- 225

- United States
- GadgetGeek208
Hey folks... All of you that think this new tire wear is realistic... Outside of F1 where the Perrelli tires used this past season were designed to have really rapid wear, racing tires in most instances DO NOT wear out as fast as the new tire model on GT5's update 2.02.
The only other instance outside of F1 that I've seen race tires have such a dramatic fall in performance within 15 miles is NASCAR races at Darlington Raceway. Before this track was repaved in 2006, the racing surface was so incredibly abrasive that tires would have a dramatic performance decrease over 10-15 laps of the 1.3 mile track.
PD should have 2 modes for the tires. One that gives you the accelerated wear and one that gives you the real life wear of a race tire. These two modes would be controlled by the room host in online races. Offline races in A and B spec would have the tire mode predetermined given the nature of the race. A Sunday Cup race would have the accelerated tire model. An endurance race would have the real life simulation.
The rapid wear is good for all those 1 lap Nurburgring races or 3 lap Spa races that we all do. It makes you take care of your tires a little more and makes it a little more interesting BUT race soft tires are going to be at about 50% (like driving on a road that's a little wet) after 12-15 miles.
What a coincidence! One lap at the Ring is 12-15 miles depending on configuration. 3-4 laps at Spa is about the same distance.
I love this game and I love how PD keeps improving it but this tire model in 2.02 is not right. If we keep threads like this going, they'll fix it.
The only other instance outside of F1 that I've seen race tires have such a dramatic fall in performance within 15 miles is NASCAR races at Darlington Raceway. Before this track was repaved in 2006, the racing surface was so incredibly abrasive that tires would have a dramatic performance decrease over 10-15 laps of the 1.3 mile track.
PD should have 2 modes for the tires. One that gives you the accelerated wear and one that gives you the real life wear of a race tire. These two modes would be controlled by the room host in online races. Offline races in A and B spec would have the tire mode predetermined given the nature of the race. A Sunday Cup race would have the accelerated tire model. An endurance race would have the real life simulation.
The rapid wear is good for all those 1 lap Nurburgring races or 3 lap Spa races that we all do. It makes you take care of your tires a little more and makes it a little more interesting BUT race soft tires are going to be at about 50% (like driving on a road that's a little wet) after 12-15 miles.
What a coincidence! One lap at the Ring is 12-15 miles depending on configuration. 3-4 laps at Spa is about the same distance.
I love this game and I love how PD keeps improving it but this tire model in 2.02 is not right. If we keep threads like this going, they'll fix it.