The Fragmented License Track Courses

5,424
Indonesia
Paint booth
FMecha_EXE
The following are descriptions of the license mode exclusive track fragments:

L_box - Left hairpin, with a hill
L_box_brind - Same as previous with more barriers
L_corner-brake - Left turn with markers every 100 meters
L_crank - Left S-turn
L_double1 - Downhill left turn with a huge run-off
L_double2 - Downhill section - right turn followed by a hairpin
L_Eau-Rouge - self explanatory, replica of Eau Rouge
L_J-turn1 - simple left hairpin with driving lines
L_L-turnL - sharp left turn, evening
L_L-turnR - sharp right turn with driving lines, evening
L_s-corner1 - left S-turn with hills and driving lines
L_s-corner2 - opposite direction of s-corner1, no driving lines, loads of hills and trees
L_slalom20 - slalom course, begins from downhill, 10 sections
L_slalom40 - slalom course, flat, 10 sections (usable for straights if tire walls are removed)
L_U-turnL - Left hairpin with hills, ponds, city, and driving lines
L_U-turnR - Downhill right hairpin with driving lines, undrivable in Arcade Mode?
test_20 - slalom course, simple scenery, can be used as a straight if tire walls are removed
test_30 - as above, starts from downhill, miscolored check point signs and checkered flags, longer
test_40 - same as test_20 but with larger gaps between slalom
test_hs2 - miscolored check point signs and checkred flags, slightly banked left-right-left esses (can be finished in 1000m trial)

I am wondering a possible full track made out of those track fragments. What and how it will come out, guys? :)
 
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