- 3,130
- HaylRayzor
Race Report is in post #5
This thread is about my attempt to do an endurance race on a custom course in arcade mode. It also provides information about do-it-yourself endurance races in arcade mode in general.
My plan is to run a 200 mile endurance race in arcade mode on my custom track Long Pine Raceway. The track is 6.17 miles with 55 turns (probably 30 "real" turns). You can see a video of the track below.
My car will be a stock-tune GT300 car, downgraded to Sport Soft tires.
Since the AI is lacking in driving skill I need them to be in faster cars, an preferably with better tires, to make the race a challenge.
Unfortunately… We can’t choose the cars the AI use, or the tires. At least not directly.
But we can “help” GT5 choose better cars for the AI by how we enter the race. Below are some examples.
I have the AI car strength set to 10 for all these experiments.
First I entered a race with the RE Amemiya AsparDrink RX7 ’06, 532PP. Here is the AI grid:
155 2.5 V6 TI ‘93
High End Performance G37
CUSCO Impreza ‘03
190 E Evo II TC
Trans Cammer
RSC Rally Raid
205 Turbo 16 Evo 2 Rally car
HPA Stage II R32
ARTA Garaiya ‘08
Opel Calibra TC
Lancia Delta S4 Rally car
CUSCO Impreza ‘08
Wedssport Celica
ARTA Garaiya ‘03
Wedssport IS350
Then I stuck on the Stage 3 turbo and re-entered the race at 566PP. Here is the AI grid:
ABT Audi TT-R TC
Calsonic Skyline ‘93
Loctite Mugen NSX ‘01
NSX-R Prototype LM
FTO Super TC
GT40 Race Car
BNR34 Skyline N1 ‘06
Mobil 1 NSX ‘01
A4 TC ‘04
Castrol Mugen NSX ‘00
Falken GT-R Race Car
Takata Dome NSX ‘03
Arta NSX ‘00
IS F Racing Concept
Raybrig NSX ‘00
As you can see, the second grid is much stronger based on the increase in PP of my car.
But look what I got when I entered the race with a GT-R tuned to 566 (same PP as above):
Cerbera Speed 12
W12 Nardo
SLR McLaren
Cien Concept
Enzo
ZZII
McLaren F1
Cerbera Speed 12
W12 Nardo
Viper ACR
Ford GT
Corvette ZR1 ‘09
Cien Concept
ZZII
McLaren F1
So if you enter with a race car, you get race cars for the AI, if a street car you get street cars for the AI.
The idea is to tune up a car, enter the race, and once the AI grid is set, de-tune it as much as desired to make the race challenging.
So... Armed with this information I start a test run. I select 20 laps, turn on tire wear, and crank my PP up to 566. I get an AI grid almost identical to the second one above with several NSX Super GT cars. I tune my car down to 525PP and put on Sport Soft tires.
At the start the AI cars pull away from me as expected given their 50PP advantage, but at the first turn I pass 2 cars. Turn after turn I overtake 1 or 2 cars. The AI are braking so early and going so slow through the corners it's like they've got comfort tires.
By the time I reach the back stretch I am on the back bumper of the lead car (Takata Dome NSX). He pulls away easily on the straight but I am back to his bumper entering the turn combination at the end of the straight.
Through the right-left combination I take the lead.
For the next 4 laps I increase my lead to 20 seconds. I decided to abort the test.
To say the least this is very disappointing. I have harder tires and 50 less PP and I'm still lapping 6 seconds a lap faster. I must somehow get the AI in faster cars or handicap myself with even harder tires or added weight.
To be continued...
EDIT: TEST 2
This time I entered with a 623PP Super GT NSX and here is the AI grid:
GT LM Spec II
GT LM Test Car
XJ220 Race Car
GTS-R Team Oreca
Camaro LM
2D
GT by Citroen Race Car
C5-R
330 P4
GTS-R Ream Oreca
GT LM Race Car
Nomad Diablo
Falcon XR8
Storm V12
Xanavi Nismo Z
I detuned to 670PP and switched to SS tires and hit go.
I easily picked off most of the AI cars but the 2 GT LM cars proved more of a challenge. They are fast in a straight line and take the corners a little better than the other AI. My car is very loose on the SS tires with stock suspension settings.
But still I overtake them near the end of lap 1. I make no effort to block them on the front straight so they both smoke by me. But I get both back in the S's and continue to hold the lead from this point on, stretching it to 6 seconds by the end of lap 3.
That's enough for this test.
Next test: LM car.
R10 TDI tuned to 693PP
AI field:
R92CP
908
XJR-9
905
908
Judd GV5
Speed 8
C60 '05
V12 LMR
R8 Race Car
878B
R89C
C60 '03
GT-ONE
R8 Race Car
This is clearly the strongest AI field possible without going open-wheel.
I tune down to 650PP and hit go.
Made it to the lead again on lap 1. Spun coming on to the front straight and dropped to 4th. Then 7th as 3 more blow by me as I'm coming back to speed.
Back to challenge for the lead and spun again. I'm seeing a trand here. An LM car with minimum downforce is really a challenge on this track.
I struggle for another 2 laps, gaining positions then spinning again. My rear tires are half gone at the end of lap 2.
Test done. I won't be using an LM car for my enduro.
(Video is for reference only to show the layout of the track)
This thread is about my attempt to do an endurance race on a custom course in arcade mode. It also provides information about do-it-yourself endurance races in arcade mode in general.
My plan is to run a 200 mile endurance race in arcade mode on my custom track Long Pine Raceway. The track is 6.17 miles with 55 turns (probably 30 "real" turns). You can see a video of the track below.
My car will be a stock-tune GT300 car, downgraded to Sport Soft tires.
Since the AI is lacking in driving skill I need them to be in faster cars, an preferably with better tires, to make the race a challenge.
Unfortunately… We can’t choose the cars the AI use, or the tires. At least not directly.
But we can “help” GT5 choose better cars for the AI by how we enter the race. Below are some examples.
I have the AI car strength set to 10 for all these experiments.
First I entered a race with the RE Amemiya AsparDrink RX7 ’06, 532PP. Here is the AI grid:
155 2.5 V6 TI ‘93
High End Performance G37
CUSCO Impreza ‘03
190 E Evo II TC
Trans Cammer
RSC Rally Raid
205 Turbo 16 Evo 2 Rally car
HPA Stage II R32
ARTA Garaiya ‘08
Opel Calibra TC
Lancia Delta S4 Rally car
CUSCO Impreza ‘08
Wedssport Celica
ARTA Garaiya ‘03
Wedssport IS350
Then I stuck on the Stage 3 turbo and re-entered the race at 566PP. Here is the AI grid:
ABT Audi TT-R TC
Calsonic Skyline ‘93
Loctite Mugen NSX ‘01
NSX-R Prototype LM
FTO Super TC
GT40 Race Car
BNR34 Skyline N1 ‘06
Mobil 1 NSX ‘01
A4 TC ‘04
Castrol Mugen NSX ‘00
Falken GT-R Race Car
Takata Dome NSX ‘03
Arta NSX ‘00
IS F Racing Concept
Raybrig NSX ‘00
As you can see, the second grid is much stronger based on the increase in PP of my car.
But look what I got when I entered the race with a GT-R tuned to 566 (same PP as above):
Cerbera Speed 12
W12 Nardo
SLR McLaren
Cien Concept
Enzo
ZZII
McLaren F1
Cerbera Speed 12
W12 Nardo
Viper ACR
Ford GT
Corvette ZR1 ‘09
Cien Concept
ZZII
McLaren F1
So if you enter with a race car, you get race cars for the AI, if a street car you get street cars for the AI.
The idea is to tune up a car, enter the race, and once the AI grid is set, de-tune it as much as desired to make the race challenging.
So... Armed with this information I start a test run. I select 20 laps, turn on tire wear, and crank my PP up to 566. I get an AI grid almost identical to the second one above with several NSX Super GT cars. I tune my car down to 525PP and put on Sport Soft tires.
At the start the AI cars pull away from me as expected given their 50PP advantage, but at the first turn I pass 2 cars. Turn after turn I overtake 1 or 2 cars. The AI are braking so early and going so slow through the corners it's like they've got comfort tires.
By the time I reach the back stretch I am on the back bumper of the lead car (Takata Dome NSX). He pulls away easily on the straight but I am back to his bumper entering the turn combination at the end of the straight.
Through the right-left combination I take the lead.
For the next 4 laps I increase my lead to 20 seconds. I decided to abort the test.
To say the least this is very disappointing. I have harder tires and 50 less PP and I'm still lapping 6 seconds a lap faster. I must somehow get the AI in faster cars or handicap myself with even harder tires or added weight.
To be continued...
EDIT: TEST 2
This time I entered with a 623PP Super GT NSX and here is the AI grid:
GT LM Spec II
GT LM Test Car
XJ220 Race Car
GTS-R Team Oreca
Camaro LM
2D
GT by Citroen Race Car
C5-R
330 P4
GTS-R Ream Oreca
GT LM Race Car
Nomad Diablo
Falcon XR8
Storm V12
Xanavi Nismo Z
I detuned to 670PP and switched to SS tires and hit go.
I easily picked off most of the AI cars but the 2 GT LM cars proved more of a challenge. They are fast in a straight line and take the corners a little better than the other AI. My car is very loose on the SS tires with stock suspension settings.
But still I overtake them near the end of lap 1. I make no effort to block them on the front straight so they both smoke by me. But I get both back in the S's and continue to hold the lead from this point on, stretching it to 6 seconds by the end of lap 3.
That's enough for this test.
Next test: LM car.
R10 TDI tuned to 693PP
AI field:
R92CP
908
XJR-9
905
908
Judd GV5
Speed 8
C60 '05
V12 LMR
R8 Race Car
878B
R89C
C60 '03
GT-ONE
R8 Race Car
This is clearly the strongest AI field possible without going open-wheel.
I tune down to 650PP and hit go.
Made it to the lead again on lap 1. Spun coming on to the front straight and dropped to 4th. Then 7th as 3 more blow by me as I'm coming back to speed.
Back to challenge for the lead and spun again. I'm seeing a trand here. An LM car with minimum downforce is really a challenge on this track.
I struggle for another 2 laps, gaining positions then spinning again. My rear tires are half gone at the end of lap 2.
Test done. I won't be using an LM car for my enduro.
(Video is for reference only to show the layout of the track)
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