE to REAL SIMULATION to help driving insted of these stupid aids..
I hope to see that in a future patch...

💡
 
Why is this thread in the Q & A section? I don't see a particular question, just a long, long rant.

Even though I agree with you to some extent, PD will never disable this feature for certain cars but not others. Many of these older cars in real-life can possibly be equipped with some of these devices, but the cost would be very very high.
 
One thing that people don't seem to understand.
This is not a completely online game that people will play for years and years, like WoW. They won't significantly improve the gameplay.

They should've finished the game in the first place.
 
One thing that people don't seem to understand.
This is not a completely online game that people will play for years and years, like WoW. They cannot significantly improve the gameplay.

They should've finished the game in the first place.

Ha ha, yeah right! Define "finished".

PC games such as WoW are often initially sold to the public in an "unfinished" state. That's what DLC is for, so the maker of the game is allowed some guidance from the public as to what should make it in that game in the future, but also to address any technical issues over the long run.

PD is only following this formula. I don't mind waiting for updates...I think they're kind of exciting.
 
It's a blanket feature that was simply applied to all cars in the game. If you want the realism, simply turn off those features. It's no different than being able to tune the computer for pre 1980 cars which were mostly carbureted, or showing pistons when you refresh the engine on your RX7.

Yes, it's not 100% perfect, but if Polyphony would have made everything 100% perfect and accurate the game would have never been released. Just be glad it's not like NFS: Hot Pursuit where every car has an automatic 7 speed transmission. It could be MUCH worse.
 
It's a blanket feature that was simply applied to all cars in the game. If you want the realism, simply turn off those features. It's no different than being able to tune the computer for pre 1980 cars which were mostly carbureted, or showing pistons when you refresh the engine on your RX7.

Yes, it's not 100% perfect, but if Polyphony would have made everything 100% perfect and accurate the game would have never been released. Just be glad it's not like NFS: Hot Pursuit where every car has an automatic 7 speed transmission. It could be MUCH worse.

I Agree with you about NFS... 👍
...But I'd prefer less cars (200-300 only premium) with real-life handling and tuning parts. NFS it's just an arcade. I'll not be amazed to see cars flying on this game. But GT5 is the 'REAL driving simulator' so I was jus expecting a bit more...
:)
 
It was done to make the game accessible and playable by a wide audience. Some people want a sim and others want to just have some fun in a shiny car. I feel that their solution was acceptable, allowing the user to set difficulty using driving aids. This doesn't sacrifice the physics for those who do want to be challenged.
 
It's a blanket feature that was simply applied to all cars in the game. If you want the realism, simply turn off those features.

Yeah, DIY realism in terms of those settings. I just wish I knew what GT ABS 5 equalled. What I mean is, we have a range of 1-10, and we know that ABS improves over time, so I think it's reasonable to say that an early 90s car with ABS would be probably a lower setting than say a 2011 R35 GTR. Thing is.... how low should the one be, and how high should the other be? I kinda guess at it right now, but I wish I had something better to go on.

And if you want to simulate removal of the system, you can turn it off entirely.

But... some cars can't turn it off. So it does make me wonder. AFAIK, the late model Chryslers (like 300C, Challenger SRT8, etc), don't ever full disengage TCS, and no car with ABS can turn it off. So.... what are those cars based on in the game then? What is their basline? Did they get the car and rip the systems out of it to run tests to model it from? If not, then what does turning it off in the game do?


It's no different than being able to tune the computer for pre 1980 cars which were mostly carbureted

lol, yeah, I had to laugh when I did that to my '68 Fiat 500. (normally I won't do something like that but in that case, it needed every last drop).

Or how the Titanium Exhuast gives you more power but no weight redux - since you can get the power/flow from stainless systems, the reason for titanium is weight savings and not much else.


Yes, it's not 100% perfect, but if Polyphony would have made everything 100% perfect and accurate the game would have never been released. Just be glad it's not like NFS: Hot Pursuit where every car has an automatic 7 speed transmission. It could be MUCH worse.

Yep. It's impossible for them to cover everything possible on every car.

However, most of these things date back to GT1, it would be nice if each title they added some more to it, things like taking PCM tunes away from cars that don't have them to tune, etc. Over time, especially with DLC/patching these days, it could really become much more in-depth and involved. But for now, it works as is. :)
 
It was done to make the game accessible and playable by a wide audience. Some people want a sim and others want to just have some fun in a shiny car. I feel that their solution was acceptable, allowing the user to set difficulty using driving aids. This doesn't sacrifice the physics for those who do want to be challenged.

👍

Somebody finally got it right.

If someone doesn't want to use traction control or anti-lock brakes, that's fantastic, but they're there for people that do want them. It would be pretty stupid of Polyphony to limit their audience to simply the hardcore sim masochists and exclude the other 50+ percent of racing gamers. This is the same truth that applies to complaints about FM3's rewind feature; it's there if you want and need it and if you prefer not to use it then you don't have to.
 
Back