Tires

  • Thread starter Thread starter Kremithefrog
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I keep seeing people say stuff about the tires in the game being unrealistic. Well, first of all tires aren't simply divided into simulation, sport, and race in real life, so right off the bat, you're going to have discrepancy. Second, and my main point, tires do make a HUGE difference in real life. So when you're going from one tire to another, think of the lowest one being a $40 skinny tire and the race tire being a true wide, sticky race tire. The difference in handling in real life would be huge, as it is in the game. Now, it is only a game and I doubt the development team spent too much time on simulating tires perfectly. But there is no reason to complain, as I believe that it does give a pretty good comparison to real life. Remember, you can have the best engine, tranny, and suspension, but you're going nowhere without tires. Tires are simply THE most important part of the car's suspension (yes they are part of the suspension).
 
ya, tires make all the difference, in real life or in the game, so far the physics of traction seem pretty realistic to me. if you've ever driven with all season tires compared to ultra high performance tires on your street car you'll understand too.. or R compound.
 
Kremithefrog
I keep seeing people say stuff about the tires in the game being unrealistic. Well, first of all tires aren't simply divided into simulation, sport, and race in real life, so right off the bat, you're going to have discrepancy. Second, and my main point, tires do make a HUGE difference in real life. So when you're going from one tire to another, think of the lowest one being a $40 skinny tire and the race tire being a true wide, sticky race tire. The difference in handling in real life would be huge, as it is in the game. Now, it is only a game and I doubt the development team spent too much time on simulating tires perfectly. But there is no reason to complain, as I believe that it does give a pretty good comparison to real life. Remember, you can have the best engine, tranny, and suspension, but you're going nowhere without tires. Tires are simply THE most important part of the car's suspension (yes they are part of the suspension).

I guess what KiLLS me is how many races *require* Sport Tires for the race. I swear I just want to punch the A-Hole who made that decision. Sport Tires = THE SUCK. Just give me my R/M's and I'm happy. I like R/S too but only for 3 laps :D
 
Yeah, sorta sucks that you have to use sport tires but it sorta helps to level the playing field. It's like in auto-x, a car with race tires is not gonna be in the same class as a car with street tires.
 
guys, N1 tires are the most realistic in the game. compare lateral acceleration of the cars in game with n1 tires vs the cars in real life. If you want to be the best driver possible learn how to drive on these tires. sport tires are much less realistic, and race tires are just plain arcade.

but sadly they are useless at winning most any race. (thanks PD)
 
I am pretty happy with the way they have simulated the tires this time around. Forcing folks to use sport tires is quite nice it would be even better if in the pro league you were forced to use N's. In GT3 you could just go buy a set of superslicks and fly past everyone. That is a very unrealistic sense of grip and wear. I also like how every race has tire wear now instead of just the enduros and pro league.

However, I would disagree with tires being the most important part of this game. Imo, the brake system is the key. So far it is the only upgrade that has been a must for me. It appears that now the phyiscs revolve totally around breaking and weight disturbution in cornering.
 
50/50=orgasm
guys, N1 tires are the most realistic in the game. compare lateral acceleration of the cars in game with n1 tires vs the cars in real life. If you want to be the best driver possible learn how to drive on these tires. sport tires are much less realistic, and race tires are just plain arcade.

but sadly they are useless at winning most any race. (thanks PD)
Realistic to what? To stock tires on a car? You can swap tires in real life, so it should be in the game, and if you want to use good tires then go for it. And how can you just compare n1 tires to all cars in real life. It just doesn't work that way.




I didn't say tires are the most important part of the game, I said they are most important part of the suspension (in the game or life). Brakes are not part of the suspension. Also I'd imagine you could have a car with best brakes and worst tires while I have best tires and worst brakes and I'd outrun you (all other variables the same). Braking is important, but without tires, you're going nowhere.
 
What is largely agreed among the GTP community to be unrealistic and a general piss-off is how quickly the tires wear out. In an F1 race the drivers usually pit twice during an entire 70-80 lap race. In GT4 for some reason even Hard Racing tires (R1) require you to pit every 15 laps or so. It sucks.
 
yea, what kremithefrog said, they are realistic to what? normal street tires... well in real life you just as quickly slap some slicks on your car and buzz around a track too... so do the superhard slicks replicate slicks or what? Now im not trying to flame anyone here, im just curious, how many of you that say N1s are most realistic have driven with slicks on your car?
 
TheMocoMan
I guess what KiLLS me is how many races *require* Sport Tires for the race. I swear I just want to punch the A-Hole who made that decision. Sport Tires = THE SUCK. Just give me my R/M's and I'm happy. I like R/S too but only for 3 laps :D

I agree, there is nothing more annoying than starting championship with sport tires, right after training or racing with racing tires, especially with highly tuned cars 👎
 
Kremithefrog
I didn't say tires are the most important part of the game, I said they are most important part of the suspension (in the game or life).

Ah, I misread. Sorry.

Also I'd imagine you could have a car with best brakes and worst tires while I have best tires and worst brakes and I'd outrun you (all other variables the same). Braking is important, but without tires, you're going nowhere.

Would all other variables include skill? That would play a bigger part then tires. I used to have an old p.o.s. beater with damn there no tread left and horrible wear pattern due to the need for an alignment. But I could shread my buddy's who had new sport type tires because I was a better driver despite him having a faster car that was in better shape then mine.

Besides I don't think the game simulates tire wear quite realistically enough for that to hold true in the game even if all other things were equal.
 
to clarify on the n1 tires, a 2004 BMW M3 corners at about .91gs lateral acceleration (with tires that come with the car). In GT4 an M3 will pull almost 1.5gs lateral acceleration with sport tires. in GT4 n1 tires never drip more in an m3 than 1g. as far as real life slicks, i dont have lateral acceleration numbers from real life to compare, but i can tell from comparing the tires in GT4 that sport tires offer more grip, but exaggerate the handling characteristics of any given car.
 
im sure the N1's are the most realistic simulation of a basic tire, but just like you can buy better tires in real life, i think that the other tires available are able to give you a great range of options based on the way you tune your car.

Some of my drift cars have sport tires and some have normal tires. do i care how realistic it is? no, i just care if the tires perform how i want them to.
 
the controll of the car depends on more than the tiresthe suspension stiffnes the sway bar and the wieght of the carall play a part in the controll alos think back to gt2 the book talked about wieght transfer during accelaration and breaking lets say on your 2000lb car on the straght part of midfield raceway when you go from a complete stop the wieght transfer with a stock suspensionis 500lbs tothe rear. now lets say same track same place but your going100 and apply full brakes the weight transfer is 500lbs twords the front
 
About tyre wear, in real life, it takes me just 15 to 20 (less than 2 km each) laps on race track to completely destroy a fresh set of normal road tyres. They just get way too hot, and literally meld away. Ultra high performance tyres are better in this respect, but when driving anything the weight of a typical sports car or family sedan, road tyres will not endure for long. Something like a Caterham or an Ariel is much more friendly to tyres because of their light weight.

Once I was very surprised when I did acceleration tests with H-rated road tyres - five or so full-on acceleration runs from standstill made the front tyres into slicks practically (FWD car). So, in my opinion, it's not that unrealistic, the tyre wear in GT games.
 
2o
Would all other variables include skill? That would play a bigger part then tires. I used to have an old p.o.s. beater with damn there no tread left and horrible wear pattern due to the need for an alignment. But I could shread my buddy's who had new sport type tires because I was a better driver despite him having a faster car that was in better shape then mine.

Besides I don't think the game simulates tire wear quite realistically enough for that to hold true in the game even if all other things were equal.
Yes, skill would be included in variables being the same. I was talking about the game, but don't worry, I've got a decent amount of skill with my real car and am always trying to improve.

I do agree that tire wear is not quite realistic. Like I said, I don't think the programmers focuse on tires too much. Overall, for a video game, the tires are fairly realistic. They're realistic enough that they shouldn't be harped on as much as some people do. Is afterfiring from every single car with exhaust realistic? Is hitting a wall and being able to keep driving realistic? No, but I don't see very many/anybody complaining about these things. The tires are certainly better representative of real life than those things.


And for the people that have a hard time understanding, when I say the tires are the most important part of the suspension doesn't mean I said they're the only thing that matters. Of course there is more but tires are THE main part. Research the history of tires in just the last 30 years or so. It's pretty interesting stuff, and it will be interesting to see if they keep improving as they have been.
 
Yea I totally agree with you about people who complain about the tire situation. The tire simulation is decent enough, all things considered. Keeping tire condition in mind should effect how risky people drive. Guess that is the real issue when people complain.
 
50/50=orgasm
to clarify on the n1 tires, a 2004 BMW M3 corners at about .91gs lateral acceleration (with tires that come with the car). In GT4 an M3 will pull almost 1.5gs lateral acceleration with sport tires. in GT4 n1 tires never drip more in an m3 than 1g. as far as real life slicks, i dont have lateral acceleration numbers from real life to compare, but i can tell from comparing the tires in GT4 that sport tires offer more grip, but exaggerate the handling characteristics of any given car.
I just realized something about the g-force meter. It's instanteous Gs, not average Gs that you see measured my magazines. I also don't think the game's meter is greatly accurate.
 
In the LeMans 24 Hour race I (well, b-spec) did, the tire wear seemed fine to me. R1/R2 on the Sauber, I had to pit for fuel (with 2 liters left!) while my tires were just barely getting into orange every 8 laps (about 25 minutes). I don't see what's wrong with that...
 
Anderton Prime
What is largely agreed among the GTP community to be unrealistic and a general piss-off is how quickly the tires wear out. In an F1 race the drivers usually pit twice during an entire 70-80 lap race. In GT4 for some reason even Hard Racing tires (R1) require you to pit every 15 laps or so. It sucks.

Yeah but it still having good endurance. In GT3 I needed to pit every 5 laps... I use R2 and R3 on my cars, really enough to me :)
 

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