The Continental Collection

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I've decided to create a series of fantasy circuits based on the continents of the world, with each course following the outline of the continent, using major cities and landmarks as corner/straight names, and placing track-side objects based on what exists in those continents.

The first creation in that list of continents is: Afriqa.

Starting on the west coast of South Africa, heading straight for Cape Town Corner, the course begins it's gradual climb up the east coast, heading past around Mozambique Bend, back in towards the cresting right-hander Tanzania, climbing up hill to the hairpin at the end of Somalia Straight. This is the first of the corners to be careful on, as the corner gradually increases in severity, and at it's tightest, passes over a crest. Take it easy around here and you won't end up in the wall.

From here the course runs across the top of Africa, to the top of the hill in this area of the Eifel environment, reaching Cairo Corner, a loose left-hander that sends you onto level ground towards the slower sections through Libya and Tunisia. After passing through the chicane at Tunis, you start to pass around the Saharan Section, a long gradual left-hander that tightens as you reach Sierra Leone.

After the fast right-handed Lagos Corner, the course runs quickly downhill, with a chicane (Angola) to be wary of and not carry too much speed into. From this point on, the course carries on downhill to the home straight.

It's a long track with a few surprises for the over-ambitious, but it's a fun track for long races in GT300 and GT500's, LMP's, 4WD's, and rally cars.

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Coming next in the series is: Straya...
 
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As promised, next up is: Straya.

Set in Death Valley, because Australia is largely desert, this circuit follows the unique shape of the continent, starting in the north east, running clockwise.

The start line is roughly at Townsville, running down towards the first easy right-handed Brisbane Bend. The short Sydney Straight is followed by another right-hander, this time a tighter bend, leading into a short straight, followed by another right-handed bend. Weave your way up to Adelaide Curve, a (nealry) full-speed left bend which sends you along the second longest straight section in this circuit, the South Coast Straight.

After a sharp right at the end of South Coast Straight, the road takes a slight veer left at Perth, reaching up across Western Australia, with one heavy right-hander before you reach the technical section starting at the Darwin Esses. Take the first right hander with caution - there's a small crest in the midst of the esses to throw you off balance.

A series of corners take you around the coastline until you reach the penultimate straight, leading into the final corner, a tight hairpin called Queensland Pin. Full throttle from here to the finish line, and you've run 3.91mi around Straya.

Being a largely flat, straight track, this lends itself well to any of the more basic forms of racing, possibly not so much for LMP's, the Red Bull cars, F1's, etc. But it's a great track for taking out your fastest road cars and throwing them around somewhere you haven't driven before, and testing your patience through some tricky technical sections.

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Coming up next in the series is: So'Murica...
 
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I made New Zealand and Australia (that includes Tasmania) if that helps. Both tracks are more than 9kms long.
New Zealand: https://www.gtplanet.net/forum/resources/new-zealand.2926/
Australia: https://www.gtplanet.net/forum/resources/australia.2951/

Nice work @Cole Morgan! Love how detailed you've made them! I'll have to have a go at your tracks once I've got mine all done (I'm a kiwi, so I'm keen to get some time around the country!)

I've decided to go for the other environments though, to make them feel more authentic and to have elevation changes, etc. For that reason, my tracks are much more open and have a lot of straights and follow a simplified outline of each of the continents.

More to come.
 
The next creation in the series is here: So'Murica.

Set in the picturesque Andalusia environment, this track follows the outline of - you guessed it - South America. It's a fairly simple track, being mainly long straights with long bends and the odd set of esses, with one hairpin at the southern tip.

Brasil is home to the start/finish line, where a quick hill climb takes you up to the first set of esses at Rio de Janeiro, which are at the crest of that initial hill climb. Immediately after Rio, you start to descend the Argentine Hill to the sweeping left-hander into the Cape Horn Hairpin, a tight right-hander which sends you round to Tierra de Fuego and the Santiago Stragiht, the long straight leading down a slight valley.

Border Bend is the open left-hander which sends you round to the long, sweeping right-hander Peru. The corner tightens at Ecuador, and increases to a sharp right-hander at Cartel Corner, the intersection of Colombia and Venezuela.

The final section in this Latin American tour is the nothern stretch, running along the Caribbean Coast, through the kinks at the Amazon Estuary, and along to the final tight right which sends you back onto the home straight.

While the layout itself is fairly straightforward, make sure you pay attention to the elevation changes and don't get too cocky over Rio and Amazon! This track is best enjoyed in evenly matched cars, and is a great testing ground for proving your driving prowess!

SoMurica1.jpg
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I'm creating these tracks in the order in which I've visited them, so next up is: Murica!
 
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The first three tracks in this series have been relatively simple, fast, and flowing tracks with loads of elevation/camber change, and long straights. I decided to change things a little for my next track: Murica!

The outline of this track follows the entirety of Northern America (Canada, USA and Alaska, and Mexico), running clockwise and starting in the barely-visited northern stretch of Canada's coastline. I decided to skip out the northern islands of Canada because the track just didn't work well with them.

Starting in middle of the Nunavut territory, the home straight runs directly to the first right hander, which sends you around Hudson Bay, the hardest corners being the hard left and rights either end of the Quebec stretch. Another hard right-hander at Newfoundland takes you around onto the eastern stretch and down into USA.

The course's only real hairpin is Florida, taking you through a full 180 degrees and back up into the southern states, around the Gulf of Mexico, into the tight bends around to Cancun Corner and the Guatemala Bend.

From here, the track opens up into a long section where you'll get your highest speeds of the lap, with a very slight S warning you you're leaving USA, entering Canada, and about to take a quick left-hander towards the western tip of Alaska. A short straight is interrupted by a set of esses which lead into to tightening right-handers, another quick left, and one final long right bend taking you around the northern tip of Alaska. The final section of the track is essentially a long straight with an S in the middle, to let you know you're nearly there.

This track is technical and can be quite tricky to get your head around, but once you've completed a few laps you should find the flow and start posting some quick lap times! At 5.57 mi and 45 corners, this isn't a track for go-karts, but pretty much anything else will have a good time around here.

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Coming next: Eurip...
 
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I've been a bit busy recently, hence the lack of track installations, but here's the latest in this collection: Eurip

Set in the Andalusia theme, taking in the outline of mainland Europe, this track is a technical test great for any car in the game.

The circuit starts at the Moscow Mile, a long straight on the eastern side of the track running south towards the first corner: a big right-hander which sends you down along the stretch between Syria and Greece, to the loose right-hander Athens. From here the track tightens up for a while, with a tight hairpin (Venezia) running back down to a hairpin/chicane combination (Sicilia).

The next section (France-Spain-Portugal) is a tad simpler, with a few long corners and a tight right-hander at Gibraltar. The only corners to watch out for are the Biscay Bends: a tight right at the top of Portugal, followed by a fast off-camber left-hander. Another sharp right (Brest Bend) is followed by two more tight corners, leading to the Scandinavian Stretch, which effectively cuts through Scandinavia from the tip of Denmark to the top of Estonia.

Although this track has a corner count of 41, it feels much less and runs like a decent tarmac rally track. It's great for street cars, super cars, and some of the less-powerful race cars. This is a track which shouldn't really catch you out too often, allowing for fast, fun, competitive racing around a picturesque European backdrop.

Have a go and let me know what you think!

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Two more tracks to come in the Continental Collection: Ayza and Tartiqa.
 
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Look forward to seeing what you're working on @Mr Grumpy :)
Highlands Motorsport Park :) but with a little elevation so I could get the crossover to work + an altered S/F straight.
Turns out it's quite a technical track.
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You can see the difference between the two because of the TPE limitations.
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Had to lose the chicane & the kink on the home stretch to keep the length 4.1km
 
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Highlands Motorsport Park :) but with a little elevation so I could get the crossover to work + an altered S/F straight.
Turns out it's quite a technical track.View attachment 496694
You can see the difference between the two because of the TPE limitations.View attachment 496695 Had to lose the chicane & the kink on the home stretch to keep the length 4.1km
That's still a pretty decent effort @Mr Grumpy ! Nice work!
 
It's time for the write-up for the penultimate circuit in the Continental Collection: Ayza.

Set in the picturesque Andalusia countryside, the track begins in the middle of the Siberian region, running north-east towards the eastern-most tip of Russia, where the first of the many tricky corners takes you through nearly 180 degrees, and back down towards Korea, Japan, and China.

The course gets tighter and tighter as you near south-east Ayza, with a number of hairpins and tight chicanes through Vietnam, Thailand, and Malaysia, culminating in the tight hairpin at Singapore. This opens up into a short straight, with a tight left at Bangladesh Bend leading you around to the tight right at the southern tip of India, Korma Corner.

From here the track opens up a bit as you meander through the Middle East, with a couple of medium-paced left and right-handers as you reach Yemen, Egypt, and Iran, opening up further as you climb back north and get back into the Siberian Straights which lead back to the start/finish line.

This is a circuit designed to test your driving skill, featuring both tight and twisty sections, with long open straights and full-throttle bends. The height and camber changes will keep you alert and throw you completely off-balance if you don't pay attention! Best suited to evenly-matched competition in road or race cars up to around 600 PP, this is a great track to get nail-biting action and panel-scraper racing!

Give it a go and let me know what you think!

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One track remains in the Continental Collection: Tartiqa, coming soon!
 
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