Video Game Freedom & Nonlinear Gameplay

  • Thread starter Thread starter NeoXenzaka
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NeoXenzaka
After reading so many threads about what PD should do with GT5, and how it should be handled in the future I figured I would voice an idea. The idea is that nothing truly needs to be removed or added to GT5; that GT5 can be perfect the way it is. How?

The freedom to choose: heads up display, home screen, start screen, load screens, prompts, tuning, you name it...

What about allowing the players to do more with the game, and give more options to personalize and customize to fit the needs and wants of virtually any type of gamer.




Nonlinear game play:

Gran Turismo 5 is mainly considered to be nonlinear, in a nonlinear game you are given option, some freedom and the ability to choose. Unfortunately, this feature is not present in most games today. When it is, it is very stylized and seems to lack an authentic value of "freedom" as a sandbox game might present. I.e. "It looks like you can do anything you want, but in the long run, it's all scripted!".
http://en.wikipedia.org/wiki/Nonlinear_gameplay



Open world / sandbox mode:
Provides the ability to do what you want, when you want "where" you want. This overall choice making allows the player to truly experience authentic open world, nonlinear gameplay.
http://en.wikipedia.org/wiki/Open_world


For example, imagine Gran Turismo 5 with a customizable heads up display. Imagine being able to move the 'widgets' around, or change the color or size of the tachometer, speedometer, course, timing/times. Imagine being able to add or remove widgets to your liking versus being able to "display on" or "display off" (lol).


What are your thoughts about the future games in the series, could they really be improved astronomically simply by providing more freedom?

Is freedom the golden ticket? Is freedom what constitutes for an authentic open world experience?

Is it a good idea to make a product fit the needs of every different consumer?

Why do developers lack the deliverance of freedom to choose and more options?
 
I want to be able to move my speedo. And change its color.

The thing is, what made Just Cause 2 so great was it's freedom and open world-ness. I'm not sure how this would work in GT5, but I think it would definitely make it a lot better.
 
Open world in GT5 is easy. Start the game, have all the cars with tunes available, along with all tracks. Player picks a car, goes online (or chooses to race AI drivers in cars of the player's choosing), picks a track, and races. That's the ideal progression for a GT game. They can even have a career mode on the side too.

I think options is one of the things PD does not understand. When different people want different things, make multiple options, that's how you please people. PD didn't do that with PP. I love that tires have no effect on PP, but other people think differently. The two PP systems could easily coexist.

PD doesn't have options for A-Spec that affect AI difficulty or race settings. Now everyone is stuck with so-so AI (can't be too fast or novices get no where, especially since races last 5 seconds [and you can't change that]). Damage is off, as well as fuel/tire consumption. Why is there no on switch for the sim racers?

I could go on. It's evident from the forums that there are many differing opinions. Some people say you can't please everyone, but I don't think they're really thinking about what they're saying.
 
basically, I would like to see a real time random course maker. The one that generates the track and road while you and your friends drive on it. Imagine, You start off from a generated Nurb to end up in a London type enviroment after 2 ours of online gameplay. Something like gummball 3000.
 
I think it is a good idea but I don't know how long something like that would take. Look how long it took them to make GT5 could you imagine all that plus having more screens then what he see now to change stuff?
 
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