visual damage does relate to car's physics.

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bugsbunny

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reventon10
For the mercedes mclaren SLR with bigger difuser upgrade at least.

this is a quote that is really important , look at the video
Yup. The shop demos had a lot of damage and sparks. But they removed it for the final game.

Skip to 1:21 for some pretty impressive sparks. I actually wish the full game looked like this.





To be honest with you, I care more for further implementation of mechanical damage.

The option to turn on damage for A-Spec off line would really add so much more immersion to the off line events. Yeah, some people would complain but that's why it should be optional.

The visual damage is only for the benefit of replays in my view. I can't see it from the cockpit.
I saw my SLR mclaren's side mirror squished in my cockpit like 2 months ago so this quote is not entirely true.

performance wise of visual damage , it actually does affect the physics of the car greatly

I can confirm this 100% , the visual does have an effect in the car's physics.

I have an SLR McLaren with a bigger rear difuser upgrade

if you wreck its rear which it will look like the rear is falling off or even before its on its worst form , driving in the nurburgring and riding on kerbs will make the car hit the kerbs and compromising rear grip , thats really realistic , Im not sure aerodynamic grip wise but these kinds of damages should have an effect on aero too.



this video probably would have had an effect in the racing track too but they probably didn't have time to finish its work.

Its probably for GT6 , I don't know so please reply if you know or thoughts.
 
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I recall in the past noticing downforce differences after incurring visual damage. I try not to hit anything these days and haven't experienced it lately, so I'll have to go and experiment.
 
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