They have their differences...

  • Thread starter Thread starter finnracer
  • 37 comments
  • 2,281 views
Messages
1,492
United Kingdom
Brighton
Messages
TheFinners96
I don't know if im the only one who has realised this but in the forza adverts it suggests about it being for all things 4-wheeled and fast
Whereas Gran turismo is about all things 4-wheeled which means you can drive pretty much any car you want, no matter how slow or fast it may be. Does anyone else think this is one of GT's main attributes as nothings more fun than racing your own(or your parents!!) car at crazy speeds!
 
Not quite yet a (virtual) encyclopedia per say...

but at least it's the closest thing we have at this moment... 👍

Ultimately, whether it's GT or some other, i wish there will be such encyclopedia with the same quality and dedication Kaz and his PD team have been putting in during the past decade (if not more)...
 
GT is more than a game, it isn't for mere entertainment.

You can really go through menu's and descriptions for hours learning all you can, maybe just oggle.

I think GT is about defining and refining a genre and industry, where as the FM series is more about cashing in on that. Don't tell me they're innovating by having livery editors, RAGE RACER had livery editors.

Some play GT, others are passionate about it.
Some drive cars, others are passionate about them.
 
A black screen with the logo and a voice that says "Gran Turismo 5. Out now." would be enough to sell a few million copies.
Every gamer and car enthusiasts knows Gran Turismo.
 
I actually became obsessed with Skylines because of GT!
 
Forza is a game
GT is a game
But GT has some sort of passion and soul about it that just keeps you playing and enjoying it that virtually no other games(call of duty only lasts until the next title is out!!!)can mange.
 
GT wouldnt be as good as it is without the weird amount of cars.
I dont like how Forza has only the best of each model of car.
 
GT wouldnt be as good as it is without the weird amount of cars.
I dont like how Forza has only the best of each model of car.

I would love to see some Lancers that are not Evos and some Imprezas that are not WRXs. We do get BMW's that are not M and Skylines that are not GT-Rs and we even got the non turbo Supra.
 
It would have a sense to have all M-models including M1, E30 M3, E36 M3, E28 M5, E34 M5, E39 M5, M635CSi, M6 first and then for weird kids add those 318's and 120d's.

PD's game engine have its main mistake and that's why slower cars are feeling dull. They should begin to simulate weakest cars and when it becomes any fun, then add supersports and other strong cars and racecars on the top of that. Instead of that they began with supersports and common cars are so boring to drive, especially on big and wide tracks.
 
Well, slower cars are dull. I've driven several, they're boring. :D I don't suppose you've noticed that car shows don't make big deals out of cars with 110hp. However, even driving slow cars in a Gran Turismo game makes it feel different from any other game I've ever played. I know the term "passion" is way overused, but that's honestly the best word to describe the attitude of a GT game. The passion of cars and motorsports.

I don't care how refined or accurate any racing sim is, there's just something missing that you only find in Gran Turismo, or real life.
 
Forza is a game
GT is a game
But GT has some sort of passion and soul about it that just keeps you playing and enjoying it that virtually no other games(call of duty only lasts until the next title is out!!!)can mange.

So true. I have played literally hundreds of games, but only a handful had that intangible combination for me and I can name all of them:
Sega GT on the dreamcast,(this was my first) Max Payne, Halo, GT3, and GT4.
The GT series being the only one able to duplicate in the next release, however admittedly GT4 took a little time to warm up to, seeing it was quite different from GT3.
Once I did though, it has easily surpassed all the others in time played probably ten times over. Unfortunately it has run it's course just a little too short of the GT5 release.
 
Some play GT, others are passionate about it.
Some drive cars, others are passionate about them.

You should put that in your sig, seriously. 👍

But it's true, having played the two, there's a feeling in GT that isn't there in FM, I don't know how to describe it but it's there. Maybe the classy music in menus,the huge amount of cars, races and events. It seems that everything was made with passion (Not like EA) I mean there's not another game that I go in the dealerships to watch the cars even if I already bought them. I'm doing this sometimes in GT5P, and it will be the first thing that I'll do in GT5 when it will be out.
 
You should put that in your sig, seriously. 👍

But it's true, having played the two, there's a feeling in GT that isn't there in FM, I don't know how to describe it but it's there. Maybe the classy music in menus,the huge amount of cars, races and events. It seems that everything was made with passion (Not like EA) I mean there's not another game that I go in the dealerships to watch the cars even if I already bought them. I'm doing this sometimes in GT5P, and it will be the first thing that I'll do in GT5 when it will be out.
I know what you mean. Like I said in other threads, FM has no soul, it's not made for the love of cars, but for the love of MONEY.
Look at both, Yamauchi and Greenawalt. What do we know about them, the cars they like/drive, the events they attend, the answers they give in interviews when asked about cars?...
meditate on that.

I bought the elite+FM3 bundle waiting for GT5. I thought it would be cool to try this game and "fill the gap", you know...NO, I'm actually more anxious, I can't stand it any longer, I need gran turismo so bad.
 
Last edited:
I don't care how refined or accurate any racing sim is, there's just something missing that you only find in Gran Turismo, or real life.

Most of you guys are posting exactly what I'm thinking. A passion for cars. For driving. Driving IRL makes me want to drive in GT, and driving in GT makes me want to drive IRL.

I went out and bought Forza because I was bored and I'm level 50 now, at 52% game completion and I can say it's just about the thrill. I wrote my review and submitted it to Gamefaqs and posted it here: review on GTP The menus are usable, the car looks great, but everything else looks cheap. The shadows and lighting just don't work. The cars look like plastic models when you go to buy them. The cars feel awkward when you drive them because there's no weight shifting.

Compare the best screenshots of Forza against these:
http://www.illuminatelabs.com/gallery/gran-tursimo

When I start GT5:Prologue up and select my car and see it in its full glory with a scenic background, or watch it drive around Fuji Speedway before the race starts....... it's breath taking.
 
I mean there's not another game that I go in the dealerships to watch the cars even if I already bought them. I'm doing this sometimes in GT5P, and it will be the first thing that I'll do in GT5 when it will be out.

I find myself guilty of this too. I've always thought, "why can't I just look at the car where I want?" but the PD way of panning around the car, or hovering over really let's you soak in all the details and appreciate the work that was put in. Tied with the music of the showroom it is a great thing to leave running in the background whilst doing something else.

I know what you mean. Like I said in other threads, FM has no soul, it's not made for the love of cars, but for the love of MONEY.
Look at both, Yamauchi and Greenawalt. What do we know about them, the cars they like/drive, the events they attend, the answers they give in interviews when asked about cars?...
meditate on that.

I bought the elite+FM3 bundle waiting for GT5. I thought it would be cool to try this game and "fill the gap", you know...NO, I'm actually more anxious, I can't stand it any longer, I need gran turismo so bad.

That's an interesting way to put it. I think that Turn 10 wants the quickest way from where they're at, to the most satisfied customers to sell more games, while Kaz knows what he wants, and is eventually going to get there but he is taking his time, and even though the fans put speed bumps in his way of his ultimate goal, it is for the best of all of us, even to help Kaz grow
 
I don't care how refined or accurate any racing sim is
That was put badly. It is a good thing that PC racing sims strive for accuracy. They set standards that all realistic racing games strive to match, to one degree or another.

However, they are rather sterile, dry and clinical. Technical. They're like an Ansel Adams versus an Andrew Wyeth or Rembrandt. The Adams works are incredibly detailed, but black and white. Precise. Frozen, seemingly cold in every scene.

And then we turn our attention to the painters. They're accurate. However, now there's a bit of expression which is missing from the photographer, or at least is present in a much different way. Color. Emotion. Passion. Even fun.

And that's what Gran Turismo brings to the party. There's a sense of seat of the pants adventure and fun that's not quite there with a purist racing sim. There's no exploration of the automotive world. There are no surprises in used car lots. No prizes, or at least not fun ones. Limited classes, few choices, and lots of rules, often with race wardens nagging you over a radio if you get carried away. The rewards are almost all limited to race wins, lap times, and board bragging rights over tenths of a second, and that's about all. No amazing sleeper cars which with the right mod at 300hp, become serious racing machines you might not have suspected.

Forza has this too, but it's much more raw and visceral. Forza is like the wild gunplay of Red Dead Revolver or Quake, versus the refined, polished, but still very fun Rainbow Six or Metal Gear Solid.

And that's what Gran Turismo is all about. Sure, there are rules, all games need rules, but they aren't the focus of the game. The stars are the cars. The story is all of motorsports history. And there's a bard weaving his magical music through it all, named Kazunori Yamauchi.

This is why, to me, Gran Turismo will never be just another racing game.
 
Last edited:
I agree. I have found some cars in GT to have an almost spirit about them. Something made that car different and as a result you grew an attachment towards it. In GT4 it was the M3 GTR (road version). Something about that car made me want to drive it every time. In GT5p it was the Lotus Elise 111R tuned. In FM3 I have yet to find a car with this spirit. The Ford GT feels like F430, feels like the Z06, feels like the Viper and so on. In GT5p each car has its own personalities. The GT has this brutal speed feeling. Its not a graceful car but it knows how to dance in its own shoes. The F430 lacks the grunt the GT has but is much more of a drivers car and reacts with a bit more linearity. The Z06 is very much like the GT but with even less grace. Yet you can tell in tight corners its lighter on its feet. The Viper is very unrefined feeling and seems to be the most unpredictable. Also these descriptions are pretty close to how each car drives in real life. /Rant
 
This is from Road & Track Volume 57 Number 4 (on the cover is the Dodge Viper SRT-10 Coupe and the Chevrolet Corvette Z06) December 2005:

Track Magic
Any time you can take a pair of 500-plus-horsepower cars to the racetrack, you're bound to have fun, especially when the cars are the new Corvette Z06 and Viper SRT10 Coupe. For our hot laps, we chose a track worth of such fast company, the 2.5 mile road course at Willow Springs International Raceway here in Southern California. Big sweepers and a long front straight make for triple-digit cornering speeds and plenty of full throttle action.

Hitting the track in the Z06, initial impressions are that it doesn't behave all that differently at the track than it does on the street. The same positive turn-in is there, as is the excellent body control and reassuring brakes. Like on the street, the tail likes to step out occasionally on corner exits, making it easier to adjust the car's attitude post apex, but also requiring some extra attention. Leaving the stability control in the "Competition" setting produces clean, fast laps with little to no intrusion when driven smoothly.

Interestingly, where the Viper can be a handful on the street, it's in its element on the track. With the added rigidity of a fixed roof, the coupe comes alive, begging to be driven hard and literally thrown around the corners. Massive 345/30-19 rear tires help to keep the rear end planted, allowing the big Dodge to put the power down aggresively and with confidence. Compared with the Vette, it enjoys a slight traction advantage in low/medium speed corners, while the Chevy benefits from a tad more high speed grip. Braking performance between the two is equally impressive, though after a series of hot laps, the Viper's setup feels fresher than the Z06's.

Overall, the Corvette's chassis is better at carrying momentum through the entire turn, but it also more on edge while doing so. The Viper's chassis has a wider handling envelope to work with, which while marginally slower in some places, instills a greater sense of confidence in approaching the limits. Confidence in the Z06 comes, in part, from its sophisticated stability control system, an invisible helping hand that allows the Vette's more oversteering chassis to be effectively managed while still maximising speed. Welcome on the Z06, by contrast, it doesn't really feel all that necessary (and isn't available) on the Viper.

With timesheets in hand and data crunched, the Z06's quickest lap is 1.3 sec./lap faster than Viper Coupe (1:31.8 vs 1:33.1). Its top speed advantage contributes to this, as does its lighter weight and the momentum it carries through the track's faster turns. The numbers say it wins hands down, but it's by no means a runaway. The Viper, with its huge tires, roaring V-10 and forgiving chassis still puts on a good show, and if anything emerges as the more entertaining track car of two.


What Road and Track said in this magazine is EXACTLY what I feel in GT5 : Prologue when I take either the Z06 or the Viper to the track. The Z06 is twitchy on the exits of corners while the Viper feels far more planted. This kind of in game representation of 2 cars and their unique characteristics is what makes Gran Turismo as a series more than just a game.
 
OP
They have their differences...

Yep, they're called Group A, Group B, Group C...


The one massive disappointment with the Forza franchise is that they only have the shiniest, most well known, biggest name cars. And by most known, I mean if a 16 year old couldn't name it, it's not in the game.


It doesn't introduce you to new cars, and for that it can never have the replayability of a GT game.
 
Do we need yet another thread comparing GT and Forza? :rolleyes: Get over it children - if you wanted some driving thrills, and went ahead and bought Forza to pass the time, why spend all this time justifying it to others when really, nobody cares?
 
Do we need yet another thread comparing GT and Forza? :rolleyes: Get over it children - if you wanted some driving thrills, and went ahead and bought Forza to pass the time, why spend all this time justifying it to others when really, nobody cares?

Are you a fan of the 3rd Fast and the Furious movie?
Well it seems that you care right? I mean if nobody cared then they wouldn't be posting in here?


I think it's a good discussion, it's great for me to read about what makes other people passionate about cars and Gran Turismo.
 
GT is a professional sim. It means you need at least average driving skill to win.

FM is an arcadish-sim. Don't worry if you have no driving skill, guys from Burnout, Carbon or The Sims could win easily.

So their directors, KY is the real race driver. He's truly an automotive expert. DG is an ordinary game director, who have a mission to defeat his master.
 
GT wouldnt be as good as it is without the weird amount of cars.
I dont like how Forza has only the best of each model of car.

On the other hand what pisses me off about NFS is that they don't give you the best of each car(Back when i played NFS).For example,In Most Wanted they gave us the SL500 and not the SL65(bonus car,undrivable in career mode),the CLK500 and not the CLK63AMG
 
Back