The Fundamental flaw of GT4

  • Thread starter Thread starter pierscoe1
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Drifting is very doable. I consider myself a very competent drifter. But there are times while drifting that I am dissapointed with what feel like a lack of real life options.

Options I wish I had;
Steering Control with the Dual Shick. THe steering in the game is speed sensitive. This seems to play a huge roll in hindering drifts. The front wheels may be locking, in which case 'you/they' are right, I wont be able to turn in. But after watching my replays, it seems to me they just arent turning. At 55 miles an hour under racing style driving, the speed sensitive steering makes alot of sense. The game doesn't let you steer in too steep. But for drifting... Maybe Im just locking the wheels. But I try not to and I should be able to throw the front end into the turn with the correct imputs. It just feels and looks like the wheels arent turning enough.

E-brake. The ebrake does work, but it seems to be at about %30 effectiveness compared to my experience with my real life cars.

The caster effect is a good explanation, but Im not convinced it plays as large a roll in these issues as the above.
 
Shingle
I think the main source of the problems you guys are having is that you (DFP owners) aren't turning in hard enough or fast enough.

I agree completely, although, a lot of the time it depends on the car's own geometry (err, all of the time really). I was playing around with an NSX-R yesterday and I found that it's a fun car to drift, but with a DFP it requires some serious play in the wheel; I was throwing the wheel around like it was a game of catch. I'd have to feint pretty damn (err, dang) hard just to toss the tail out, but once I did, it sure was a lot of fun to slide in.

2 Cents :sly:,

</Vin>
 
dsvw56
I have to admit that I was a little disappointed at first with the general physics of this game. I own a 300ZX so naturally that was one of the first cars I bought in the game, only to find out that it wasnt nearly as fun to drive as its real life counterpart. I have no problem breaking the rear end loose on mine, in fact sometimes it happens unintentionally and mine is completly stock. You shouldn't have to tune your suspension to crazy set-ups in order to achieve oversteer. I was fairly pleased with the realism of the cars once you could get them to drift. It's probably the most realistic I've seen drifting in a game. Especially with the lift-throttle oversteer and that nasty little sling shot effect we all hate so much. lol All and all once I got a little more in to the game and got used to the controls and how the cars reacted I was happy with it. And the fact that you can't even do a donut is frustrating but still probably the least of my worries. The e-brake is probably my biggest complaint. If you've ever pulled an e-brake going 35mph+ you know what I'm talking about. They really need to work on that.


Hi this is my first post... And i have to agree with this guy. The first thing i did when i got gt4 (after licenses) was buy a ae86 chuck an lsd and N1 tyres on it and went to the gymkhana course... only to be massively dissapointed at the total lack of low speed realism in the cars - no donuts, or handbrake turns :grumpy: as a big fan of drifting and driving in real life i thought this sucked.

Although having played for a while now, i do think it is the most realistic driving game, better than gt3, i guess it's harder than we think to accurately simulate the behaivior of cars... i'm sure Kazunori Yamauchi did his best 👍
 
eyesonly
Although having played for a while now, i do think it is the most realistic driving game, better than gt3, i guess it's harder than we think to accurately simulate the behaivior of cars... i'm sure Kazunori Yamauchi did his best 👍

Wow, now that was a well thought out statement.

It IS very hard to simulate realistic car behavior. I'm sure KY did what he could with what he had.
 
Swift
Wow, now that was a well thought out statement.

It IS very hard to simulate realistic car behavior. I'm sure KY did what he could with what he had.

Yeah and then you've got to combine the physics that way so the driving itself stays realistic too. Once you begin thinking, you realise evrything that KY would have adjusted to let GT4 be driftable, would have an impact on their normal driving physics, otherwise it would drift like a realistic car would and it would drive like something SO unrealistic, that you would think: "is this a normal driving car?!"

Drifting: it's a good challenge in GT4, but just get used to it and remeber the order in wich things follow:
Real Life Drifting: drifting physics in real life have always been there, and the drifters made something fun out of it: drifting.
GT4 Drifting: the physics are there, SO MAKE SOMETHING OUT OF IT:sly::cool:👍
 
G-T-4-Fan
GT4 Drifting: the physics are there, SO MAKE SOMETHING OUT OF IT:sly::cool:👍

:bowdown: 👍

Even though i was dissapointed at first... i still love GT4, it's the only reason i own a ps2 (+gt3). Now i'm just waiting until thursday for my DFP to arrive :) my old driving force is well worn out!
 
eyesonly
:bowdown: 👍

Even though i was dissapointed at first... i still love GT4, it's the only reason i own a ps2 (+gt3). Now i'm just waiting until thursday for my DFP to arrive :) my old driving force is well worn out!

Now that's the spirit, and NOTHING else:sly:👍
 
pierscoe1
yet a 350bhp TVR T350 on a WET tsukuba circuit displays nothing but poor braking distances and terminal understeer unless you give it massive provokation. Ask any TVR owner, wet roundabouts and big hp can swap the ends round faster than you blink if you're not careful.. yet in GT4 you have to TRY REALLY HARD just to get the back end to budge!

I agree, even on the dry TVR's tend to kick the rear end out, i've seen several crashes where people have spun pulling out of side roads etc. It is a big flaw in the game, however, it isn't meant to be a drifting game so i think we can let them off.
 
KurtG
Anyone know of any games which they think are more realistic than GT4? Id like to compare.


By the way, I would like to nudge you in the direction of "Richard Burns Rally" (on PS2 with DFP). In my opinion it is miles ahed of GT4 in terms of real driving simulation, not to mention the set-up options in that game. Mindblowing! It is indeed a rather hard game, but when you master it, nothing comes close. 300 bhp cars there feels way more powerful than a 300 bhp car in GT4. I enjoy GT4, but when I need a REAL driving sim, I pop out the RBR disc ;-)

Stian
 
there is no better driving sim than driving it self, plus GT4 is the only one that comes close(on ps2) to real life driving, or so far i played. R:Evolution and TOCA comes no where as close to GT4 for simulation. I dont noe about the Richards Burn Rally though because i never played it.
 
I just answered a question about someone asking if there was anything more realistic than Gt4 ;)
 
1989therat
What would be hilarious is if these guys haven't turned off ASM and TCS.

I would be forced to agree! :lol:
 
I know exactly what you mean with the M3.

I tried drifting around a corner with DSC off, and Sport Mode on. (Real life, not GT4)

Went around the corner, had a perfect drift, Traction caught at about 7000 RPM's and spun me out, I was 6 inches from breaking the rims on a curb :D
 
Drifter5
there is no better driving sim than driving it self, plus GT4 is the only one that comes close(on ps2) to real life driving, or so far i played. R:Evolution and TOCA comes no where as close to GT4 for simulation. I dont noe about the Richards Burn Rally though because i never played it.

Just to point out the obvious, when driving a car in real life you have (hopefully) left the realm of simulation :-)
As for Richard Burns Rally, you can read up on it on this forum.

http://www.bhmotorsports.com/board/viewforum.php?f=56&sid=1006d63684aac9c7809b8f19a98471af

It is for PS2, Xbox and pc. Give the xbox version a miss though, as you will want to play with a wheel. And as far as I know the xbox support no Force Feedback, just rumble functions. When played with DFP 900 degrees, it is as close as you will get to real life driving (on any platform) without having to fork out for gas.

Stian
 
Stian
Just to point out the obvious, when driving a car in real life you have (hopefully) left the realm of simulation :-)
As for Richard Burns Rally, you can read up on it on this forum.

http://www.bhmotorsports.com/board/viewforum.php?f=56&sid=1006d63684aac9c7809b8f19a98471af

It is for PS2, Xbox and pc. Give the xbox version a miss though, as you will want to play with a wheel. And as far as I know the xbox support no Force Feedback, just rumble functions. When played with DFP 900 degrees, it is as close as you will get to real life driving (on any platform) without having to fork out for gas.

Stian

hhahaha of course. i been driving for six months now and soon to get my car, or so i hope. i drive like a normal driver cause i am driving a Odyssey and the van is not mine so i cant really do 5cm from apex driving.
 
Hehe, I didn't really suspect you of taking simulation driving out to the streets mate. Good luck on getting your car :-)
 
Drift-Kid
I find it much easier to drift with no ASM but a mid-low(2-3) TCS

With the TCS on you will never get the angle or length of drift that you a fully capable of. That's just the nature of TCS.
 
Chris Criswell
I know exactly what you mean with the M3.

I tried drifting around a corner with DSC off, and Sport Mode on. (Real life, not GT4)

Went around the corner, had a perfect drift, Traction caught at about 7000 RPM's and spun me out, I was 6 inches from breaking the rims on a curb :D


Exact same thing happened to me, but then I went back and tried going into the corner hard and tapping the brakes. Got me sideways in a hurry and maintained with very very very little throttle (95 M3)....
 
Try playing Live for Speed S2 with driving force pro and you'll notice the difference between real simulation and gt4..
I wonder how the guys in PD can be happy with their game, they should know real life physics better..

edit:
I mean, weight shifting is the only way to get your car sliding even if you install LSD with maximum tightness. It feels like a viscous LSD but even worse than that and it almost ruins the whole game :(
Your car won't accelerate during a "drift" like it should in real life when powering it, I think they've messed something up with tire physics because suspension physics and other stuff feels just nice.

edit 2:
the reason why stiffer rear suspension provides more grip in gt4 is because weight transition under braking is smaller and therefore rear tires won't become loose enough to start sliding around. In real life stiffer suspension in rear makes powersliding easier because rear wheels won't get the weight shifting on them under acceleration and that means there is less traction to break. Somehow GT4 is missing this point and I really hope PD fixes this for their online release of gt4 :indiff:
 
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