Tcs & Asm (Change setting while driving?)

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DQuaN

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I mad this thread in the GT4 Forum before the game came out and i'm making it again here.

What i would really like to see in the game, is the ability to change the TCS and ASM settings while driving. Most modern cars have buttons to turn it on and off, and some even have 2 or 3 settings. Whilest most race cars have a host of buttons to change the brake bias, diff settings e.t.c It would be really good to help find what setup you like, rather than exiting the race, modifying, and restarting.

What do you guys think?

*edit* How did i put it in that forum? :ouch:

Moved it anyways.
 
Yea it would be cool.... but theres other more important stuff i would rather see first. but i definatly want to see old cars not have traction control etc because thats silly.
 
DQuaN
I mad this thread in the GT4 Forum before the game came out and i'm making it again here.

What i would really like to see in the game, is the ability to change the TCS and ASM settings while driving. Most modern cars have buttons to turn it on and off, and some even have 2 or 3 settings. Whilest most race cars have a host of buttons to change the brake bias, diff settings e.t.c It would be really good to help find what setup you like, rather than exiting the race, modifying, and restarting.

What do you guys think?

*edit* How did i put it in that forum? :ouch:

Moved it anyways.
why are you starting a new thread? please search before starting new threads...
 
I am starting a new thread because i want to know what people think of this idea. It hasnt been done before. :rolleyes:
 
PT, Touring Mars over MSN has said the thread is OK because it is a different idea to that thread.
 
Completley different! (almost!)


*edit* Anyone care to actually post a reply to my originall idea? :grumpy:
 
DQuaN
Completley different! (almost!)


*edit* Anyone care to actually post a reply to my originall idea? :grumpy:
no, probably cause there allready is a similar thread ;)
 
Yeah the idea is sound, the main problem is with the limited functions of a controller you would have trouble assigning the functions to anything.GT4 already uses up every button barring up and down on the d-pad if you use a dfp (thats provided you keep the standard control settings). If we had damage then I'dexpect a button to be used to bring up a damagemeteer, maybesomething like in Race driver than shows what parts are damaged ectso theres another button down.

Don't worry about the thread, this topic is very different to theother thread and a conversation on this can branch into other areas not regarding the tCS and ASM.
 
In race adjustment of the brake/transmission management is futuristic & kinky enough to be viable in a GT world . Why not go the whole hog & do the Ferrari/F1 thing and have brake balance also live adjustable , the potential for seriously fast cornering and more gaming skill is inherent in these features . It would be a knockout in Enduros , the only drawback is getting this functionality into the ds2/dfp medium.
 
It's not futuristic, it's what happens during real races. The transmission isn't really altered because theres not much to alter while your racing, the brake bias can be changed at the touch of a button inmost high end racecars like SGT, GTS, GT1 ect. Things like launch control, traction control air/fuel ratio's ect can all be altered on the fly. Gear ratio's can't, you need a new gearbox when you change ratio's. Try changing gearboxes at 200moh :lol:.
 
That idea will only work if the next game is DFP only, allowing you freedom to use the face buttons for such things, won't work on a controller. Nice Idea but I'm not sure Logitec is building a GT Spec wheel that mimics LM car setup, those things have ridiculous amount of buttons on them and look very far from comfortable.
 
Actually, you can alter shifting patterns and tranny ratios on-the-fly for CVT vehicles. Though why you'd want it anywhere but on the fastest setting on track is kind of a silly thing.

As for ASM and TCS, although on the fly adjustability would be nice, it might be difficult... unless you have two or three driving aid presets that you'd cycle through with one button. Would make for interesting racing, and would help with standing starts and running conservative (fuel and tires) laps.
 
It's not just that, it's changing settings mid race on the fly. Things likeair/ful mixture, brake bias ect, these things ca be changed while your racing. It would be a good feature to add, but it just won't work with a pad.
 
For this idea to work the next DFP (or any steering wheel) will need dials on it like this:

250px-Toyota_F1_steering_wheel.jpg


Like a few people have said, it won't work with a pad.
 
You can do all this in games like GTR for the PC, but you have the keyboard that you can use for most of the functions. If you get good enough you can cut down lap times playing with things like the brake bias mid lap, you can alter it for certain corners/corner sequences and it helps your laps if you get it right, you just have to be adaptable with braking distances and brake pressures as a result though.
 
live4speed
It's not just that, it's changing settings mid race on the fly. Things likeair/ful mixture, brake bias ect, these things ca be changed while your racing. It would be a good feature to add, but it just won't work with a pad.
How many cars in GT4 do you think need fuel/air ratios changing during a race? Brake bias, yes, if the weights go down in a long race and the tyres wear, boost pressure on some turbo cars to conserve fuel, maybe, but the fuel/air one would be a minor one to implement.
 
Actually soptom, just look at the amount of race cars in GT4. GT5 is only going to add more, and besides I do believe they are bringing back the race mod for cars that means that nearly every car will have in-car adjustability, so it's not too far off. That goes without saying if PD decide to make things closer to real life i.e. realistic tire wear, fuel consumption, brake wear, engine tuning as well, ECU control, boost control, hp limiting, hp reduction, and many more things. Let's hope PD really get down to the nitty gritty this iteration.
 
You should be able to change the rev limiter on the fly too, in longer races you can lower the limiter down a thousand revs to help preserve the engine once your ahead.
 
live4speed
You should be able to change the rev limiter on the fly too, in longer races you can lower the limiter down a thousand revs to help preserve the engine once your ahead.
While these are all possibilities, they are irrelevant, why do we need to preserve the engine in GT games? The cars are too easy to come by to bother with the tiniest amount of extra engine life an adjustable rev limit would enable you to get.
 
soptom
While these are all possibilities, they are irrelevant, why do we need to preserve the engine in GT games? The cars are too easy to come by to bother with the tiniest amount of extra engine life an adjustable rev limit would enable you to get.
Perhaps in endurances you could blow the engine?

Sounds good, a don't see why a pause screen option couldn't be used in single player (I've always found the pause screen very restricting in GT games.), and possibly a USB keyboard could be used when online or two player.

You could also change the diff, something commonly done in F1.
 
soptom
While these are all possibilities, they are irrelevant, why do we need to preserve the engine in GT games? The cars are too easy to come by to bother with the tiniest amount of extra engine life an adjustable rev limit would enable you to get.
Because GT5 will feature damage, I exepct that to include maechanical failures and breaks as well as dents and scrathes. So if you rev high all thorugh a race your engine will cook itself and blow, you up your rev limiter at the start to gain an early lead, then you lower it to preserve your engine. If the engine is cool enough towards the end of the race and your no longer first you can up it again for a few last sprint laps, but you probably couldn't up it as high as you had it at the start at that point. Chanigng the rev limiter affects how you use the cars power, extening the power band to a broader range of rev's means you can go faster but your engine gets hotter, you talk about the tiniest ammount of engine life, well the difference between an engine lasting many races and blowing in the first one does not seem tiny to me. Neither does the fact that you blew the engine on a car you can only win once because you couldn't adjust the limiter appeal. As I've said before though, to use these features you'd need a keyboard plugged in too.
 
Great questions and suggestions guys. This is what I had in mind when I started the thread.
 
G.T
For this idea to work the next DFP (or any steering wheel) will need dials on it like this:

250px-Toyota_F1_steering_wheel.jpg


Like a few people have said, it won't work with a pad.

How often have you sat and done a fantastic lap (after ages practising) and thought 'You know, I bet I could do this for real?' Well, maybe not. But I have occasionally, and I reckon the more realistic and harder they make it, the better.... to have the option is better than not having it. You can always turn it off! I played almost the whole of GT3 in automatic before I realised that manual was so much more fun. The possibilities are endless, but this sort of thing would be the next logical step... adjustable controls during the race, while you're actually driving.... it would be pretty tricky to do, but who ever said it was easy in real racing?
 
Since the regular PS3 controller still won't have enough buttons, I see two practical options:
1. Have it adjustable in a section in the pause screen, or
2. Have it adjustable in the pits.

They could put the programming in for a wheel with more buttons too, which would enable some of these functions to be used on your DFP or GT5/ps3 equivalent.
 
In F1 games they have live traction control and brake bias. The DS2 has enough buttons, you just have to think outside the square sometimes. In F1 2003, there was a controller setting where you had to press ‘triangle + up/down’ to change traction control and ‘circle + up/down’ to change brake bias. Button combos could just as easily be used in GT.

Blake
 
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