Just wanted to add an update. While I do still think that there's a bit of a FFB deadzone around center, it can be reduced some by lowering the degree of rotation of the wheel in the controller setup menu. Its better, but still not as good as I would like.
But here's the real reason I wanted to update this post. A few nights ago, I decided to try adjusting some of the vehicle settings to see how the FFB reacted and I was just about floored that the vehicles settings make a HUGE difference in the way the FFB feels. Adjusting the differential on a vehicle can totally change the way the car feels through FFB, unfortunately for many vehicles this requires you to purchase the race differential so that you have full adjustability. What I found was that my complaints with most vehicles in the FFB area and how it feels like the cars are pulling the opposite direction than they should seem to have a lot do with differential lock-up. For instance in a rear diff car, when you lower the rear differential deceleration setting, it almost completely eliminates lift-throttle oversteer. It states this specifically in the description but its something I've never noticed with a standard controller. With a wheel though, it makes a world of difference. Apparently what was happening is that the deceleration diff setting was often too high causing the diff to lock-up under deceleration thus causing the car to lose control.
Anyway, I just wanted to update this because when the diff settings are adjusted, you can totally change the feel of the vehicle and the FFB actually becomes very good. I've been enjoying the Hell out of this game since discovering this. I never would have thought that the diff settings had such a strong impact on the FFB of the wheel but it certainly does. I recommend anyone with a TX try playing with the vehicle diff settings and see how much it changes the way the car feels through the wheel.