TRD AE86 'Evo' Group A Homologation tunes [550pp & 600pp Street, 685pp Race]

  • Thread starter jhuizinz
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New Zealand
New Zealand
jhuizinz
The idea behind this build/tune was to imagine if TRD had built an homologated 'Evo' car from the AE86 to compete in Group A Touring Car champs, alongside cars such as the Mercedes 190E 2.5-16 Evo II and BMW M3 Sports Evo. It has the TRD N2 spec wide guards, Front Aero 'Type A', Rear Aero 'Type A', and Wing is 'Type B'. The 'Panda' paint scheme has also been recreated with factory & TRD decals; if anyone's interested in the livery here's a link.

I've made a few tunes/specifications;
  • The first is a Street tune with SM tires at 550pp. I used this to beat that damned Clubman Cup Plus race on Tsukuba, managed to hit a few low 1:04's.
  • The second is a 600pp Street tune, derived from the 550pp Street tune but with SS tires, upped horsepower, and a few other small tweaks. It's worth noting that these two street tunes are slightly bugged, in reality they're both about +30pp
  • The third is my all-in Race tune; 660pp to 685pp depending on tires. It's very competitive with the in-game Gr.4 cars winning the WTC 700 championship comfortably enough with RH tires, and is a whole heap of fun racing on the Nordschleife!

Both set-ups handle similarly - very very grippy/balanced at low throttle and during deceleration so it loves to carry a lot of speed into corners. The rear end has a mild yet controllable tendency to break away under heavy throttle which makes for a whole lot of fun on undulating tracks like the Nordschleife. Turns in/rotates quickly with close to no understeer during braking. All-in-all I've found it stable and predictable enough while being more towards the 'aggressive' side. Definitely a little 'looser' than the in-game Gr.4 cars but that only makes for a more exciting race in my opinion.

I've also have two additional tunes which I call the 'SuperBugs'... They're derived from the Race tune above, but a few minor tweaks to the gearbox, diff, and aero cuts the pp by 200 points 🤣 The SuperBug tunes with RS and RM tires are 485pp and 460pp respectively. I'm unable to find the right setting balance for a SuperBug tune on RH tires yet...




Car equipment fitted (identical for all tunes)...
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550pp Street Tune
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600pp Street Tune
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Race tune
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17ffc83a3d445-screenshotUrl.png




Enjoy!!
 

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Dude you just turned my 86 into a sub 1 minute car on tsukuba. That's without the best spoiler and wide body as well. Thanks! It was tricky finding a tune for such a new game and that wasnt drift oriented for the 86 but this setup gets rid of all the mushy feel that comes with default settings on race suspension.
 
Dude you just turned my 86 into a sub 1 minute car on tsukuba. That's without the best spoiler and wide body as well. Thanks!
No dramas bro!
If you drop the downforce to 100/150, shorten the gearing, and increase the diff acceleration sensitivity to 30 you might find it a little quicker at the cost of breaking the gearbox tuning bug; it'll be roughly 680PP with RS tires. I'm currently a tenth away from breaking into 57s on Tsukuba. It really is a little rocket ship... I have no idea if widebody is faster or slower, it's there purely for aesthetics 😎
 
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The idea behind this build/tune was to imagine if TRD had built an homologated 'Evo' car from the AE86 to compete in Group A Touring Car champs, alongside cars such as the Mercedes 190E 2.5-16 Evo II and BMW M3 Sports Evo. It has the TRD N2 spec wide guards, Front Aero 'Type A', Rear Aero 'Type A', and Wing is 'Type B'. The 'Panda' paint scheme has also been recreated with factory & TRD decals; if anyone's interested in the livery it can be searched for using the keywords "AE86 Evo" or finding my PSN profile "jhuizinz".

I've made a few tunes/specifications;
  • The first is a Street tune with SM tires at 550pp. I used this to beat that damned Clubman Cup Plus race on Tsukuba, managed to hit a few low 1:04's.
  • The second is a 600pp Street tune, derived from the 550pp Street tune but with SS tires, upped horsepower, and a few other small tweaks. It's worth noting that these two street tunes are slightly bugged, in reality they're both about +30pp
  • The third is my all-in Race tune; 660pp to 685pp depending on tires. It's very competitive with the in-game Gr.4 cars winning the WTC 700 championship comfortably enough with RH tires, and is a whole heap of fun racing on the Nordschleife!

Both set-ups handle similarly - very very grippy/balanced at low throttle and during deceleration so it loves to carry a lot of speed into corners. The rear end has a mild yet controllable tendency to break away under heavy throttle which makes for a whole lot of fun on undulating tracks like the Nordschleife. Turns in/rotates quickly with close to no understeer during braking. All-in-all I've found it stable and predictable enough while being more towards the 'aggressive' side. Definitely a little 'looser' than the in-game Gr.4 cars but that only makes for a more exciting race in my opinion.

I've also have two additional tunes which I call the 'SuperBugs'... They're derived from the Race tune above, but a few minor tweaks to the gearbox, diff, and aero cuts the pp by 200 points 🤣 The SuperBug tunes with RS and RM tires are 485pp and 460pp respectively. I'm unable to find the right setting balance for a SuperBug tune on RH tires yet...




Car equipment fitted (identical for all tunes)...
View attachment 1133934View attachment 1133935




550pp Street Tune
View attachment 1133936
View attachment 1133937




600pp Street Tune
View attachment 1133953View attachment 1133954




Race tune
View attachment 1133955View attachment 1133956



Enjoy!!
Can I ask what wheels and size are used please I cannot find the style for this it brings up no results thanks
 
Can I ask what wheels and size are used please I cannot find the style for this it brings up no results thanks
From memory they were the Rays / Volk TE37 V or TE37 V SL, wide offset and wide rim size. Can't remember what diameter but I think it was 1" above standard.

The link to the style if you want it is here
 
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The idea behind this build/tune was to imagine if TRD had built an homologated 'Evo' car from the AE86 to compete in Group A Touring Car champs, alongside cars such as the Mercedes 190E 2.5-16 Evo II and BMW M3 Sports Evo. It has the TRD N2 spec wide guards, Front Aero 'Type A', Rear Aero 'Type A', and Wing is 'Type B'. The 'Panda' paint scheme has also been recreated with factory & TRD decals; if anyone's interested in the livery here's a link.

I've made a few tunes/specifications;
  • The first is a Street tune with SM tires at 550pp. I used this to beat that damned Clubman Cup Plus race on Tsukuba, managed to hit a few low 1:04's.
  • The second is a 600pp Street tune, derived from the 550pp Street tune but with SS tires, upped horsepower, and a few other small tweaks. It's worth noting that these two street tunes are slightly bugged, in reality they're both about +30pp
  • The third is my all-in Race tune; 660pp to 685pp depending on tires. It's very competitive with the in-game Gr.4 cars winning the WTC 700 championship comfortably enough with RH tires, and is a whole heap of fun racing on the Nordschleife!

Both set-ups handle similarly - very very grippy/balanced at low throttle and during deceleration so it loves to carry a lot of speed into corners. The rear end has a mild yet controllable tendency to break away under heavy throttle which makes for a whole lot of fun on undulating tracks like the Nordschleife. Turns in/rotates quickly with close to no understeer during braking. All-in-all I've found it stable and predictable enough while being more towards the 'aggressive' side. Definitely a little 'looser' than the in-game Gr.4 cars but that only makes for a more exciting race in my opinion.

I've also have two additional tunes which I call the 'SuperBugs'... They're derived from the Race tune above, but a few minor tweaks to the gearbox, diff, and aero cuts the pp by 200 points 🤣 The SuperBug tunes with RS and RM tires are 485pp and 460pp respectively. I'm unable to find the right setting balance for a SuperBug tune on RH tires yet...




Car equipment fitted (identical for all tunes)...
View attachment 1133934View attachment 1133935




550pp Street Tune
View attachment 1133936
View attachment 1133937




600pp Street Tune
View attachment 1133953View attachment 1133954




Race tune
View attachment 1133955View attachment 1133956



Enjoy!!
Hi, just want to say these are some of the best tunes Ive tried on GTP. For sheer grip and pace they give fantastic confidence in the car. Anymore like this on the way on any kind of car or do you just concentrate on these. Look forward to whats next.
 
Hi, just want to say these are some of the best tunes Ive tried on GTP. For sheer grip and pace they give fantastic confidence in the car. Anymore like this on the way on any kind of car or do you just concentrate on these. Look forward to whats next.
Thanks dude! I only spend the time to tune cars that I like in the real world haha 😂 typically older/historic sports/race cars. If you're keen on a few I might start a thread containing them all so as not to clog up the message board with individual tunes. Most come with a custom livery as well; either an exact replica of, or inspired by, specific real life cars.

The AE86 is a fantastic car to begin with so don't give me all the credit here. The Shuichi Shigeno version inspires even more confidence, the rear end stays planted even with the throttle through corners, mainly due to the engine being less 'punchy' at medium/low rpm compared with the normal AE86. It's much faster around fast circuits like the Nordschleife when you can keep the engine wound up all the time, but slower around the tighter circuits i.e. Tsukuba when you really need the low-down torque to push out of hairpins.

A few others I've worked on are:
  • Ferrari 365 GTB/4 - tried to keep the tune as 'correct' as possible to the Le Mans spec Competizione Prototipo cars. It's a hell of a lot of fun to drive and that exhaust note is chefs kiss
  • Toyota 2000GT - fairly tail happy car, takes a lot of concentration to get a fast lap time out of it, but it's a blast sending through long sweeping corners on tracks like Goodwood. The limit exists somewhere in a fine balance between easing off the steering and gradually bringing on more throttle. It doesn't respond well to any brash changes to direction or power. Any manoeuvres have to be planned well in advance
  • Alpine A220 - this car is an absolute rocket ship. I've got a few tunes;
    • One very specifically to destroy the 700pp WTC700 Le Mans 30 mins race. Everything has been optimised solely for this one track/layout. It's a little squirrely but it's very fast. It'll run a sub-4minute lap on FM1 and fresh RH tires if your lines are clean enough, and I've managed to cross the line of the 7th lap with 24 seconds to spare for an 8th lap haha.
    • A second also optimised for the Le Mans circuit (or other very fast/open circuits), but without the 700pp restriction
    • A third 'general' circuit tune
  • BMW E30 M3 Sport Evo - 700pp spec tune to be competitive against the in-game Gr.4 cars. This and the AE86 were my WTC700 whips because I'm not a huge fan of the fictitious Gr.3/Gr.4 cars. It's a little tail happy as you'd expect for an FR car being on the limits of traction but nothing that'll snap and catch you by surprise. Also quite confidence-inspiring, like the AE86 tune above.
  • Tuscan Speed 6 - it's an animal, but like most animals it can be tamed...
  • AE86 Shuichi Shigeno version - as mentioned it's even more planted than the normal version. Extremely stable and will never surprise you, however it definitely rewards ultra clean racing lines times as the engine rpm needs to stay wound up to extract the most performance.
  • Ferrari 288 GTO / F40 / F50 - can't remember many details/specifics as it's been a while since I've played with them. I do remember the GTO being quick, but requiring some level of finesse, the F50 being a planted and pleasant drive, and the F40 somewhere between the two, which is probably apt given Ferrari's development of these cars in real life.
  • A few others which aren't springing to mind right now.
A few I'm planning to tweak in the near future are:
  • BMW 3.0 CSL 'Batmobile' to a Group 2 spec
  • AMG 300 SEL 6.8 a.k.a. 'The Red Pig' (not sure what I'll be able to do with this, it's a sled...)
Probably also worth mentioning that I generally won't tune cars to be an easy/manageable drive, but rather give priority to it's pace around a circuit. If a certain car is quite a handful to control I'll attempt to tweak out any issues, but I won't sacrifice front or rear end grip to 'balance' out a car at a cost to it's lap time. It's more beneficial to adjust driving style to suit the car, not the other way around. Horses for courses.
 
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Wow, you pushed the E30 way harder than I ever thought about doing. Curious about the tune. I ran one at the WTC 600 Tokyo event and, although it's not really a track that plays to the car's strengths, I was able to get a few 2:11 lap times on Sport Hards. It's quite difficult to drive though, especially in the wet beginning.

I'm not a huge fan of the Gr.4 cars in the game either. I prefer to run my own. I mean... the Supra Race Car is pretty much the regular car with some bits changed/removed, which is something you can do with a regular road car. I'll take the Cayman since we don't have a road Cayman, but when it comes to the others it's way more fun to build an M4 or a Nissan Z than to simply pick a Gr.4 car.
 
Wow, you pushed the E30 way harder than I ever thought about doing. Curious about the tune. I ran one at the WTC 600 Tokyo event and, although it's not really a track that plays to the car's strengths, I was able to get a few 2:11 lap times on Sport Hards. It's quite difficult to drive though, especially in the wet beginning.

I'm not a huge fan of the Gr.4 cars in the game either. I prefer to run my own. I mean... the Supra Race Car is pretty much the regular car with some bits changed/removed, which is something you can do with a regular road car. I'll take the Cayman since we don't have a road Cayman, but when it comes to the others it's way more fun to build an M4 or a Nissan Z than to simply pick a Gr.4 car.
Oops I had meant to write Gr.4 not Gr.3! Edited the comment in case it confuses anyone else... It's not quick enough to stand up against Gr.3 cars 😂 believe me I've tried... In the WTC800 champs best I can do is upper-mid field and the AI isn't driving at max pace either... And yes the Supra GT500 as well as the Alfa 155 V6 are my two exceptions. Other than that, I personally find it's much more fun to build up your own car
 
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Oops I had meant to write Gr.4 not Gr.3! Edited the comment in case it confuses anyone else... It's not quick enough to stand up against Gr.3 cars 😂 believe me I've tried... In the WTC800 champs best I can do is upper-mid field and the AI isn't driving at max pace either... And yes the Supra GT500 as well as the Alfa 155 V6 are my two exceptions. Other than that, I personally find it's much more fun to build up your own car
lol yeah I understood what you meant but didn't point it out because I didn't want to be "that guy".

But even with Gr.3, you can do that. Some of the machines in the game are almost GT3 cars for the road, like the AMG GT Black Series. You can run those cars at 700 but it makes more sense to push them all the way to 800.

I ran your AE86 at the Kyoto endurance, but used turbo instead of supercharger. I know the supercharger is better because of the torque curve, but a turbo felt more like what Toyota would do at the time. Easy win, very nice to drive! :)
 
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Thanks dude! I only spend the time to tune cars that I like in the real world haha 😂 typically older/historic sports/race cars. If you're keen on a few I might start a thread containing them all so as not to clog up the message board with individual tunes. Most come with a custom livery as well; either an exact replica of, or inspired by, specific real life cars.

The AE86 is a fantastic car to begin with so don't give me all the credit here. The Shuichi Shigeno version inspires even more confidence, the rear end stays planted even with the throttle through corners, mainly due to the engine being less 'punchy' at medium/low rpm compared with the normal AE86. It's much faster around fast circuits like the Nordschleife when you can keep the engine wound up all the time, but slower around the tighter circuits i.e. Tsukuba when you really need the low-down torque to push out of hairpins.

A few others I've worked on are:
  • Ferrari 365 GTB/4 - tried to keep the tune as 'correct' as possible to the Le Mans spec Competizione Prototipo cars. It's a hell of a lot of fun to drive and that exhaust note is chefs kiss
  • Toyota 2000GT - fairly tail happy car, takes a lot of concentration to get a fast lap time out of it, but it's a blast sending through long sweeping corners on tracks like Goodwood. The limit exists somewhere in a fine balance between easing off the steering and gradually bringing on more throttle. It doesn't respond well to any brash changes to direction or power. Any manoeuvres have to be planned well in advance
  • Alpine A220 - this car is an absolute rocket ship. I've got a few tunes;
    • One very specifically to destroy the 700pp WTC700 Le Mans 30 mins race. Everything has been optimised solely for this one track/layout. It's a little squirrely but it's very fast. It'll run a sub-4minute lap on FM1 and fresh RH tires if your lines are clean enough, and I've managed to cross the line of the 7th lap with 24 seconds to spare for an 8th lap haha.
    • A second also optimised for the Le Mans circuit (or other very fast/open circuits), but without the 700pp restriction
    • A third 'general' circuit tune
  • BMW E30 M3 Sport Evo - 700pp spec tune to be competitive against the in-game Gr.4 cars. This and the AE86 were my WTC700 whips because I'm not a huge fan of the fictitious Gr.3/Gr.4 cars. It's a little tail happy as you'd expect for an FR car being on the limits of traction but nothing that'll snap and catch you by surprise. Also quite confidence-inspiring, like the AE86 tune above.
  • Tuscan Speed 6 - it's an animal, but like most animals it can be tamed...
  • AE86 Shuichi Shigeno version - as mentioned it's even more planted than the normal version. Extremely stable and will never surprise you, however it definitely rewards ultra clean racing lines times as the engine rpm needs to stay wound up to extract the most performance.
  • Ferrari 288 GTO / F40 / F50 - can't remember many details/specifics as it's been a while since I've played with them. I do remember the GTO being quick, but requiring some level of finesse, the F50 being a planted and pleasant drive, and the F40 somewhere between the two, which is probably apt given Ferrari's development of these cars in real life.
  • A few others which aren't springing to mind right now.
A few I'm planning to tweak in the near future are:
  • BMW 3.0 CSL 'Batmobile' to a Group 2 spec
  • AMG 300 SEL 6.8 a.k.a. 'The Red Pig' (not sure what I'll be able to do with this, it's a sled...)
Probably also worth mentioning that I generally won't tune cars to be an easy/manageable drive, but rather give priority to it's pace around a circuit. If a certain car is quite a handful to control I'll attempt to tweak out any issues, but I won't sacrifice front or rear end grip to 'balance' out a car at a cost to it's lap time. It's more beneficial to adjust driving style to suit the car, not the other way around. Horses for courses.
Thanks for your reply, just what I was hoping for I agree about using cars i like and enjoy driving, happy on what I call grip tracks as against speed although I love a good blast as well. Ive decided that as the game doesnt give me quite what I want , I am collecting as many pre 2000 cars from the UCD as I can afford , mainly Japanese plus old US and European, over half so far are Japanese. I try to buy more than one at a time so can put one tune/paint per car. What I call my happy spot is from PP450 to 700 maximum preferably more grip than top speed. Im also trying to build a collection to do as many time trials as is possible against each other and to use the collection in Custom races, just wish it paid out more. Im yet to find a Mk1 Golf that hits the spot if you ever do one but more than impressed with what you said so far, look forward to more.
 
Thanks dude! I only spend the time to tune cars that I like in the real world haha 😂 typically older/historic sports/race cars. If you're keen on a few I might start a thread containing them all so as not to clog up the message board with individual tunes. Most come with a custom livery as well; either an exact replica of, or inspired by, specific real life cars.

The AE86 is a fantastic car to begin with so don't give me all the credit here. The Shuichi Shigeno version inspires even more confidence, the rear end stays planted even with the throttle through corners, mainly due to the engine being less 'punchy' at medium/low rpm compared with the normal AE86. It's much faster around fast circuits like the Nordschleife when you can keep the engine wound up all the time, but slower around the tighter circuits i.e. Tsukuba when you really need the low-down torque to push out of hairpins.

A few others I've worked on are:
  • Ferrari 365 GTB/4 - tried to keep the tune as 'correct' as possible to the Le Mans spec Competizione Prototipo cars. It's a hell of a lot of fun to drive and that exhaust note is chefs kiss
  • Toyota 2000GT - fairly tail happy car, takes a lot of concentration to get a fast lap time out of it, but it's a blast sending through long sweeping corners on tracks like Goodwood. The limit exists somewhere in a fine balance between easing off the steering and gradually bringing on more throttle. It doesn't respond well to any brash changes to direction or power. Any manoeuvres have to be planned well in advance
  • Alpine A220 - this car is an absolute rocket ship. I've got a few tunes;
    • One very specifically to destroy the 700pp WTC700 Le Mans 30 mins race. Everything has been optimised solely for this one track/layout. It's a little squirrely but it's very fast. It'll run a sub-4minute lap on FM1 and fresh RH tires if your lines are clean enough, and I've managed to cross the line of the 7th lap with 24 seconds to spare for an 8th lap haha.
    • A second also optimised for the Le Mans circuit (or other very fast/open circuits), but without the 700pp restriction
    • A third 'general' circuit tune
  • BMW E30 M3 Sport Evo - 700pp spec tune to be competitive against the in-game Gr.4 cars. This and the AE86 were my WTC700 whips because I'm not a huge fan of the fictitious Gr.3/Gr.4 cars. It's a little tail happy as you'd expect for an FR car being on the limits of traction but nothing that'll snap and catch you by surprise. Also quite confidence-inspiring, like the AE86 tune above.
  • Tuscan Speed 6 - it's an animal, but like most animals it can be tamed...
  • AE86 Shuichi Shigeno version - as mentioned it's even more planted than the normal version. Extremely stable and will never surprise you, however it definitely rewards ultra clean racing lines times as the engine rpm needs to stay wound up to extract the most performance.
  • Ferrari 288 GTO / F40 / F50 - can't remember many details/specifics as it's been a while since I've played with them. I do remember the GTO being quick, but requiring some level of finesse, the F50 being a planted and pleasant drive, and the F40 somewhere between the two, which is probably apt given Ferrari's development of these cars in real life.
  • A few others which aren't springing to mind right now.
A few I'm planning to tweak in the near future are:
  • BMW 3.0 CSL 'Batmobile' to a Group 2 spec
  • AMG 300 SEL 6.8 a.k.a. 'The Red Pig' (not sure what I'll be able to do with this, it's a sled...)
Probably also worth mentioning that I generally won't tune cars to be an easy/manageable drive, but rather give priority to it's pace around a circuit. If a certain car is quite a handful to control I'll attempt to tweak out any issues, but I won't sacrifice front or rear end grip to 'balance' out a car at a cost to it's lap time. It's more beneficial to adjust driving style to suit the car, not the other way around. Horses for courses.
You mention the Shigeno. Did you publish a tune for it?
 
You mention the Shigeno. Did you publish a tune for it?
I haven't as of yet - I'm waiting for the next update as it seems they're going to make some changes to the performance points calculations, just in case I need to alter any. I'll start a thread then with a bunch of tunes & liveries after this, I'm guessing the update will come this Wednesday?

I also haven't spent too much time with the Shuichi Shigeno version either, more or less adapted the above AE86 tune with a few very minor tweaks but the car felt so stable/balanced it gave me no reason to mess around with it at the time. I'll spend a few hours running test laps and tweaking before posting a tune to try squeeze a little more performance out of it over the next day or two. If you want a tune right away you can adapt one of the appropriate tunes from above (i.e. race or street) and from memory the minor tweaks I made were;
  • bump the front and rear spring rates up by around 0.1 or 0.2
  • increase front toe out by 0.10
  • decrease rear toe in by 0.05
  • I can't remember if I messed with the gear ratios, but knowing how the engine behaves in comparison you may want something closer similar to...
    • 1st - 2.500
    • 2nd - 1.562
    • 3rd - 1.250
    • 4th - 1.000
    • 5th - 0.800
    • final drive adjusted so the calculated top speed in 5th gear is ~300km/h would be generally usable on a range of circuits, or altered suit a specific circuit
The engine was fully worked including turbo, hence the tighter gear ratios to keep the engine rpm where power is being produced. Because of the engine's characteristics, it'll be better to open corners and faster circuits as opposed to punching out of hairpins constantly; it really loves to live near redline at all times, just as well because it sounds great! 👌
 
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I must try this later today, one of my GT7 projects is a AE86 Levin N2. Running it N/A 199hp, goal was under a minute at Tsukuba. My current best time at Tsukuba is 59,736, having a hard time going faster than that.

Our setups is very different tough so looking forward trying yours. 🙂
 
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Nice setup!
I had troubles finding your livery, but for me it was on page 7/16
edit: Oh and should the tire size/rim/offset width be standard?
:)
 
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I must try this later today, one of my GT7 projects is a AE86 Levin N2. Running it N/A 199hp, goal was under a minute at Tsukuba. My current best time at Tsukuba is 59,736, having a hard time going faster than that.

Our setups is very different tough so looking forward trying yours. 🙂
Haha I'd be keen to see yours also! At the moment the fastest I've been testing in time trial with this tune is 58.1xx, the 'optimum lap' shows 57.xxx and it's killing me I can't actually break into the 57's on a single lap haha. That supercharger definitely helps push out of the hairpins though
 
I tried your tune (550pp race) but can't get it down below 570 pp. Other things that I'm missing in these screenshots?
I also installed de type b rollcage I don't know if this has to do with pp.
Thanks
 
I tried your tune (550pp race) but can't get it down below 570 pp. Other things that I'm missing in these screenshots?
I also installed de type b rollcage I don't know if this has to do with pp.
Thanks
Hey mate yup the performance points were altered after the 1.13 update. I do have a revised 550pp setup already sorted out, and it laps faster than the old tune did (potentially also because of the 1.13 revised physics).

For reference I was achieving consistent low 1:04.xxx lap times during testing and occasionally dropping into 1:03.xxx laps after tweaking. I'll update this post later today and let you know when I've done it!
 
Thanks for this! Can you explain why the high-end torque supercharger is a better option than the low-end one here? I'm pretty new to this, and everything I've read made me think the low-end would be better for the 86 since it is still a reasonably low powered car.
 
Thanks for this! Can you explain why the high-end torque supercharger is a better option than the low-end one here? I'm pretty new to this, and everything I've read made me think the low-end would be better for the 86 since it is still a reasonably low powered car.
Low-end just means it produces it's power mainly in the low-rpm range. High-end means the opposite. Over the duration of a lap the engine spends more time in the high-rpm range so a high-end supercharger is better utilised. If you're wondering why I didn't opt for a turbocharger instead of a supercharger even though a turbo produces more power, it's because turbos take a while to spool up. This means every gear change comes with a "lag" before the car starts accelerating at it's potential, superchargers are more-or-less instantaneous. On a short course (like Tsukuba) the lack of lag via supercharger proves to be more beneficial than the maximum power output of the turbo. In short, the idea is to extract as much power for as much time as possible under the cars conditions. If you were to tune for a high speed track (like Le Mans), the turbo with it's greater power may prove to be more beneficial. If you were to tune for an 1/8th mile drag race, the low-speed supercharger might prove to be best as it gives you an advantage from stand still. This is an overly simplistic view as you also need to alter gear ratios etc to suit the power curve of the engine, but the principles remain the same. There's always a grey line between using this part vs that part for a given circuit, but that's when testing for a specific circuit comes in to play. The tunes above are better suited to circuits with multiple low-speed corners (hairpins) with multiple gear changes between corners because the instant acceleration when exiting a corner while giving strong acceleration on the straights between each corner is what worked best.

Hope that makes some sense lol, I'm a little drunk rn 😂 if you want anything explained to you in-depth with some physics involved just give me a PM.
 
I think that all makes sense, thanks. Can't imagine it being much better if you were sober!

So besides that drag scenario, when would a low torque supercharger be beneficial? For low speed/technical courses with consecutive corners and few straights?
 
The idea behind this build/tune was to imagine if TRD had built an homologated 'Evo' car from the AE86 to compete in Group A Touring Car champs, alongside cars such as the Mercedes 190E 2.5-16 Evo II and BMW M3 Sports Evo. It has the TRD N2 spec wide guards, Front Aero 'Type A', Rear Aero 'Type A', and Wing is 'Type B'. The 'Panda' paint scheme has also been recreated with factory & TRD decals; if anyone's interested in the livery here's a link.

I've made a few tunes/specifications;
  • The first is a Street tune with SM tires at 550pp. I used this to beat that damned Clubman Cup Plus race on Tsukuba, managed to hit a few low 1:04's.
  • The second is a 600pp Street tune, derived from the 550pp Street tune but with SS tires, upped horsepower, and a few other small tweaks. It's worth noting that these two street tunes are slightly bugged, in reality they're both about +30pp
  • The third is my all-in Race tune; 660pp to 685pp depending on tires. It's very competitive with the in-game Gr.4 cars winning the WTC 700 championship comfortably enough with RH tires, and is a whole heap of fun racing on the Nordschleife!

Both set-ups handle similarly - very very grippy/balanced at low throttle and during deceleration so it loves to carry a lot of speed into corners. The rear end has a mild yet controllable tendency to break away under heavy throttle which makes for a whole lot of fun on undulating tracks like the Nordschleife. Turns in/rotates quickly with close to no understeer during braking. All-in-all I've found it stable and predictable enough while being more towards the 'aggressive' side. Definitely a little 'looser' than the in-game Gr.4 cars but that only makes for a more exciting race in my opinion.

I've also have two additional tunes which I call the 'SuperBugs'... They're derived from the Race tune above, but a few minor tweaks to the gearbox, diff, and aero cuts the pp by 200 points 🤣 The SuperBug tunes with RS and RM tires are 485pp and 460pp respectively. I'm unable to find the right setting balance for a SuperBug tune on RH tires yet...




Car equipment fitted (identical for all tunes)...
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550pp Street Tune
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600pp Street Tune
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Race tune
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Enjoy!!
I'm not sure what I'm doing wrong for the racing tune, I didn't go for the widebody so I know I can't apply the same front downforce but I'm still short 60 PP and 15 BHP with all other settings that I can think of following your build, is there anythjng I might have missed or done that's irreversible? (I polished ports and balanced engine with a turbocharger equipped then swapped to a supercharger to follow your build if that is of any importance)
 
I'm not sure what I'm doing wrong for the racing tune, I didn't go for the widebody so I know I can't apply the same front downforce but I'm still short 60 PP and 15 BHP with all other settings that I can think of following your build, is there anythjng I might have missed or done that's irreversible? (I polished ports and balanced engine with a turbocharger equipped then swapped to a supercharger to follow your build if that is of any importance)
The starting post was last edited almost a year ago.
There have always been adjustments on PP calculations in between.
But the tuning parts and engine performance should still be the same, on the 2nd screenshot you can see which permanent upgrades have been done.
 
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