StevenDunn99
However check you getting the same compound (R1, R2 etc) /type (N or S, I believe you can change from Ns to Ss) when you pit.
I haven't tried this in a race. I have tried it in a free run, and the option is available when pitting to select a different class of tyre (i.e. swap from Rs to S or N). BUT... although you can select, say, N tyres when you were running on S tyres, when you exit you will still have the same amount of grip you had originally. i.e. you are still on S tyres.
If I switch from N2s to N1s, I notice a marked reduction in grip and my lap times increase. However, if I started the session on SMs, do some laps, then pit and select N1s, my lap times stay constant. So it allows the change across types but does not action that change correctly, or at all.
A change of tyre compound would explain a difference in performance as greycap is experiencing, but since it would likely stay in the same class, the time between pitstops would change accordingly. If it gave him hards when he was on mediums, he would notice that he can run a few extra laps and so on. Also, unless it is some obscure bug, one would have to actually actively select different tyres on the pit menu, which would likely get noticed. BUT... when playing with the Driving Force wheel (not DFP) I have on occasion involuntarily selected the OK button on the pit menu when pitting by pressing the accelerator at exactly the wrong time. It could be possible to unintentionally alter the tyre choice setting in a similar way. But, as I said, tyre life would change too.
Grand Prix 2 used to vary it's grip in a random fashion. I'd sometimes start the game, drive around for a while, and notice that the car was a complete handful, and struggle to keep it on the track. If I quit and restarted the game, the handling would improve markedly. Dunno if it was a random thing or a computer use thing, but it changed on entering the game, never in a pitstop.
I've noticed no changes in grip while racing in GT4 personally.