Visible Damage

  • Thread starter beegentoo
  • 3 comments
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275
Germany
Bavaria, Germany
This is just some general rant. We have only a few damage settings. Light is more simplified (and repairs by itself after a few seconds) while heavy is real damage which needs a pitstop and which will leave the car in just 90% good condition.

However „Damage Management“ is missing. For example a car which got a quick and dirty repair will behave differently. The only thing simulated right now is loss of performance. Physics due to a broken suspension is missing.

PC players experience these for 20 years now and knowing that the (gaming desicated) PS4 has a greater computing performance than a (more allrounder) PC I am questioning why we cannot have this in GTS?

And I wanted to take the chance to share this video from todays Nürburgring 24h race. That poor guy in his BMW lost the locks of his bonnet and had to drive blind. He successfully negotiated Döttinger Höhe and the Hohenrain Chicane, was just to enter the pits... and hit the armco (even his mechanics had to laugh)

 
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