- 26,911
- Houston, Texas, USA
- JMarine25
Hello again, GTP!
The test track in the GT series have been a big oval used for testing high speed. But for GT3, Complex String served as the ultimate. I think Test Track was good for either top speed or high-speed cornering. However, Complex String covered several aspects of racing. Everything from tricky esses to the wavy part of the track under the IA License test called: Undulating Corners.
What ideas do you have for a testing track? I'll start.
I don't know what game it came from, but when I had Sports Car GT on my computer, someone took the test track from TOCA 2 and made it available for SCGT. The end result was a track that you could race on either forward or reverse. If there was road, you could race it. You start on an oval, but you can take a different road and go road racing. I think if GT4 had this sort of thing, you would be able to do almost anything to tune your car.
So here is what I suggest. Make a testing facility for GT4. On the course, you start on the straightaway of a small oval. On it is a 1/4 drag strip. This is where you start. You can finish the drag test by just going down the quarter mile. You can test for straight line stability by turning around on the flat oval once you crossed the line. The small oval tests for mid-speed ability, so you can test your acceleration and your cornering ability on the small, flat oval. If you choose to open the larger oval, you can. This large oval is similar to Test Track. This tests your high-speed capabilities and top speed. Of course, you can do the Max Speed test if you wish, same style as in GT3. The small oval does not have an infield (which do except for karting?) that is nothing but ashpalt. A large area blocked by barriers gives you a chance to take your car from the drag strip to the infield barricade. You can do skidpad tests, drift out of control, whatever you want. So let's see... two ovals, a drag strip, a skidpad... oh, you can have a special "Go and Stop" test. After you complete the 1/4 mile, you'll be asked to brake. When you successfully brake to a stop, the test ends. But now, here is where the real fun is... you can accelerate down the 1/4 mile, and halfway down, you can enter a road course. The rest of the quarter mile will be blocked off by cones and tire barriers. You can choose between for different courses, even one that uses the large oval.
This would be a MUCH better test course, plus you can test and record your results from each of the courses. Everything from top speed, acceleration, cornering, skidpad, and more. You can even compare your vehicles. And I guess you can say that there is also a large course covered in dirt, sand, and water. You can test your rally car's ability to handle those conditions. I didn't mean to let the rally people out of this. Anyhow, what are your suggestions for a test course?
The test track in the GT series have been a big oval used for testing high speed. But for GT3, Complex String served as the ultimate. I think Test Track was good for either top speed or high-speed cornering. However, Complex String covered several aspects of racing. Everything from tricky esses to the wavy part of the track under the IA License test called: Undulating Corners.
What ideas do you have for a testing track? I'll start.
I don't know what game it came from, but when I had Sports Car GT on my computer, someone took the test track from TOCA 2 and made it available for SCGT. The end result was a track that you could race on either forward or reverse. If there was road, you could race it. You start on an oval, but you can take a different road and go road racing. I think if GT4 had this sort of thing, you would be able to do almost anything to tune your car.
So here is what I suggest. Make a testing facility for GT4. On the course, you start on the straightaway of a small oval. On it is a 1/4 drag strip. This is where you start. You can finish the drag test by just going down the quarter mile. You can test for straight line stability by turning around on the flat oval once you crossed the line. The small oval tests for mid-speed ability, so you can test your acceleration and your cornering ability on the small, flat oval. If you choose to open the larger oval, you can. This large oval is similar to Test Track. This tests your high-speed capabilities and top speed. Of course, you can do the Max Speed test if you wish, same style as in GT3. The small oval does not have an infield (which do except for karting?) that is nothing but ashpalt. A large area blocked by barriers gives you a chance to take your car from the drag strip to the infield barricade. You can do skidpad tests, drift out of control, whatever you want. So let's see... two ovals, a drag strip, a skidpad... oh, you can have a special "Go and Stop" test. After you complete the 1/4 mile, you'll be asked to brake. When you successfully brake to a stop, the test ends. But now, here is where the real fun is... you can accelerate down the 1/4 mile, and halfway down, you can enter a road course. The rest of the quarter mile will be blocked off by cones and tire barriers. You can choose between for different courses, even one that uses the large oval.
This would be a MUCH better test course, plus you can test and record your results from each of the courses. Everything from top speed, acceleration, cornering, skidpad, and more. You can even compare your vehicles. And I guess you can say that there is also a large course covered in dirt, sand, and water. You can test your rally car's ability to handle those conditions. I didn't mean to let the rally people out of this. Anyhow, what are your suggestions for a test course?