Test Track Considerations

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JohnBM01

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JMarine25
Hello again, GTP!

The test track in the GT series have been a big oval used for testing high speed. But for GT3, Complex String served as the ultimate. I think Test Track was good for either top speed or high-speed cornering. However, Complex String covered several aspects of racing. Everything from tricky esses to the wavy part of the track under the IA License test called: Undulating Corners.

What ideas do you have for a testing track? I'll start.

I don't know what game it came from, but when I had Sports Car GT on my computer, someone took the test track from TOCA 2 and made it available for SCGT. The end result was a track that you could race on either forward or reverse. If there was road, you could race it. You start on an oval, but you can take a different road and go road racing. I think if GT4 had this sort of thing, you would be able to do almost anything to tune your car.

So here is what I suggest. Make a testing facility for GT4. On the course, you start on the straightaway of a small oval. On it is a 1/4 drag strip. This is where you start. You can finish the drag test by just going down the quarter mile. You can test for straight line stability by turning around on the flat oval once you crossed the line. The small oval tests for mid-speed ability, so you can test your acceleration and your cornering ability on the small, flat oval. If you choose to open the larger oval, you can. This large oval is similar to Test Track. This tests your high-speed capabilities and top speed. Of course, you can do the Max Speed test if you wish, same style as in GT3. The small oval does not have an infield (which do except for karting?) that is nothing but ashpalt. A large area blocked by barriers gives you a chance to take your car from the drag strip to the infield barricade. You can do skidpad tests, drift out of control, whatever you want. So let's see... two ovals, a drag strip, a skidpad... oh, you can have a special "Go and Stop" test. After you complete the 1/4 mile, you'll be asked to brake. When you successfully brake to a stop, the test ends. But now, here is where the real fun is... you can accelerate down the 1/4 mile, and halfway down, you can enter a road course. The rest of the quarter mile will be blocked off by cones and tire barriers. You can choose between for different courses, even one that uses the large oval.

This would be a MUCH better test course, plus you can test and record your results from each of the courses. Everything from top speed, acceleration, cornering, skidpad, and more. You can even compare your vehicles. And I guess you can say that there is also a large course covered in dirt, sand, and water. You can test your rally car's ability to handle those conditions. I didn't mean to let the rally people out of this. Anyhow, what are your suggestions for a test course?
 
TOCA Touring cars for the PC had a track much like you describe. It had a small oval, a straight bit of track, a skidpan, and many alternative routes (some of them dirt) upon which you could race or test.

But I think it'd be even cooler if they rendered the Nardo high speed track, or the Bonneville salt flats... I could see a race with six cars side-by-side on the salt: no drafting, just like 2 miles of open throttle running...

For me, Complex String was a great track, but too long...and narrow. Test tracks need to be really wide, so spinning out isn't an issue.

Or you could just work on setup on an actual race track in the game...

Bedhead
 
Originally posted by Bedhead
For me, Complex String was a great track, but too long...

Yeah I agree, although it was a great track, I could never be bothered to simply test drive a car & its settings for however long it took to do a lap in. GT3's handling really does suck imo compared to GTC & GT4 : P's imo :O
 
I hope PD keeps the Complex String in....probably one of my favorite tracks in GT. I wish that they would make it so you could race against at least one computer car though.
 
I think the Test Course need's some improvements. For instance, you can't even see a black coloured car in there. The roads and the surface is dark, I'd like to see it lighter or in a better daylight time.
 
Hey that is a great idea id go all the way with urs john but u said sunthin about the rally track and water. The rally tracks that are road tracks just wet are fun but they should have a wet dirt track or like wen ur drivin on a rally track you have to cross a big river go under a water fall or over a big puddle, just to make stuff more realistic.
 
What you describe sounds like what Mercedes Benz World Racing had, it had a large map type level with a road track with a few nice curves, a nice long 1/4 mile straight of some sort, a banked oval for max speed, an offroad track for the 4WD's etc. I know it didn't feature functional speed tests and time trial tests but if it did that's what I would love PD to out into GT4.

It should be just a simple loading of the level and everything regarding testing your car can be achieved without having to reload the level etc. Driving to the pits lets you change parts and settings etc.
 
I never really liked Complex String. It's so boring doing the same turn 4 times consecutively. I wanna see a super long track like the Ring in the game to use for testing. I need variety.

As for what I'd like to see for testing...

- Nurburgring
- Large open skidpad just to mess around on
- Larger oval for top speed runs

Maybe make an infield for the test track with cones set up just to mess around with.
 
I quite enjoy using the complex string for car set-ups and just lapping around on.

I do have two suggestions to improve it as a test track. Firstly, Instead of keeping a ghost replay for a best lap how about keeping the best ghost replay for each sector.

Secondly following on from the ghost replay idea, creating small loop roads so that sections of the track could be used repeatedly without having to do a full lap. I've added (in red) in some of these loop roads on this complex string map to show what i mean.
 
I disliked both the Test Track and Complex String courses. They both seemed too computer generated, and less like a real track or course.
 
I thank all of you for your participation in this topic.

SolidLifters, I think you're right. This is why I thought about a real test track. I mean, if you can't go to Road Atlanta (what I would consider a nice test track), you need to have a course that tackles as many elements as possible to prepare you for GT. And if you don't have a car (but you have money), you can rent one of four race cars, not to mention two rally cars. If you think this sounds like my "Gran Turismo Racing School?" topic, in a way, it is. Because I think if you don't have the money for a better race car, you can race default cars around any course. I don't know about them being downtuned, but at least get a feel for racing. Now as I said, you should be able to race as many courses as much as you want for as long as you want.

So giving my top example, let me do a little math:
2 ovals, a drag strip, a skidpad area, 4 different road course routes, an acceleration/braking testing zone (on the drag strip), a rallycross-style section to test rally cars in about 3 or 4 different situations... that adds up to about... 12 different configurations. And if you add being able to go in reverse, that is like 6, making for at least 18 different ways to race.

Here is a new option I just thought of. What will bring the count of things to do to 20 is a huge test called "the Wringer." The Wringer is simple. You race all of the courses (rally is optional) from drag strip to ovals to road courses. The best times will be recorded, and the only way you can survive it all is if you complete all of the different tests. I mean, you have a capable machine, why not prove it in action? You can enhance your racing prowess by racing around the track and all the different variations. And if you have a car with rally tires, you'll race all of the courses including the multipurpose rally course.

Continue on, folks.
 
Originally posted by Solid Lifters
I disliked both the Test Track and Complex String courses. They both seemed too computer generated, and less like a real track or course.

That's amazing because ... they're not supposed to be real. Complex String is so large that there is no machine memory left for scenery. Additionally, they are technical courses by design. The flow of a real course's odd angles and 'unstraight straights' are absent for the sake of simplifying the course.
 
I like the idea of a track that tests all aspects of a car, handling, top speed, offroad, etc. I think a more indepth complex string would be nice, but not for racing, just licences and testing
 
The old Test Course (from GT1 and GT2) is okey but when when you execute the corners with a MR car (like the stock Elise series and the MR2 [SW20] even with SS tires) the car twitches to the left (and bouncing) resulting the cars to lose control, resulting my failed atempt to test my own personal max speed record of all stock cars (from class-C to class-S stock).

The new Test Course is, well, boring. Every time I race that course I yawn all the time. Its better to put the the Twin Ring Motegi loop than that.

Complex String is decent, but for 4-5 mins. a lap?! Uh, thats quite a stretch, nah, only if I have nothing to do for the rest of the day.

My best test track for me, is the High Speed Ring, a perfect combination being a quickie per lap, high speed, tight corners and fun to race, that why I strongly recommend this track.

Love High Speed Ring, Special Stage R11 (from GT1), and Autumn Ring Mini.
 
Originally posted by LoudMusic
That's amazing because ... they're not supposed to be real. Complex String is so large that there is no machine memory left for scenery. Additionally, they are technical courses by design. The flow of a real course's odd angles and 'unstraight straights' are absent for the sake of simplifying the course.

And that is why I hate them. What the hell was the point of Complex String? To make it "technical?" Screw technical. I want tracks and courses that have the soul and character of a real track or course. Running in the CS was more of a chore, and not something I enjoyed.

So, PD left out a real course's odd angles and "'unstraight straights'" for the sake of simplifying the course, yet they title it "Complex" String?

OK, whatever.
 
If it is one thing I like about games like Gran Turismo is that you need a practice area where you can practice your abilities in almost every aspect of the game. Now, of course, that isn't exactly smart, especially if everything is in the game so that all you have to do is make things happen. For example, if you raced on a section of track that resembles another track, you'll know how to come across it. Now let's say this different section of track features the same turn from the practice course, but has more turns added to it, and has concrete barriers on both sides of the road? Then you have to employ different strategies. So how do you feel about a test course employing almost every aspect of a race track?
 
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