- 10,269
- Bonn
- GTAce
All right, I already commented here and on the Assetto Corsa forum how hard it is for me to make something proper, because I'm an idiot regarding 3D modeling.
Still, I want to accept this challenge and kinda randomly created a track layout in BTB, which I now want to see in Assetto Corsa (and maybe other games).
I present to you, The Stochberging:
It's a mix between an old club track (layout, width, forests) and a modern circuit after US standards (safety, infrastructure). Basically Nordschleife meets Cadwell meets Road America, at least that's my goal.
It's Pre-Alpha, all the textures are unfinished, most walls still need to be replaced with guardrails and safety barriers.
Things on my to-do-list as of June 23rd 2014:
- The complete pit area
- Buildings
- Grandstands
- Spectators
- AIW
- Textures
- Trees
- Grass
- Fastlane
- Cameras
- Curbs
- Bumps
"Special features" I hope I'll be able to implement:
- Realistic surfaces, with different asphalt patches etc.
- Detailed 3D trees near the track
- 3D models of cameras and camera trucks/cranes everywhere where a replay cam is
- Mostly custom textures
- Proper collison behaviour
My plan is to work as much on it as I can for myself and learn more about proper 3D modeling while doing so. Once I'll hit a wall, I'm going to ask other people if they want to join in.
Please tell me what you think!
Still, I want to accept this challenge and kinda randomly created a track layout in BTB, which I now want to see in Assetto Corsa (and maybe other games).
I present to you, The Stochberging:
It's a mix between an old club track (layout, width, forests) and a modern circuit after US standards (safety, infrastructure). Basically Nordschleife meets Cadwell meets Road America, at least that's my goal.
It's Pre-Alpha, all the textures are unfinished, most walls still need to be replaced with guardrails and safety barriers.
Things on my to-do-list as of June 23rd 2014:
- The complete pit area
- Buildings
- Grandstands
- Spectators
- AIW
- Textures
- Trees
- Grass
- Fastlane
- Cameras
- Curbs
- Bumps
"Special features" I hope I'll be able to implement:
- Realistic surfaces, with different asphalt patches etc.
- Detailed 3D trees near the track
- 3D models of cameras and camera trucks/cranes everywhere where a replay cam is
- Mostly custom textures
- Proper collison behaviour
My plan is to work as much on it as I can for myself and learn more about proper 3D modeling while doing so. Once I'll hit a wall, I'm going to ask other people if they want to join in.
Please tell me what you think!
Last edited: