Considering the sharing system only, here is my list of improvements I wish they made (although most are unlikely to happen, these are not big things) :
Search system
- Add the search by popularity in-game too (I wonder why they didn't do it yet as it seems very easy to implement)
- Display 100 results per page instead of the time/popularity range (You will still get 10 pages of RedBull logos, but at least the small unknown sponsor your're looking for will be on its own page)
- Or at least display the amount of results (It will prevent you to search until the 23rd page if they are no results)
- Allow for more tags (3 are fine for decals, but not enough for liveries, 5 ou 6 will be better)
- Allow "non selective" search by tags (now if you search #imsa;#gtd, it will show you only the cars with #imsa AND #gtd, it should show #imsa OR #gtd)
Sharing system :
- When adding a decal to collection, store it in the console or in the personnal server storage, that way if the decal is deleted, you can still use it (unless Polyphony deletes it for abusive content)
- Allow to update/overwrite shared liveries : that way you can correct or add the tiny detail you spot after sharing it without losing popularity. (drawback : overwriting with a blank or offensive livery to annoy other people)
- Improve limit for decal storage beyond 1000 (why not on our own console?)
- Improve favourite folders beyond 10
- Allow for quick search inside your own library
I'm one of the few who don't want to increase the 15kB SVG limit. Although it is sometimes frustrating, it is also challenging and it helps to keep decals "clean", in the spirit of vector drawing, instead of non-optimized multi-nodes traced raster images. I'd rather they harmonize the way decals are read in the game to the way they are created (or even shown in the decal uploader), or at least tell us what is functionnal and what is not.
(yeah that was my complaint time too

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