Twin Ring Motegi Now Available in Raceroom Racing Experience

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Latest RaceRoom update patch notes:

Game:
  • Added a Volume slider in Sound Options for Brake Squeal volume.
  • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
  • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
  • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
  • FFB Multiplier in Car Setup menu now allows going up to 10.0 (was 5.0)
  • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
  • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
  • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
  • Fixed a game crash reported upon exiting certain replay sessions
  • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
  • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
  • Fixed so skidmarks left on the tarmac are now properly erased when restarting a session or rewinding a replay.
  • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.
Sounds
  • 350 new gearshift/backfire/shift backfire samples were added.
  • Various modifications to the backfire patterns and speed.
  • Adjusted the hearing distance for gearshifts, backfires and shift backfires
  • All cars – Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
  • BMW M1 Procar – Coast transmission volume adjusted in the cockpit
  • BMW M3 DTM 2013 – Transmission volume adjusted in the cockpit
  • BMW M4 DTM 2014/2015- Transmission volume adjusted in the cockpit
  • Chevrolet Camaro GT3 – Main volume increased in the cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
  • Chevrolet Corvette Z06 GT3 – Coast and Throttle volume balance adjusted
  • Mercedes AMG C-Coupe DTM 2014 – Transmission volume adjusted in the cockpit
  • Mercedes 190 DTM 92 – Transmission volume adjusted in the cockpit
  • Mistral M530 – Transmission volume adjusted in the cockpit
  • Nissan GTR GT3 – Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
  • Nissan 300ZX – Transmission volume adjusted in the cockpit
  • Nissan GTR R32 – Transmission volume adjusted in the cockpit
  • Opel Omega DTM 92 – Transmission volume adjusted in the cockpit
  • Formula RaceRoom X-17 – New traction control external sounds
  • Formula RaceRoom 2 – New traction control external sounds
  • Formula RaceRoom Junior – Transmission volume adjusted in the cockpit
  • Ruf CTR3 – New sound recordings to match the GTR 1 specs.
  • Saleen S7R – Rev blending improved for external sounds
  • Volvo 240 Turbo – Transmission volume adjusted in the cockpit
Physics
  • Pagani Zonda R – Physics upgraded. Moved to a single-make cup car class.
  • Saleen S7R – Physics upgraded
  • Ruf CTR3 – Physics upgraded, BOP for GTR1 car class
  • Koenigsegg CCGT – Physics upgraded, BOP for GTR1 car class
  • Gumpert Apollo – Physics upgraded, BOP for GTR1 car class
  • Ford GT1 – Physics upgraded
  • Formula RaceRoom Junior – Physics upgraded
  • All H-pattern cars – Shifting modifications to match the new clutch code implementation
  • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior
Art
  • Ruf RT12R (GTR2 and GTR3) – Updated rev light logic
  • Ruf CTR3 – Upgraded to a new data display
  • Paul Ricard – Track resurfaced for bumps, swapped old 2D audience, added a normal map to the guardrail.
  • Ford GT1 – Some dimension tweaks
  • Mercedes DTM 2015 – #6 (Wickens) showed a wrong cockpit numberplate.
  • Saleen S7R – Fixed headlights and brake lights that were not working after a recent update
 
Also this one is a great and technical track. Already did a large amount of laps with the cars that have the improved physics. Ford GT GT1 the physics, the sounds, the motion rumble :drool:👍. They did an outstanding job!

The new Nissan GT1 is a blast to drive. free tip: No full throttle when corner exiting during the first lap. Warm the tires and you can push the limits of this car. Have fun like I do!
 
Hmm... sounds like there may have been a way to trick the game into letting you use the clutch without an H-pattern device, but they "fixed" it.

Upgraded physics is surely a good thing, and it's nice to see Motegi getting a little love.
 
Very cool Is the IndyCar track layout available ?
 
Unfortunately the High speed Ring portion of the course is not available. The only layouts are the Full road course, the East Course and the West Course.

It's still a blast to drive though. I use to run it when it was in Forza 2. I remember the track being pretty difficult. Much to my surprise, I fell right into the R3E version. Forza 2's physics probably made the course tougher, who knows?
 
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