Tokyo Xtreme Racer 2025 - Launches September 25

  • Thread starter Thread starter WanganDream
  • 822 comments
  • 162,397 views
Will buy it i was waiting for full release before trying it, glad i got my new pc last year, i so much more open to gaming, mods etc if you play on pc. Carx street has also been very good as well
 
I hope this will be playable on the ps4 or ps5, for whichever gaming console I decide to get for Christmas. We'll see how things go and what deals I find.
 
By the way, this game continues the story that was connected from TXR (Dreamcast) to ITC. The time setting is about 3-4 years after ITC.

A side note: A quick summary of the connections between the TXR series. Because there are significant differences in the TXR series due to localization, this list will be based on the series setting in the Japanese version of Shutokou Battle, which is the basis for the story of TXR25.
Canon Series
  • Tokyo Xtreme Racer (Dreamcast)/Shutokou Battle
  • Tokyo Xtreme Racer 2/Shutokou Battle 2
  • Tokyo Xtreme Racer Zero/Shutokou Battle Zero
  • Tokyo Xtreme Racer 3/Shutokou Battle 01
  • Import Tuner Challenge/Shutokou Battle X
  • Tokyo Xtreme Racer (2025)/Shutokou Battle
Kaido Timeline
  • Tokyo Xtreme Racer: Drift/Kaido Battle
  • Kaido Racer (*EU only)/Kaido Battle 2
  • Tokyo Xtreme Racer Drift:2/Kaido Touge No Densetsu
No chronological connection to other series
  • Classic Shutokou Battle (SFC-PS1 era)
  • Shutokou Battle Online
  • Racing Battle C1 Grandprix
  • Street Supremacy
  • Shutokou Battle Xtreme (and other mobile games)
  • Wangan Midnight series
If that's the case, if TXR (2025) were set this year, then the other games may have been set in the mid-to-late 2010s.

It would be weird if TXR (2025) were set in 2010 as there are cars featured long after that time period, so everything had to be retconned.

Before 2015 - TXR (Dreamcast)
2015 - TXR2/TXR Zero
2016 - Kaido Battle: Nikko, Haruna, Rokko, Hakone
2017 - TXR3
2018 - Kaido Battle 2: Chain Reaction
2019 - Kaido: Touge no Densetsu
2021 - ITC
2025 (present day) - TXR (2025)

Fun fact: I've played everything except the first game and Kaido Battle 2. Earlier this year I was able to beat the first Kaido Battle.
 
Last edited:
Here's my opinion on the continuities... So when do we compare it to Legend of Zelda?

All the Kaido games are similar in structure with tweaks each time, tell a similar story, and at times but inconsistently seem to have an ongoing canon that is an extra for the fans that pay close enough attention, but isn't needed to play the games as all are self contained products.

The only one with any hard dates is TXR on Dreamcast, and that was 1999...then TXR2 expanded, altered, and rewrote some stuff, TRX0 was a port to PS2 that I think revised a few things, then TXR3 happens and that seems to be where this canon timeloop gets fuzzy.

And like Nintendo, I don't think Genki is going to set definite canon dates because that would need a LOT of backfilling.
 
Last edited:
TRX0 was a port to PS2 that I think revised a few things
No, no, no no no no no!!!
This is a huge misunderstanding caused by Crave's poor localization!
TXR0 and TXR2 are different games with vastly different game systems, and in the original (JP ver.) the story is continuous from TXR2 to TXR0! However, Crave copied and pasted most of the text from TXR2 when localizing TXR0, which is why this tragedy occurred outside of Japan!



...That aside, it's safe to say that up until ITC, the timeline was basically identical to the real world, or was created with that assumption in mind.

However, for TXR25, they didn't have the manpower or the budget to redesign the Shutokou course model, so they modified the course data from the ITC/Wangan Midnight era and used it for TXR25.

And because various changes have already occurred in Shutokou and the surrounding scenery since the time of the ITC in the real world, it seems they set TXR25 several years after the ITC in order to reconcile the discrepancies that arose between this course data and the current Shutokou in reality.
(Of course, there is a gap of nearly 20 years between ITC and TXR25, so if TXR25 were set in 2025, many of the rivals would be elderly, so this could also be seen as a way to avoid that...)
 
No, no, no no no no no!!!
This is a huge misunderstanding caused by Crave's poor localization!
TXR0 and TXR2 are different games with vastly different game systems, and in the original (JP ver.) the story is continuous from TXR2 to TXR0! However, Crave copied and pasted most of the text from TXR2 when localizing TXR0, which is why this tragedy occurred outside of Japan!



...That aside, it's safe to say that up until ITC, the timeline was basically identical to the real world, or was created with that assumption in mind.

However, for TXR25, they didn't have the manpower or the budget to redesign the Shutokou course model, so they modified the course data from the ITC/Wangan Midnight era and used it for TXR25.

And because various changes have already occurred in Shutokou and the surrounding scenery since the time of the ITC in the real world, it seems they set TXR25 several years after the ITC in order to reconcile the discrepancies that arose between this course data and the current Shutokou in reality.
(Of course, there is a gap of nearly 20 years between ITC and TXR25, so if TXR25 were set in 2025, many of the rivals would be elderly, so this could also be seen as a way to avoid that...)
My bad, my knowledge of 0 is lacking just from feeling so similar and switching to 3 before I really got going. I still need to beat both.

That said though I still can't recall a hard date on anything lore related. The main things that date it are the cars and as you said the scenery, which can be nit-picked but if it's a good game it can be argued the distant scenery shouldn't be a detractor.
 
I assume this game can also be playable on the laptop, and you can download it before you use the application.
I've been playing on both handheld and desktop and it works fine on both. But it really depends on the specs of the laptop, especially the internal or dedicated GPU.
 
It scales down to the Steam Deck perfectly fine (albeit kinda ugly), so used the specs of that to compare to the specs of your laptop.
I found that keeping the lighting/reflections at Medium and the rest at Low + some TSR gives you a decent look on my Ally (720p), albeit a bit blocky.
 
Yeah, it's a shame that any form of anti-aliasing on Deck completely tanks the frame rate. UE5, though, so I'm just grateful it can actually run at a decent clip, ugly or otherwise.
 
Even if it's not at its most detailed, TXR on deck (and hardware similar to that) is perfectly playable and not that bad-looking, all things considered.
It's not really difficult to run, for a UE5 game.
 

Latest Posts

Back