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First, I don't have GT4. But I am trying to find out if GT4 is worth the price (both console and game). The reason I play GT2 is it help my real life driving, atleast it's not ruining it. So I play because it's wonderfull real life physics simulation. And I want to know if the improvement in physics in GT4 is worthy or not.
I don't care about real life car vs GT version performance figure, since it can be tweak by adjusting the car property on later version. What concern me is the physics engine behaviour, ie the weight transfer on different ride height or something like that.
To find out I have to know the general rule of car tuning. But I am not aware any game physics test in GT4 exist (except the great braking test by Scaff 👍 ).
Finding the conclusion on many thread is hard, because it seems the general tuning rule is still a debat. I see that in this section even a tuning guru's have diffulty arguing about suspension effect with newbie. Although many statement is based on real life or user guide or personal experience, there are still many people that don't believe it.
So, can any of you that have time to test it and show the result of those test in data or picture? I think it should make us understand it better. And even a newbie can force the expert to believe it .......
The test should be the effect of spring rate, ride height, damper, camber, toe, stabilizer, brake balance controller, downforce, gear, TCS, ASM or tire on acceleration and braking.
The test method can be:
To make the result more conclusive the test should covered all drive train (FF,FR,MR,RR,4WD).
I guess this only possible for you that have time to do this, since this test can be very lengthy . And that is also the reason why I am asking everyone, not someone.
I do some of the above test in GT2, but I can't find something to compare in GT4.
The reason I post this in GT4 tuning thread is to get the comment from those of you that interested in tuning, you must have some clue of what GT4 physics engine behaviour is.
I don't care about real life car vs GT version performance figure, since it can be tweak by adjusting the car property on later version. What concern me is the physics engine behaviour, ie the weight transfer on different ride height or something like that.
To find out I have to know the general rule of car tuning. But I am not aware any game physics test in GT4 exist (except the great braking test by Scaff 👍 ).
Finding the conclusion on many thread is hard, because it seems the general tuning rule is still a debat. I see that in this section even a tuning guru's have diffulty arguing about suspension effect with newbie. Although many statement is based on real life or user guide or personal experience, there are still many people that don't believe it.
So, can any of you that have time to test it and show the result of those test in data or picture? I think it should make us understand it better. And even a newbie can force the expert to believe it .......
The test should be the effect of spring rate, ride height, damper, camber, toe, stabilizer, brake balance controller, downforce, gear, TCS, ASM or tire on acceleration and braking.
The test method can be:
- Analytical test, by using data logger or speed recording or drag strip time.
- Visual, by using picture or video to show the effect of TCM.
- Side by side visual, by using picture or video we show two car with different tuning lined up in drag strip (2 player). We can see the effect easier this way. And if you have partner you can test cornering performance too! ie. testing the difficult to answer toe in effect.......
And because I see some people have problem with TCS and ASM on 2 player arcade, I think you should turn off both.
To make the result more conclusive the test should covered all drive train (FF,FR,MR,RR,4WD).
I guess this only possible for you that have time to do this, since this test can be very lengthy . And that is also the reason why I am asking everyone, not someone.
I do some of the above test in GT2, but I can't find something to compare in GT4.
The reason I post this in GT4 tuning thread is to get the comment from those of you that interested in tuning, you must have some clue of what GT4 physics engine behaviour is.