- 5,077

- London, Ontario
- voodoovaj
This thread is a call for the single player fans to REALLY try custom races rather than grinding the pre-made events.
With the latest update, the change to the AI is significant. Yes, there is a dedicated Custom Race thread, but I believe it gets largely ignored by the masses. I'm bring this up because, for DECADES, racing the AI has been a largely painful experience. But, now, it's a truly enjoyable experience that largely delivers on what we have wanted from this franchise. Sophy is generally the better of the two, but this latest update makes regular AI leaps and bounds better. The regular AI supports all cars, and all tracks, and all weather types (where available).
First up - the key ingredient - Set Boost to "Weak" - If you don't, it's a little easier to race the AI. With the boost on, it's lots of fun.
YES, you have to buy all the cars to make a grid, but what else are you using the credits for? Yes, the payouts are less than grinding, but the racing is also more interesting. You can replicate any of the single player events. Custom races support lapping events, or timed events, so for those who want a 24hr experience, there's really no excuse now other than your own effort.
Here's some of what I have.
A Mid 90s LMGT grid. To get the street cars to match the race cars, maximize street downforce and minimize the race cars downforce. Here, the F40 and the GTR are equal on power, but the F1 GTR has a grip advantage and the F40 has a top speed advantage.
The AI makes mistakes, and that makes it more real. In this race above, I took the lead when the two Harrod's GTRs came together in the braking zone. I ended up second after I gave up the lead to the Toyotas because of a late mistake.
I've been talking up how Gran Turismo is (no word of a lie) the BEST Formula 1 game of the 90's. I've made a grid for every year from 1990-2000, as well as a 2003 grid and I used the F3500 to replicate a 2026 grid. But compare the graphics of this, to the Psygnosis F1 game from 1995. Aside from the graphics, this plays so much better.
The game gives you all the tools necessary to create pretty much whatever you want. Yes, it would be nice to have a built in custom championship, but many of us track championships manually and it's not that bad (I have a tool on my GitHub). I feel it needs a mention outside of the Custom Race thread because I am constantly seeing post asking for events or fixes you already have the power to take care of yourself, and tailor it specifically to what YOU want.
For instance, Aussie Touring Cars
The only excuse people have is laziness at this point. And, given the impact of this particular update, I think what's happening with custom races is a foreshadowing of what is coming for GT8. Expect GT8 to rely more heavily on user generated content for the single player experience.
With the latest update, the change to the AI is significant. Yes, there is a dedicated Custom Race thread, but I believe it gets largely ignored by the masses. I'm bring this up because, for DECADES, racing the AI has been a largely painful experience. But, now, it's a truly enjoyable experience that largely delivers on what we have wanted from this franchise. Sophy is generally the better of the two, but this latest update makes regular AI leaps and bounds better. The regular AI supports all cars, and all tracks, and all weather types (where available).
First up - the key ingredient - Set Boost to "Weak" - If you don't, it's a little easier to race the AI. With the boost on, it's lots of fun.
YES, you have to buy all the cars to make a grid, but what else are you using the credits for? Yes, the payouts are less than grinding, but the racing is also more interesting. You can replicate any of the single player events. Custom races support lapping events, or timed events, so for those who want a 24hr experience, there's really no excuse now other than your own effort.
Here's some of what I have.
A Mid 90s LMGT grid. To get the street cars to match the race cars, maximize street downforce and minimize the race cars downforce. Here, the F40 and the GTR are equal on power, but the F1 GTR has a grip advantage and the F40 has a top speed advantage.
The AI makes mistakes, and that makes it more real. In this race above, I took the lead when the two Harrod's GTRs came together in the braking zone. I ended up second after I gave up the lead to the Toyotas because of a late mistake.
I've been talking up how Gran Turismo is (no word of a lie) the BEST Formula 1 game of the 90's. I've made a grid for every year from 1990-2000, as well as a 2003 grid and I used the F3500 to replicate a 2026 grid. But compare the graphics of this, to the Psygnosis F1 game from 1995. Aside from the graphics, this plays so much better.
The game gives you all the tools necessary to create pretty much whatever you want. Yes, it would be nice to have a built in custom championship, but many of us track championships manually and it's not that bad (I have a tool on my GitHub). I feel it needs a mention outside of the Custom Race thread because I am constantly seeing post asking for events or fixes you already have the power to take care of yourself, and tailor it specifically to what YOU want.
For instance, Aussie Touring Cars
The only excuse people have is laziness at this point. And, given the impact of this particular update, I think what's happening with custom races is a foreshadowing of what is coming for GT8. Expect GT8 to rely more heavily on user generated content for the single player experience.