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In modern auto racing, unlike any other period in history, safety has become a paramount concern for all racing sanctioning bodies. The romanticization of drivers facing extreme danger in their clumsy, unmanageable race cars is as antiquated as carburetors, national racing colors, and dashing into your car, turning the ignition on, and speeding off at the sound of the starter's pistol. In response to high-profile injuries and fatalities such as those of Alex Zanardi and Dale Earnhardt, we have seen horsepower and top speeds slashed, courses redesigned to make them safer or designed from the start with safety as the top priority (such as Hermann Tilke's Formula 1 circuits), and safety devices such as the HANS device proliferate. However, there is an attitude within motorsport that is undermining safety.
There is a whole pile of banned technologies in many motorsports rulebooks that could dramatically increase safety, but were banned because they were considered unsporting, unfair, excessively expensive, or reduced the challenge of racing (and true racing is an enormous, and in the case of F1, almost inhuman challenge, far beyond the challenged posed by Gran Turismo). Such technologies include four-wheel drive, certain types of aerodynamic aids, telemetry, stability control, traction control, heads-up displays, etc. However, the problem is that making a car more difficult to drive makes it less safe. Take a racing car in Gran Turismo, swap the racing slicks for sport tires, and cut the downforce, and you have a greatly increased risk of losing control, spinning out, hitting the wall, or doing other things that can injure or kill you in real life (never mind risks of things that never happen in GT, such as flipping over).
On the other hand, the safety-first track designs have drawn criticism from many drivers, who consider them boring, repetitive, or uninspiring. Few drivers would enjoy Sepang or the Nürburgring GP circuit more than Spa-Francorchamps or Imola (and consider GT players' preference for tracks like Deep Forest or the Nürburgring Nordschleife to, say, Fuji 2005).
Perhaps, then, a good idea would be to make the cars easier for drivers to control. A car with four-wheel-drive could allow the driver to stay in control after missteps that would send an MR layout car spinning into the sand traps. Advanced telemetry could warn drivers and pit crews in advance of mechanical failures. Heads-up displays would allow drivers to keep their eyes on the road at all times (a luxury Gran Turismo players have that real racing drivers do not), which is crucial in a sport as demanding on the reflexes as auto racing. Climate control would reduce driver fatigue, allowing drivers to divert more mental and physical energy into driving their cars. Furthermore, except for telemetry and fancy aerodynamic aids, all of these technologies already exist in production automobiles and would strengthen the perceived kinship of production and racing cars, making the races more appealing to spectators. Except for the most advanced aerodynamic trickery, none of these would make much of a dent in a racing budget--racing cars already cost many times more than even the most advanced luxury cars.
Instead of locking competitors in a web of extremely strict regulations that ignore new technologies and lead to dissatisfied drivers, unimpressed spectators, and ever-increasing budgets as competitors make ever more esoteric refinements on the technologies they are allowed, regulatory bodies in motorsports need to take forced induction, four-wheel drive, and other technologies that they have previously forbidden and work them into their formulas. Just as mid-engine cars replaced the dinosaurian "roadsters" of '50s and '60s open-wheel racing, so too must the current status quo be swept away by modern innovations.
Is a 4WD Formula 1 car really all that bad?
There is a whole pile of banned technologies in many motorsports rulebooks that could dramatically increase safety, but were banned because they were considered unsporting, unfair, excessively expensive, or reduced the challenge of racing (and true racing is an enormous, and in the case of F1, almost inhuman challenge, far beyond the challenged posed by Gran Turismo). Such technologies include four-wheel drive, certain types of aerodynamic aids, telemetry, stability control, traction control, heads-up displays, etc. However, the problem is that making a car more difficult to drive makes it less safe. Take a racing car in Gran Turismo, swap the racing slicks for sport tires, and cut the downforce, and you have a greatly increased risk of losing control, spinning out, hitting the wall, or doing other things that can injure or kill you in real life (never mind risks of things that never happen in GT, such as flipping over).
On the other hand, the safety-first track designs have drawn criticism from many drivers, who consider them boring, repetitive, or uninspiring. Few drivers would enjoy Sepang or the Nürburgring GP circuit more than Spa-Francorchamps or Imola (and consider GT players' preference for tracks like Deep Forest or the Nürburgring Nordschleife to, say, Fuji 2005).
Perhaps, then, a good idea would be to make the cars easier for drivers to control. A car with four-wheel-drive could allow the driver to stay in control after missteps that would send an MR layout car spinning into the sand traps. Advanced telemetry could warn drivers and pit crews in advance of mechanical failures. Heads-up displays would allow drivers to keep their eyes on the road at all times (a luxury Gran Turismo players have that real racing drivers do not), which is crucial in a sport as demanding on the reflexes as auto racing. Climate control would reduce driver fatigue, allowing drivers to divert more mental and physical energy into driving their cars. Furthermore, except for telemetry and fancy aerodynamic aids, all of these technologies already exist in production automobiles and would strengthen the perceived kinship of production and racing cars, making the races more appealing to spectators. Except for the most advanced aerodynamic trickery, none of these would make much of a dent in a racing budget--racing cars already cost many times more than even the most advanced luxury cars.
Instead of locking competitors in a web of extremely strict regulations that ignore new technologies and lead to dissatisfied drivers, unimpressed spectators, and ever-increasing budgets as competitors make ever more esoteric refinements on the technologies they are allowed, regulatory bodies in motorsports need to take forced induction, four-wheel drive, and other technologies that they have previously forbidden and work them into their formulas. Just as mid-engine cars replaced the dinosaurian "roadsters" of '50s and '60s open-wheel racing, so too must the current status quo be swept away by modern innovations.
Is a 4WD Formula 1 car really all that bad?