+1 Scaff
pre 1.50 was great if you were into the style of gameplay, you could forgive the glytchers and the sometimes clumsy and clunky game physics. But since 1.50 came out the title is a much more polished affair, /6 have prety much taken on board everything sensible the comunity has said in regards "problems" and fixed them all! It now makes COD4 look like a "rough" online game.
As for run and gun gameplay......yep there there, but they usualy die within the first 60 seconds of the match with the majority of the players left to duke it out tacticaly. You will however find most run and gunners playing the unranked respawn rooms, and saying that it's usualy a 50/50 split between runers and tac players, which is great as us tac players like to have some nice visible moving targets to practice with LOL
SOCOM has been around a long time, as for the early incarnations, theres a certain amount of rose tinted glasses syndrome with them. when your talking about the early online socoms you have to remember it was the players that made it great, go in the right rooms and confrontation has those same long time fans dukeing it out and theres that great SOCOM experience still there but with PS3 hardware to bring it to the next level.
When talking about single player also, SOCOM has allways been about online play, that was the best bit about the game. sure Confrontation could have had a single player and have costed twice as much at retail because of it, but ultimatly most people would spend most of there time in the multiplayer section.....so the decision to drop single player was a logical one. Not a decision everyone liked but thats the thing with decisions, theres allways some who will think it's wrong, which in truth it is from there perspective and opinion, but for the whole comunity I personaly think it was the right move to drop single player. You want single player, your hard pressed to beat COD4's epicness or the up and coming Operation flashpoint 2.