If you resubscribe to gold I'd like to drive with you, drifting and lapping.
I'm staying at a house with satellite internet now, which is why I'm allowing my sub to expire (in four days). Hopefully my fiancée and I will be settling into a new place in the next month or two, and we should be able to get
real internet there.

Once that's done, Gold will be a possibility.
How does that work with being banned from public stuff but not private lobbies? You can still be invited to a lobby?
When you say getting closer to 1:00 flat what PI are you talking about. I did some lapping last night in a couple of S cars. In my MR2 (682) and NSX (699) I was able to consistently get 1:00.7xx with my best being 1:00.4xx using no assists other than normal steering and manual without clutch... Not a fan of clutch on a pad and obviously not sim steering.
Even with a pad, using the clutch is magically faster, but I'm not a fan of it either. Normal steering is definitely the way to go with the joystick.
I didn't specify PI because Tsukuba is so small and twisty that if you can manage 1:00.xxx in any car, I'd say you're doing pretty well. 👍 Faster cars just make the turns hairier. Also...I hadn't really played FM4 in almost nine months, so I dusted it off and had a go with an S700 NSX-R.
For your reference:
- 455hp / 320lb.ft / 2267lbs.
- Race Air Filter, Race Intake, Sport Fuel System, Race Exhaust, Race Camshaft, Race Valves, Race Pistons, Race Cooling, Race Flywheel, Sport Brakes, Sport Springs, Sport ARBs, Race Weight Reduction, Race Clutch, Sport Transmission, Street Driveline, Race Tires (max width), BBS REs.
I needed about a dozen laps to shake off 130 hours' worth of Horizon playtime -- I forgot how badly FM4 refuses to rotate the car off-throttle -- but I wanted to provide a worthy benchmark for you. I managed a
58.562.
Here's my perspective on it:
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In this game, you really have to push the apex late on Tsukuba's hairpins; with the hair-trigger power oversteer, you'd be surprised how much ground you can gain by coming in wide, cutting in late, and straightening out early. Short-shifting to avert wheelspin on the exit can also help, particularly on turn #1.
The second hairpin is an easy place to lose or gain time, because the braking zone bleeds into the soft chicane; trail-braking is key. The next angled right-hander is a tricky one; attack it early or you'll fall wide. After that, feel free to brush the outer rumble strip as you round the left-hand bend, but get back over to the left in time to brake
hard for the final hairpin. That corner is where I make the most mistakes. With the back straight following it, exit speed is absolutely critical, so be careful with wheelspin.
The braking spot for the last wide turn can be difficult to find, but you'll know you're getting it if you're on the limit of traction the whole way through. Be sure not to clip the inside too early, or you'll lose speed before the start/finish. Just before you cross the line, don't be afraid to push into that off-track area on the left. It's not always the best setup for the next lap, but as long as you don't get the
(!) it'll make the most of the lap you've just done.
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I hope my description is clear enough.
