- 177
- NeoXenzaka
After reading so many threads about what PD should do with GT5, and how it should be handled in the future I figured I would voice an idea. The idea is that nothing truly needs to be removed or added to GT5; that GT5 can be perfect the way it is. How?
The freedom to choose: heads up display, home screen, start screen, load screens, prompts, tuning, you name it...
What about allowing the players to do more with the game, and give more options to personalize and customize to fit the needs and wants of virtually any type of gamer.
Nonlinear game play:
Gran Turismo 5 is mainly considered to be nonlinear, in a nonlinear game you are given option, some freedom and the ability to choose. Unfortunately, this feature is not present in most games today. When it is, it is very stylized and seems to lack an authentic value of "freedom" as a sandbox game might present. I.e. "It looks like you can do anything you want, but in the long run, it's all scripted!".
http://en.wikipedia.org/wiki/Nonlinear_gameplay
Open world / sandbox mode:
Provides the ability to do what you want, when you want "where" you want. This overall choice making allows the player to truly experience authentic open world, nonlinear gameplay.
http://en.wikipedia.org/wiki/Open_world
For example, imagine Gran Turismo 5 with a customizable heads up display. Imagine being able to move the 'widgets' around, or change the color or size of the tachometer, speedometer, course, timing/times. Imagine being able to add or remove widgets to your liking versus being able to "display on" or "display off" (lol).
What are your thoughts about the future games in the series, could they really be improved astronomically simply by providing more freedom?
Is freedom the golden ticket? Is freedom what constitutes for an authentic open world experience?
Is it a good idea to make a product fit the needs of every different consumer?
Why do developers lack the deliverance of freedom to choose and more options?
The freedom to choose: heads up display, home screen, start screen, load screens, prompts, tuning, you name it...
What about allowing the players to do more with the game, and give more options to personalize and customize to fit the needs and wants of virtually any type of gamer.
Nonlinear game play:
Gran Turismo 5 is mainly considered to be nonlinear, in a nonlinear game you are given option, some freedom and the ability to choose. Unfortunately, this feature is not present in most games today. When it is, it is very stylized and seems to lack an authentic value of "freedom" as a sandbox game might present. I.e. "It looks like you can do anything you want, but in the long run, it's all scripted!".
http://en.wikipedia.org/wiki/Nonlinear_gameplay
Open world / sandbox mode:
Provides the ability to do what you want, when you want "where" you want. This overall choice making allows the player to truly experience authentic open world, nonlinear gameplay.
http://en.wikipedia.org/wiki/Open_world
For example, imagine Gran Turismo 5 with a customizable heads up display. Imagine being able to move the 'widgets' around, or change the color or size of the tachometer, speedometer, course, timing/times. Imagine being able to add or remove widgets to your liking versus being able to "display on" or "display off" (lol).
What are your thoughts about the future games in the series, could they really be improved astronomically simply by providing more freedom?
Is freedom the golden ticket? Is freedom what constitutes for an authentic open world experience?
Is it a good idea to make a product fit the needs of every different consumer?
Why do developers lack the deliverance of freedom to choose and more options?