A cool thing I've been doing recently is slipping poison apples into people's pockets. Because the NPC's eat whatever they have in their inventories, they always eat the apples![]()
Then they die![]()
The AI is pretty good in this game but sometimes it's just plain retarded. Sometimes if the guards are attacking a bandit (or other enemy) they will accidentally hit each other, then get into a fight with each other! Then after one guard has killed the other he crouches over the body and says 'oh my god, this man is dead. Looks like there's a killer about!'
Has already been done: https://www.gtplanet.net/forum/showthread.php?t=78430&highlight=oblivion
However i bought this only a couple of months ago and have been playing it quite a bit. It got a bit boring when i got near the end (endless gates, dungeons, mines just repeated over and over) so i modded the game a bit (linky) and started again. Much more fun with cool armour and weapons![]()
If you have the PC version ..get the telvani codex mod. I don't have a 360 but with all the mods for the PC version I can't ever go back . To plain old Oblivion..although with a console I can use my big screen and surround sound...hmmmmmmmmmmmmmmmmmmm......maybe time to buy a 360...
I don't think I've been so dissapointed in a game ever.
Why's that? What were you expecting that it didn't deliver on?
Well, my biggest gripe is the level-scaled diffculty. It is in my opinion very poorly implemented. It takes away all sense of achievement because everything or at least most beings level with you. Suddenly the forest are overrun by different creatures and wolves have ceased to exist. And when you get as far as level 25+ (yes, I did play the game a lot) you meet bandits with glass and daedric armor etc. It's just rediculous.
Another thing with the level-scaling was the armor/weapons thing. There didn't exist any glass armor in the game in the beginning. Suddenly at some level, armor and weapons of a certain type just started to exist magicaly. I loved it in Morrowind when you could meet characters in ebony armor, etc and just think: "someday I'll get me one of those".
Leveled loot makes exploring the very repetetive dungeons pointless after a while.
That's my biggest gripe, then there's lots of small ones like the lack of lore, and the built in walkthrough (well....this isn't such a small gripe it's actualy quite big)
I know there's mods for this but they don't change the game fundamentaly like I would like them to do.
The game does, of course, have it's good sides as well, but they're so vastly overshadowed by the bad ones (in my opinion.)
Well, my biggest gripe is the level-scaled diffculty. It is in my opinion very poorly implemented. It takes away all sense of achievement because everything or at least most beings level with you. Suddenly the forest are overrun by different creatures and wolves have ceased to exist. And when you get as far as level 25+ (yes, I did play the game a lot) you meet bandits with glass and daedric armor etc. It's just rediculous.
Another thing with the level-scaling was the armor/weapons thing. There didn't exist any glass armor in the game in the beginning. Suddenly at some level, armor and weapons of a certain type just started to exist magicaly. I loved it in Morrowind when you could meet characters in ebony armor, etc and just think: "someday I'll get me one of those".
Leveled loot makes exploring the very repetetive dungeons pointless after a while.
That's my biggest gripe, then there's lots of small ones like the lack of lore, and the built in walkthrough (well....this isn't such a small gripe it's actualy quite big)
I know there's mods for this but they don't change the game fundamentaly like I would like them to do.
The game does, of course, have it's good sides as well, but they're so vastly overshadowed by the bad ones (in my opinion.)
I got into a fight in the countryside with a creature and there was a guard nearby. The two of us killed the creature and I accidentally hit the guard a couple of times. After the fight I talked to him and and he was real angry at me - "I know you, you've got murder in your eyes!" (or something like that), I don't know if it was because I "assaulted" him but he was angry at me, but as soon I asked him about something else he immediately brightened up and chatted away no problem, and when I asked him about rumours, he was laying the praise on me for saving the world.
So much for the awesome AI. When characters meet in the street and start chatting, it sounds so forced and unnatural. "Did you hear about Joe's Weapons? It's an excellent place to purchase swords." and nonsense like that.
And what did they do to the Dunmer? They used to be really cool. But now they're just rubbish. Gone are their harsh looking angular faces and gravelly voices, both of which suited then. Now they've got a really stupid sounding effeminate voice and they've got stupid looking faces.
I'm really liking the game, and they've made several improvements over Morrowind, but they've also taken away so much and changed a lot for the worse. In Oblivion the central quest is so boring and unimaginative. In Morrowind you had to deal with different factions and there was a lot of interesting tensions between various religions/cultures/etc. None of that in Oblivion.
Remember arriving in Vivec for the first time and having the Ordinators walk past you and mutter "We're watching you.... scum!"? That was cool. They didn't like you because you were a foreigner and from what I remember liked you even less when word went around that you were a religious heretic (i.e. claiming to be the Nerevarine), but they changed their attitutde when it was obvious that you WERE the Nerevarine. There was also an interesting history - different factions wrote the history of Morrowind from different perspectives and they sometimes conflicted with each other, so you had to progress far into the plot and read plenty of material before you started to learn what REALLY happened at Red Mountain all those ages ago, and not what the average Dunmer thinks happened, which is just propoganda from the Tribunal Temple.
In Oblivion, there's just no interesting history or tensions to deal with. Everyone in Cyrodiil is on the same side vs. the demonic hordes. How boring and simple is that?
There's still enough for me to really enjoy the game and for it to be eating up a lot of my hours, but I'm just so dissapointed in a lot of it.
KM.