Testing and comparing FM6 to GTS / GT6

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Conza

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Ok maybe this is a repeat, but don't know how to search for this.

I have a PS3 and GT6, and I'm "reasonably" happy with the game, despite it's many downsides.

GTS is coming soon, but I am not really excited given the direction the series has taken, and don't even have a PS4, so, unless it's really cheap and I have a spare bundle of cash, probably won't buy it.

So, what's the best way to compare FM6 to GT6? I guess I could buy everything, try it at home, and I suppose to make it as fair as possible, use the same cars on the same tracks with a number of variations in the tests.

With GT5, when I first played it, it was in a Ferrari F40 and instantly I wanted the game, it was just exactly how I pictured driving the car would be, so fundamentally, this is a comparison of driving feel, and my personal bias and experience may force me to wait out until the next GT, post GTS. But I want to give FM6 every chance, and playing it for a few minutes in a game store never gives you a fair comparison.

Anyway, maybe there are other ideas, but considering jumping ship, and want to know the best way to decide if I want to or not.
 
Keeping it short because I could spend 20 minutes telling you why, but it's better. It does everything thing better. I'm 38, played racing games since the first time I played pole position. Played GT from day one, dumped it halfway through GT5's life to catch the end of of FM4. Wish I had done it sooner.

It's everything I thought GT would evolve into, instead FM took what they did and took it to the next level. The 2002 Camaro SS in game handles damn near identical to my 01 Z/28. The series is good enough I'm not even gonna bother with getting GT or a Sony PS again.
 
If you're not that much into mp, be aware that fm6 career is pretty badly done. It's just event after event without any championship. I would personnaly wait for AC if I were you before buying a new console. But if you look for a feel like gt then fm is definitely the way to go. AC is much much harder to drive.
 
@Conza, I'm disappointed with FM6 for the following reasons.

BEST LAP TIME. There is no way to get FM6 to continuously display the last and best lap times for longer than 10 seconds at the end of a lap. I like to work on a continuous improvement approach to practice, trying to stay within 0.5% to 1% of my best lap time until I find a way of making it better. On many tracks, the first 10 seconds of a lap are often quite critical (e.g. Brands Hatch) and by the time I get to a relaxing part of the lap where I feel I can check my metrics, the numbers are gone. Sounds like nitpicking? Not to me.

REPLAYS. FM6 restricts you to only 10 saved replays. You might be thinking that you have a huge hard drive on your Xbox One, so surely this can't be true. But it is. 10 is the limit. To make it worse, there is no way to figure out exactly what is in a replay so you can choose which one to overwrite. You can't make backups of the replays to extend the storage "offline", there is no way around this absurd limit.

CAMERA. The camera in FM6's photo mode is a big downgrade from GT6's (and FM4's) camera which have 8.3 megapixels. FM6 has 2 megapixels. To make it worse, they insist on placing a Forza logo over part of your photo, so if you want to crop that out, you're down to about 1.7 usable megapixels. And the quality of the virtual camera is nowhere near as good as GT6's. It doesn't even have actual shutter speeds and f-stops. I have won photo club ribbons with GT6 photos, but I wouldn't even try with FM6. The quality is not there.

REAL WORLD MODELS. If you want to drive the sort of Corvette that real people buy, you're out of luck. No base models, no Grand Sports, and if there is a ZR1 in that generation, no Z06. I get it that they want boy racers to buy this game, but in my Corvette club, the members want to be able to drive "their car", and few of us own top-of-the-line models.

SIMULATION. I'm sort of OK with the way FM6 cars behave, but members of my club who have driven a recent Mustang Shelby IRL found its behavior to be very unrealistic in FM6 and scoffed at the claims of "simulation". I did not hear these criticisms for GT6.

I'm going to stop there with the negatives, because these were enough to make FM6 pretty much useless in my opinion, and to encourage me to return to GT6. Next club event I will bring GT6 and never bring FM6 again. It was embarrassing.

Positives include that FM6 has some tracks which GT6 does not (and vice versa), the graphics are great and the sounds are pretty good.
 
Keeping it short because I could spend 20 minutes telling you why, but it's better. It does everything thing better. I'm 38, played racing games since the first time I played pole position. Played GT from day one, dumped it halfway through GT5's life to catch the end of of FM4. Wish I had done it sooner.

It's everything I thought GT would evolve into, instead FM took what they did and took it to the next level. The 2002 Camaro SS in game handles damn near identical to my 01 Z/28. The series is good enough I'm not even gonna bother with getting GT or a Sony PS again.
For you it is better but if we compare both games with real life, gt it is way more near reality than forza, you can
perceive only by visual perception,and with a wheel just no competition, gt force feedback way better
Sorry my english





Car dynamic and grip in forza just aren't right
 
Using a video to express your opinion has been a failing point here before. What about the "car dynamics" are off? Won't hold my breath waiting.

I'm also pretty sure I've driven the Z06 claimed to not be in game.
 
I'm also pretty sure I've driven the Z06 claimed to not be in game.

Yes, probably have driven a Z06 in the game. That would have been a C5 or C7 where there is no ZR1. My point is that Forza 6 only offers Corvettes that most people don't drive.

In the last three+ decades of Corvettes (1984 onwards), FM6 offers only four cars. One only for each generation C4 - C7. All of them are the top of the line available in that generation. None of them are "normal" Corvettes, representative of cars which the majority of Corvette owners actually drive.

I'd say over 85% of Corvettes driven by members of my club are base models or Grand Sports. (ZR1s typically sit in climate controlled garages for decades waiting for the value to rise.) :banghead:

Even FM4 had two Grand Sport models.

And talking about the superiority of FM4, FM4 (and 3, 2 and 1) supported multi-screen, even if not quite as well as GT5 and 6. FM5 and 6 lost that capability, underscoring my impression that they are not into the goal of "simulation" as is GT.
 
What point is there comparing a modified Koenigsegg One:1 in one game to a stock GT-R Nismo in another?

No, really. I'm all ears.

@Conza, I'm disappointed with FM6 for the following reasons.

BEST LAP TIME. There is no way to get FM6 to continuously display the last and best lap times for longer than 10 seconds at the end of a lap. I like to work on a continuous improvement approach to practice, trying to stay within 0.5% to 1% of my best lap time until I find a way of making it better. On many tracks, the first 10 seconds of a lap are often quite critical (e.g. Brands Hatch) and by the time I get to a relaxing part of the lap where I feel I can check my metrics, the numbers are gone. Sounds like nitpicking? Not to me.

REPLAYS. FM6 restricts you to only 10 saved replays. You might be thinking that you have a huge hard drive on your Xbox One, so surely this can't be true. But it is. 10 is the limit. To make it worse, there is no way to figure out exactly what is in a replay so you can choose which one to overwrite. You can't make backups of the replays to extend the storage "offline", there is no way around this absurd limit.

These two are a huge drawback when comparing the two titles, absolutely. It's even more frustrating going into the FRC knowing they haven't been addressed. I didn't think the first point would bother me that much — the best lap is the one that needs to be visible all the time — but it does mean, if I'm hotlapping for any length of time, I have to remember what my progress/consistency has been. I figure minimalism was the goal for the HUD, but a list of the last few laps would help.

The replay issue is just stupid. The FRC requires saved replays of matches, which could create issues if you've run multiple opponents in a single day. Duuuuuuuumb.

CAMERA. The camera in FM6's photo mode is a big downgrade from GT6's (and FM4's) camera which have 8.3 megapixels. FM6 has 2 megapixels. To make it worse, they insist on placing a Forza logo over part of your photo, so if you want to crop that out, you're down to about 1.7 usable megapixels. And the quality of the virtual camera is nowhere near as good as GT6's. It doesn't even have actual shutter speeds and f-stops. I have won photo club ribbons with GT6 photos, but I wouldn't even try with FM6. The quality is not there.

FM6's camera is the exact same size as GT6's, unless you're using the 2x mode. Which, naturally, requires quite a lot more time to render.

The quality in FM6's Photomode is both easier and harder to access, if that makes sense. As someone who knows their way around a real camera, yep, I love GT's mode. But for someone who doesn't — and that's quite a lot of people — I imagine the simple sliders in FM6 are more approachable. It can't handle DoF as well as GT, but GT6 has also strangely decided the sun is square. So, they both have drawbacks compared to older games.

FWIW, I never much cared for the Big Shot option in FM4, and considering how quickly T10 dropped it, it seems neither did they. You could only have one at a time, and it was a BMP.

REAL WORLD MODELS. If you want to drive the sort of Corvette that real people buy, you're out of luck. No base models, no Grand Sports, and if there is a ZR1 in that generation, no Z06. I get it that they want boy racers to buy this game, but in my Corvette club, the members want to be able to drive "their car", and few of us own top-of-the-line models.

It's particularly funny the game with a bunch of made-up fantasy cars gets the nod for real world models.

Other than the C4 (which are all blacked-out interior, PS2-era assets anyway), which generation of Corvette is particularly represented well in GT in terms of "real world models"? The C5? Z06 only (just like FM6). C6? Z06 and ZR1 (FM6 has the latter, but neither are the base models). C7? Yep, T10 for some bizarre reason dropped the Stingray in FM6 while keeping the Z06. It annoys me too.

Of course, they have kept the Mustang GT with the GT350R around. The 458 Italia remains alongside the Speciale (though neither of those are particularly real-world).

In terms of Premiums, Polyphony does a very similar approach to T10, grabbing only the standout models of certain vehicle lines. Unless it's a GT-R, in which case any tiny permutation is included. The previous-gen Mustang is the only one I can really think of out of modern cars where that hasn't happened, with both the Boss 302 and GT500.

Sadly, I wish both companies would realize there's a gray area between encyclopedia-style obsessive coverage (hello, two dozen NA Miatas), and one model to represent an entire generation (E46 M3 without a CSL as well, or even some non-M's). Neither gets it right.

SIMULATION. I'm sort of OK with the way FM6 cars behave, but members of my club who have driven a recent Mustang Shelby IRL found its behavior to be very unrealistic in FM6 and scoffed at the claims of "simulation". I did not hear these criticisms for GT6.

Of course, we have a member here who's said the exact opposite about driving their personal car (@BoneSawTX). Personal anecdotes can go either way.

According to my game, I've got a bit over 22k miles in FM6, spread across just about every track (I don't have Homestead-Miami). I find, based on real-world driving, FM6 does what I expect more of the time, though in both games there are still issues. The more recent DLC highlighted the limitations of FM6's physics engine with the BMW Isetta of all things, actually: tuning it pretty much breaks the game.

GT6 still doesn't get the behaviour of FF or RR cars right. There's something that's always felt a little off about the classic cars in the game too. It's hard to explain, really: it's like the squidge of the high-profile tires, that soft edge of the grip threshold as you approach and then step over the line. FM6 does it in a way that is very satisfying.

And talking about the superiority of FM4, FM4 (and 3, 2 and 1) supported multi-screen, even if not quite as well as GT5 and 6. FM5 and 6 lost that capability, underscoring my impression that they are not into the goal of "simulation" as is GT.

I will never understand how a display option used by a tiny percentage of people is somehow a determining factor in a game's "simulation" value. GT uses a simple grip multiplier for its tire grades, has numerous issues with its aero model, and doesn't even offer an interior view for 2/3 of its car lineup.

In an age of curved displays, and the push for VR, I expect to see triple-screen support continue to be the dwindling priority it already is. Come to think of it... I don't think we've heard of it being confirmed for GT Sport.

@Conza - I don't know if it's an entirely fair comparison these days. Switching between the two on a regular basis, GT feels its age. It's still a good game, but not a great GT, which is probably what kept me from playing it for too long back around its release. I didn't get my XB1 until a year ago, but when I felt like playing a racing game, I'd hop on FM4 most times.

FM6's car list is unparalleled. The variety on offer is staggering: want some pre-war cars? Drive 'em. How about some mad, steroidal IMSA cars? Got those too. 60's F1? Just about all of the 1967 cars are here. Formula E, touring cars, GT3/GTLM, Indy (past & present)? Those too. Porsche and NASCAR are a DLC pack away (or free, if you get in on FRC this month, apparently).

The tuning is better in FM6. There's more parts, you can fiddle with tire pressure, and just about anything can be made reasonably competitive in the PI-determined hoppers. Yes, there are a handful of leaderboard cars in classes (D Class sees the Trans Am for speed courses, or the Civic for handling; S Class has the Lancia Beta, Alfa 33, Viper ACR, and Esprit). But you can find cars that put up a surprisingly good fight: I've got a Subaru BRAT that will keep the muscle cars honest in D, and two Saleen S7's that will manage both handling and speed in S.

One thing GT does nail is the feel with a wheel, so it's something to keep in mind if you're using one. FM6's support is better than previous Forza titles, but I still do appreciate how even something as old as a DFPro works well in GT6.

That said, if you're using a controller, FM6 has fantastic optimization on that front, helped by the XB1's controller offering FFB in the triggers. I didn't think it'd change much from the 360 era, but it really helps you play "by the seat of your pants" in terms of throttle and brake application. As someone that's run ABS off since FM4, that latter bit helps.

Tracks are a swings and roundabouts situation. FM6 is devoid of Japanese circuits — apparently the licensing fees are exorbitant, for some reason — but it offers a decent selection of Euro circuits and a huge collection of American ones. It's a shame VIR is locked away in the Porsche pack, because it's an awesome track. Roads Atlanta and America are fun, and I personally was all too happy to see Sonoma back.

Oh yeah, livery editor: super handy. The tuning is treated the same way: you can download others work pretty easily. You can't modify either though if they're from someone else, which is a bit of a shame: it'd be nice if we had the option to send unlocked designs/tunes to others, but I realize that was rife with abuse last gen.

Find a friend that has the game. If you've got a decent PC, you could try the FM6: Apex free beta. From my understanding, the physics are identical.
 
Other than the C4 (which are all blacked-out interior, PS2-era assets anyway), which generation of Corvette is particularly represented well in GT in terms of "real world models"?
The C2 in GT6 is the bottom spec model. The C3 isn't the bottom spec, but it is damned close. Even the hotter Standard C3 is just a couple of rungs up the totem pole. You go to a car show, you'll probably see one of them since those were the ones people usually bought. They'd even be the ones people would risk just driving around today.

The Forza C2 is the rarest, most powerful and most sought after C2 Chevrolet ever made. The C3 in Forza is the 1970 equivalent of the same options package.

Of course, they have kept the Mustang GT with the GT350R around. The 458 Italia remains alongside the Speciale (though neither of those are particularly real-world).
But not the SRT 392 Challenger or California.

In terms of Premiums, Polyphony does a very similar approach to T10, grabbing only the standout models of certain vehicle lines.
I don't think that is actually true. PD has never shown much proclivity towards including only the best version of a model; and they haven't taken time to remove cars from following games to replace them with a "better" version that has come out since (the only thing I can think of that was similar was when the 328Ci was lost after GT3). If you include the Standards you have things like the NSX over its life, or the mid-spec versions of the European family cars, or the lower spec 90s Japanese cars. If you just include Premiums you have things like the original Mk IV Golf GTi, the Nuevo 500 8v, the original Elise, regular production versions of Abarth models, the older Corvettes, etc.

You look at some of Forza's historic cars and you could be forgiven for thinking that the only engine Chrysler had in the 1960s was the Hemi; which sticks out in particular because FM4 didn't do that. Porsche managed to sell a hundred thousand 914s over its protracted life, but the one added to the game is the 6 cylinder version that Porsche couldn't give away when it was new. Even the 240z, one of the most famous sports cars in history, the car that put Nissan on the map, is solely represented by the top of the line very limited edition JDM-only model with a contemporary Skyline GT-R engine in it.






Regardless of how much work both companies have to do in that department (and especially since PD's successes are are so hopelessly tied to the Standard cars and plagued with duplicates and laziness), Turn 10 definitely doesn't seem as concerned about it as PD; or even as Turn 10 was in the past.
 
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I must admit I find it a bit disappointing when game developers drop certain models because they are deemed to be too inferior to the top spec/latest model.
Case in point is the C6 Z06 which I personally like more than the ZR1. Don't know exactly why I just do yet T10 dropped it from FM6. That's something that I do like about PD- they carry over lesser spec models into their other games. T10 do as well but more with regards to cars seen to be classics or vintage.
Another is the Ferrari F430 base model that I prefer to the Scuderia. I know it's slower but it just looks better. The R8 4.2 V8 is now a ghost in the current generation racing games because presumably it's deemed to be a dinosaur in comparison to the new V10 plus.....
 
I believe the idea behind the 10 video replay save limit is that they want you to upload the videos online to fm.net?

I understand why they do it, doesnt mean it isnt painful.
 
For me both game are mostly the same, physics not that good in both title(too much grip, some car system not represented correctly (TCS, asm), no real championship in single-player, simple feature missing from both title single player(qualification, race week-end, closer AI racing). On the mp side, fm6 is miles ahead online, with different mode, also they removed random from gt6 for a reason I can't get, it was one of my favorite mode.

The car selection is what it is, it won't ever please everyone anyway, personnaly I'm not bothered with it, I sure would like more tracks tho as I feel its the most important part and it seems that developers tend to put less tracks with each new console versions.
 
Ok maybe this is a repeat, but don't know how to search for this.

I have a PS3 and GT6, and I'm "reasonably" happy with the game, despite it's many downsides.

GTS is coming soon, but I am not really excited given the direction the series has taken, and don't even have a PS4, so, unless it's really cheap and I have a spare bundle of cash, probably won't buy it.

So, what's the best way to compare FM6 to GT6? I guess I could buy everything, try it at home, and I suppose to make it as fair as possible, use the same cars on the same tracks with a number of variations in the tests.

With GT5, when I first played it, it was in a Ferrari F40 and instantly I wanted the game, it was just exactly how I pictured driving the car would be, so fundamentally, this is a comparison of driving feel, and my personal bias and experience may force me to wait out until the next GT, post GTS. But I want to give FM6 every chance, and playing it for a few minutes in a game store never gives you a fair comparison.

Anyway, maybe there are other ideas, but considering jumping ship, and want to know the best way to decide if I want to or not.

I'd get an Xbox One for sure. I think the Series is good enough for a Racing Game.
 
I just jumped ship to xbox/forza6 from PS3/gt6. Considered PS4/GTS but due to the following reasons Microsoft got my money this time around:

1. PD's delays. I can't stand it. Sony already released 2nd version of PS4 already yet they still do not have one of their major game franchise (GranTurismo) in the stores. This means GTS is the only game you'd get for PS4. You will have to buy a PS5 for the next GT game. Xbox already has Forza 6 and Horizon 3, with a lot more enjoyable cars.

2. Car list. GT6 has a ton of cars (outdated cars since this game has been around for 4 years). But most of them are same cars with different specs that are nearly identical. who really cares if you have Subaru Forester STi v2.123 and Subaru Forester STi v2.351? GTS is expected to have about 140 cars which fixes this problem of repetitiveness but it's missing a lot of cars. So far they revealed about 90 cars and 50 unknown cars. Among the revealed cars(that I personally think matters), they only have about 2 BMWs, 1 Lamborghini, a few McLarens, and a few Ferraris.

If you look at Forza 6, they got about 20 BMWs (all generation of M3s and other awesome M cars), 20 Lambs, 10 Mcs, and 20 Ferraris. On top of that they have Porsche DLC pack that gives you 20 Porsches. This awesome list alone wins me over to the Forza 6.

3. One thing that GT6 does better is their use of lighting or the visuals. (GTS is probably miles better) It's like comparing the screens of iPhone and Samsung. iPhone may have less megapixels but the use of lighting makes the pictures look more realistic. I feel like Forza uses too much contrast that it makes it look a bit cartoonish but don't get me wrong because Forza isn't that much behind at all. The better use of lighting is an advantage for GT series but seriously I only watch first 20 seconds of replays and I go on to playing the next race. If I was planning on using a lot of photomode to make posters and such, GTS is the winner. (However I'm a big BMW and Porsche guy. There isn't enough BMWs to save pictures in GTS anyways, and 0 Porsches except RUFs straight from 20 year old GT2)


In the end, I may get jealous of truly realistic visuals of the GTS when/if it releases. But I'm not dropping $350+(console and the game) for one game that doesn't even have cars that I'd like to drive. I may go back if they make GT with 100% VR capability and have the cars I like.
 
@Conza,

SIMULATION. I'm sort of OK with the way FM6 cars behave, but members of my club who have driven a recent Mustang Shelby IRL found its behavior to be very unrealistic in FM6 and scoffed at the claims of "simulation". I did not hear these criticisms for GT6.

^^ This sparked a bit of curiosity and I'm just wondering if members of your club drove Forza with all assists off and simulation steering? Were they using 0/100 deadzones at the time or if a wheel, was it set up properly? Curious, that's all.
 
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