hampus_dh
(Banned)
- 1,897
This is only for those who have a Turbo S or a GT3 RS V2.
And i´m sure you know what i´m talking about.
It´s the dead zone you can feel on straights, there´s alot of play in the wheel before it actually makes the car turn, so keeping check of the balance of the car is impossible of you want to put down some really fast laps.
I also noticed some wierd FF effects on Daytona but i think that´s just the bumps on the track. And when driving the tuned lotus on Daytona, when you turn, (fraction of a second) then the car turns, so you have to counter steer abit because it wants to turn more than you, so you have to steer in again etc. so it gets very "wobbly"
When going through the fastest turn on Daytona for example.
Have anybody solved this major problem? It like there are some major issues with the FF in the game and not the wheel. And is this something that all drivers with a wheel feel or is this just Fanatec GT3RSV2/TurboS
And i´m sure you know what i´m talking about.
It´s the dead zone you can feel on straights, there´s alot of play in the wheel before it actually makes the car turn, so keeping check of the balance of the car is impossible of you want to put down some really fast laps.
I also noticed some wierd FF effects on Daytona but i think that´s just the bumps on the track. And when driving the tuned lotus on Daytona, when you turn, (fraction of a second) then the car turns, so you have to counter steer abit because it wants to turn more than you, so you have to steer in again etc. so it gets very "wobbly"
When going through the fastest turn on Daytona for example.
Have anybody solved this major problem? It like there are some major issues with the FF in the game and not the wheel. And is this something that all drivers with a wheel feel or is this just Fanatec GT3RSV2/TurboS