Tire temps

  • Thread starter Thread starter ScandyFlik
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Tallahassee, Fl
First and foremost I'm using the console version with a game pad
I've dialed in the settings well enough that I'm confortable with the handling
Problem is the tires. Not having the range of a wheel I can't heat them up. If I use blankets, they lose temp after the first lap. Even tried adding 5-6psi cold and they still won't warm

Any tips tricks for this ?
 
First and foremost I'm using the console version with a game pad
I've dialed in the settings well enough that I'm confortable with the handling
Problem is the tires. Not having the range of a wheel I can't heat them up. If I use blankets, they lose temp after the first lap. Even tried adding 5-6psi cold and they still won't warm

Any tips tricks for this ?
According to Aris ( The physics guy ), in non race cars lower the PSI by 3-5 clicks at the front and 2 -4 at the rear iirc. He has made some tut videos on YouTube if you're interested. The channel is called Game&Track.
 
According to Aris ( The physics guy ), in non race cars lower the PSI by 3-5 clicks at the front and 2 -4 at the rear iirc. He has made some tut videos on YouTube if you're interested. The channel is called Game&Track.

I watched a few of his videos months back, very good stuff.
I can't find his channel now, can you embed a link here Lancia so I can subscribe?
 
From my understanding lowering pressure causes the tyre to deform more and heat up. Then it's a matter of finding the balance between good temps and even pressures.
 
If you look at the 3 tiny numbers above each tire in the main PS4 tire temp display, you will see that, as you change tire pressures, it does not change the tire profile (Too much pressure? Only the centre would be hot.) All you can change is the resulting overall temperature.
 
This is from the devs.

Road Legal Tyres

Street and semi slicks are road legal compounds, used on the road. They wear out slightly. Their main problem is overheating, but after you have overheat them you can wait and start again, they can give similar grip even after lots of km’s. In the end they will wear and lose grip totally.

Street Tyres

Optimum temp: 75°C – 85°C but “easy” under and over those temps. Very easy to overheat after some laps on a circuit, especially on fast corners.

Semi Slicks

75°C – 100°C but a bit less grip under that and overheat quite faster over that. They have more grip of course and can resist more fast laps, but do not like much abuse and drifting. They wear gradually and lose grip km after km.

GT2 Slicks

The main difference of the GT2 cars is that manufacturers are actively developing tyres during the season and bring different compounds on the various tracks. We cannot of course simulate specific compounds for specific tracks, but we offer 5 different compounds:

  • SuperSoft: 90-105°C Don’t like to be driven under or over that range. They wear out very fast

  • Soft: 90-105°C as supersofts. they wear out fast

  • Medium: 85°C-105°C as supersofts over their range. They wear out in a linear gradual way

  • Hard: 80-100°C a tiny bit easier than supersoft outside their range but nothing too radical. They wear just a tiny bit after the initial laps and then stay quite stable for a long time until they start to lose lot’s of grip

  • SuperHard: 80-100°C as hards. They wear a tiny bit and stay stable for lot’s of laps until they let go.
GT3 Slicks

The biggest difference between GT2 and GT3 cars are their tyres. GT3 tyres are fixed for the whole season and the organization decides what tyres the car have to use. We provide 3 compounds that are not equivalent to their GT2 counterparts (worse):

  • Softs: 80-110°C . Wear VERY fast. We’ve been told that they were actually used only for a couple of times in qualifying.

  • Mediums: 75-105°C Wear linearly and predictably. all around tyre

  • Hard: 70-100°C Wear a tiny bit after a couple of laps and stay stable for a long sting. Not great grip but they are predictable and can be used in a wide variety of tracks and temperatures. Often “forced” by regulations on cars.
Hypercars Slicks

(Zonda R and 599XX) are a bit worse parents of the GT3 tires. Let’s say a generation behind. Rest of their characteristics is very similar to the GT3 tires.

Vintage F1 67 Tyres

We provide just one compound for such tyres, although we learned there were actually different compounds. As a matter of fact, there is documentation reporting that Jim Clark choose the tyre that permit him to slide more for the race at Monza. Unfortunately there is not enough documentation for the compounds so for now we stick with just one compound. If anybody has more info regarding the matter, I’d be happy to discuss with it. Optimum range 50-90°C. The tyres are good at low temps, and can withstand overheating pretty well. The tyre wear is gradual, you can expect to do a full race without problems, except if you overdrive and overheat them too much.

The tire ranges are not perfect ranges but a min max range that you might not be able to understand a difference in tire grip. Temperatures are also vary quite widely from straight to inside a turn, so optimally you need a tire that stays at the lower end of the optimum temperature just before the braking zone and at the higher end of the optimum temperature at the exit of the turn. Not so easy to obtain.

In AC going outside the optimum range, doesn’t mean the car will become undriveable. This characteristic is a double sword. You might think the car is good, but you’re not driving on the optimum grip, so you’ll lose time without understanding it. There’s depth to be found and explored within the AC tire model.

Another hint for tyre temperatures, as in real life, use more camber to heat faster a part of the tyre tread and then this dissipate to the rest of the tyre. More camber, more heat, less camber, less heat.
 
@ScandyFlik all you really need to worry about is optimal pressure, not chasing temperature in AC. Get the tyre to their optimum pressure and all balanced as such.
Watch Aris first video on how to get faster in AC, it is all there.
 
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