This is how a real BRZ/FRS compares to GT5.

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thepatriots
I just got to drive a Subaru BRZ at a dealership preview. Besides some minor suspension tweaking the BRZ is the same car as the Scion FRS/Toyota GT86 in GT5. This the first time I have driven a car in real life and then driven the exact same car in GT5. The results, where interesting and hopefully insightful.

First off the car is fun to drive but its not what I would call fast. This was probably because there was over 400 pounds of human weight in the car when I drove (most on my right...ugh). I wish I could have avoided this, but it was not possible. I was also terrible with the manual... It's been too long. Please keep these things in mind.

I only drove it irl in an abandoned parking lot. Irl I did a couple of flick oversteer maneuvers, imaginary s curves, heavy braking/turning understeer and an emergency stop from a little below 60mph. I felt after 30 minutes I had a good feel for the car but could have used some alone time to learn it further.

I drove home and had GT5 booted and ready to go. Logitech G25. Stock Scion FRS. To emulate the parking lot I chose the top gear test track. I added 190kgs for the combined weight of me and my dealer overlord passenger, Jaba the Hut. For tires I started out with comfort medium. WAY too slippery. Irl the BRZ has some safety understeer built in and is pretty grippy even when provoked. With cm tires it breaks way to early, harshly, and at too low a turning angle. Sports hard was at the other end. Too grippy. Comfort soft seemed about right(if a smidge too slipery).

With that set up I set out to replicate my tests. First the slide. The BRZ has great steering feel and the G25 can't even come close. That being said, in general terms, "wheel is light, wheel is heavy" GT5 and the G25 performed reasonably well but any feeling beyond that, is just not there. Irl even ignoring g forces you can feel through the wheel what the car is doing. This is most evident when you turn the wheel back to center at the end of a slide. Irl all that is required is a short, even, slow motion. No jerking or additional correcting. In GT5 it takes more steering correction and at a faster rate to straighten the car out. As far as how the car slid, irl slides start earlier (at lower speed) but are more progressive. In GT5 the tire breaking point is more sudden and drastic. To me this tells me GT5 could use a better tire model. Suspension/weight transfer wise, GT5 feels just about right. Left right flicks felt close. Irl in the s turns the car was planted, even when I lifted off the throttle. Getting back on too sharply would induce some rotation, naturally. In GT5 the car was more prone to rotate. even if the 55mph speed was similar.

Brake turn understeer was about the same. Plow the car on the brake and you get push. Pretty simple event, but its done properly.

Under heavy braking irl you could feel a little pull in the wheel. This is a feeling missing in GT5.

Overall this experience made me aware of a couple things. GT-next needs to change how tires breaking traction in oversteer is communicated to the player. New ffb effects would be nice, but things like the varying pitches of tire squeal also need major work. If I can't feel what happening then I can only see and hear. Ffb effects also fall on the hardware and the g25 is simply not up for the job. GT5 emulates how a car behaves reasonably well. Nothing should surprise you. And even car traits like safety understeer are well modeled. But there is just a lack of feeling (even ignoring g forces).

Feel free to take this as you may. Please leave me your constructive comments and criticisms in the comments below.
 
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Very interesting.

I love threads like this and it would be good to get this going into a real life owners v GT5 thread.

I spoke to someoneone on here who has a GT-R irl and he said basically that he was impressed PD got as close as they did to reality and for the most part GT5 has it pretty much right!
 
I'll agree that the GT-R is modeled very good in-game. Pretty close to the real car.

But I agree, the physics in the game are good but the tires and tire sounds need some work. The cars break traction way to easily/quickly. Tire chatter would be a nice addition to hear when they are struggling for grip.
 
I just got to drive a Subaru BRZ at a dealership preview. Besides some minor suspension tweaking the BRZ is the same car as the Scion FRS/Toyota GT86 in GT5. This the first time I have driven a car in real life and then driven the exact same car in GT5. The results, where interesting and hopefully insightful.

First off the car is fun to drive but its not what I would call fast. This was probably because there was over 400 pounds of human weight in the car when I drove (most on my right...ugh). I wish I could have avoided this, but it was not possible. I was also terrible with the manual... It's been too long. Please keep these things in mind.

I only drove it irl in an abandoned parking lot. Irl I did a couple of flick oversteer maneuvers, imaginary s curves, heavy braking/turning understeer and an emergency stop from a little below 60mph. I felt after 30 minutes I had a good feel for the car but could have used some alone time to learn it further.

I drove home and had GT5 booted and ready to go. Logitech G25. Stock Scion FRS. To emulate the parking lot I chose the top gear test track. I added 390kgs for the combined weight of me and my dealer overlord passenger, Jaba the Hut. For tires I started out with comfort medium. WAY too slippery. Irl the BRZ has some safety understeer built in and is pretty grippy even when provoked. With cm tires it breaks way to early, harshly, and at too low a turning angle. Sports hard was at the other end. Too grippy. Comfort soft seemed about right(if a smidge too slipery).

With that set up I set out to replicate my tests. First the slide. The BRZ has great steering feel and the G25 can't even come close. That being said, in general terms, "wheel is light, wheel is heavy" GT5 and the G25 performed reasonably well but any feeling beyond that, is just not there. Irl even ignoring g forces you can feel through the wheel what the car is doing. This is most evident when you turn the wheel back to center at the end of a slide. Irl all that is required is a short, even, slow motion. No jerking or additional correcting. In GT5 it takes more steering correction and at a faster rate to straighten the car out. As far as how the car slid, irl slides start earlier (at lower speed) but are more progressive. In GT5 the tire breaking point is more sudden and drastic. To me this tells me GT5 could use a better tire model. Suspension/weight transfer wise, GT5 feels just about right. Left right flicks felt close. Irl in the s turns the car was planted, even when I lifted off the throttle. Getting back on too sharply would induce some rotation, naturally. In GT5 the car was more prone to rotate. even if the 55mph speed was similar.

Brake turn understeer was about the same. Plow the car on the brake and you get push. Pretty simple event, but its done properly.

Under heavy braking irl you could feel a little pull in the wheel. This is a feeling missing in GT5.

Overall this experience made me aware of a couple things. GT-next needs to change how tires breaking traction in oversteer is communicated to the player. New ffb effects would be nice, but things like the varying pitches of tire squeal also need major work. If I can't feel what happening then I can only see and hear. Ffb effects also fall on the hardware and the g25 is simply not up for the job. GT5 emulates how a car behaves reasonably well. Nothing should surprise you. And even car traits like safety understeer are well modeled. But there is just a lack of feeling (even ignoring g forces).

Feel free to take this as you may. Please leave me your constructive comments and criticisms in the comments below.

I love your write up! I do have a few questions and request, first I would like to know what assist did you run on the FR-S. I have read many articles on this car and your write up is very close to what the professionals have express. While they said the break away is smooth they also said the car is also slippery. This is probably due to its small tires. As you said though the chassis is well balance making up for the small tires. I also notice you said the lack of the wheel tugging under hard braking. I think this is due to the ABS system in GT5 being terrible and the tire physics you mention. I think if you switch up your settings you can get a better feeling while driving the FR-S, and this where my request comes in. :lol:

I have a CSR wheel so my experience may differ a tad bit. While I don't get ABS pulsing throughout the brake pedal I can feel it throughout the wheel. The feeling brings GT5 more to life while using a wheel. I would like you to turn off all the assist including ABS. Tune the brake balance to 2 in the front 0 in the rear(F/2 R/0). Use CS tires and let me know what you think. I think this will give the car and your wheel life. Please try this out, If you want I could join you in a lobby also.

Some Stats on the Toyota FR-S from Inside the line
"Toyota's-shelf 215/45 Michelin Primacy HP low rolling resistance summer tires. In our testing the FR-S generated 0.88g on the skid pad and turned out a 67.3-mph slalom performance; results that trail those produced by the BRZ we tested. The reason is balance — the FR-S's slightly more tail-happy character makes the numbers less big."http://www.insideline.com/scion/fr-s/2013/2013-scion-fr-s-full-test.html

Stats on the Subaru BZR Inside the Line 215/45 Michelin Primacy HP low rolling resistance summer tires
"But you're not John Force, are you? Neither are we, which is why we realize that the BRZ's respectable 69.1-mph slalom speed and striking 0.92g on the skid pad are more definitive of its character than is its acceleration. Those numbers are better than both the 2013 Hyundai Genesis Coupe (67.4 mph slalom, 0.89g skid pad) and the 2011 Ford Mustang GT (67.3 mph slalom, 0.91g skid pad)." http://www.insideline.com/subaru/brz/2013/2013-subaru-brz-full-test-and-video.html

As you can see the BZR pulls a 92.G vs the 88.G the FR-S pulls. This is testimony to your result with the FR-S being to slippery, so yes to emulate the BZR I would put comfort soft on. 👍 If you were using the BZR I would tell you to use CM.

Edit: I have a g27 and compared to my Fanatec it feels very dull I think my DFGT had better feel also but the pedals stunk. The Fanatec really brings GT5 alive I think I'm going to have to get a CSR Elite soon heard good reviews about that wheel.
 
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Good Thread. As for the 'pull' on the wheel (in the RL car) - there could be a variety of factors for that; the simplest being uneven inflation on the front tires.

GT5 is a decent simulation - considering the volume of cars - and the various factors that make a car drive the way it does IRL. In fact no two identical cars IRL drive the same - I've tried that out at a dealer while purchasing a Buick Regal a while back. I've heard, though, many times, and read many times at this Forum, too, from GT5 players (who drive identical cars IRL) say that it's fairly close to the real thing.
 
Very interesting! My hats off for the writing.

Yeah, it seems GT5 has some issues with physics. But if you are not involved in more serious racing - iRacing, or rFactor leagues, I think you can consider it a pretty decent game. I mean that ... what else can you play for PS3 which is worth it? I still didn't have the time to play NFS-S2 with my wheel but with DS3 it was just ... eee, meh. Nothing special at all. Dirt2/3 are rally games and I prefer racing on tracks.
Also ... I pretty much fear not all cars in GT5 received equal treatment, which can explain some things. And I'm not meaning ... only visually. Ehh.

But I have a question, yes. The OP said that TGTT was used. Well, did you tested the car with the same speed? I mean on a parking lot you can't go with 180km/h+?

Otherwise I support your post - we need EVEN better game.
 
I can't wait to get my hands on a FR-S. Swap out a few badges, some shocks and spings.. and I'll have the best of both worlds.

FormulaChameleonGreen86GT.jpg
 
seanneedscar
you ARE aware that 390 kg's is over 800 pounds...

Fixed. I meant 190. You can't even add 390 in GT5.

No assists were used. Irl or GT5. Irl I held the tcs button for 5 seconds to fully defeat the system... the rep did not notice... until we were sideways.

Interesting to know that the FRS is more tail happy. I did not know that.

For testing I left it in second gear like I did in real life.

I will go back and fiddle with the and settings to see if I can get the braking closer.

I am going to be testing the fanatec CSW soon so I will try to drive the car again and report back with that wheel.
 

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