I'll take my favorite cars and go through the champion ships with them. Then I'll take my b spec guys and let them win some races over and over to level them up, and then come back and I'll have that money too.
But that's just it. I have a rather large list of favorites. GT5 prevents you from experiencing diversity and all that because you can only get so much at a time.
There are two options:
1. Grind the highest paying race to diversify your garage/racing options
2. Take the slow route and try to progress with diversity. The problem is, it's really slow. And even then, when you've amassed enough XP to move on, you won't have the money needed to move on because you have spent it buying other cars in the name of diversity. Which means to progress you're back to option 1.
And I see what you're saying, it's just the ones who actually enjoy racing can take out all different types of cars, and race them for xp and cr and love doing so. That's what I'm getting at. If you don't like racing tracks with different cars and trying to get faster times then what do you like?
This goes with what I said above. Sure I like racing, but I didn't buy GT to be told what and when I can race. Going for the diversity option hurts progression, so people like me lose either way.
Oh yeah, being able to choose any car you want and take it out and race it? Where's the fun in that? How is it fun to be a week in the game and have everything open to you?
That's as fun as the game gets. I see nothing interesting about progression and unlocking. Nothing. It takes away from the game as far as I'm concerned. It seems to be the idea of many that unlocking is just how it is. But that's not true. It's preference.
What so you can't take out a formula car yet? So everyone is going to cry about it? Which right now being a week in I'm pretty close to being able to anyways, only a week in. So I guess I'm just having a hard time understanding why everyones crying.
It's not about the F1. I used it only as an example. For starters, I want to at least have every car I had in GT4, which is over 300. 99.999% of those 300 cars are in the used dealership, where they randomly appear, and even if I have the money, I may not be able to buy them. And then once I buy them, if they are the truly expensive cars, I need to grind to fix them.
If they enjoy the racing part of GT5, they don't mind racing tracks over and over and switching cars and then trying to beat times. I guess the "gamers" in some of you makes you want to be able to beat the game with ease though.
It's quite the opposite. I come from simulators, where everything is unlocked. I do not have the mentality that makes 100% completetion important. If I could, I'd disable trophies. Beating GT life means absolutely nothing to me. Gran Turismo's appeal is the racing. And while I do like many different types of racing, that in no way implies that I should like being forced to race this way or that when I simply want to do something else. If I recall, user created rooms was one of the biggest demands in GT5P. It's obvious why this was.
Also, GT5 is anything but hard. Hard and long are very, very different.