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It's a shame the first serious racing title that came out for Vita, F1 2011(really just 2009 with updated cars and upgraded graphics) was so lazily made. Not a good start. I think the Vita as a portable is very well suited for racing sims (among many many other things). Here's a control scheme that I thought up that retains analog control on steering, accelerating, and braking:
Left stick = braking, right stick = throttle. amount should be based on how off-center your pushing the sticks in which ever direction so you don't have to worry about pushing them completely straight to max out the axis.
Motion sensors = steering. also camera controls similar to Hot Shots golf to pan the camera around the cockpit as if you are viewing the cockpit through a viewfinder of a camera. This can potentially make bigger steering locks practical with the gyroscope since the view is no longer obstructed by the tilted screen as you can naturally adjust your view at will.
Shoulder buttons = gear shift. obvious
Back touch = various functions like camera, DRS, KERS, etc, etc.
What do you guys think?
Left stick = braking, right stick = throttle. amount should be based on how off-center your pushing the sticks in which ever direction so you don't have to worry about pushing them completely straight to max out the axis.
Motion sensors = steering. also camera controls similar to Hot Shots golf to pan the camera around the cockpit as if you are viewing the cockpit through a viewfinder of a camera. This can potentially make bigger steering locks practical with the gyroscope since the view is no longer obstructed by the tilted screen as you can naturally adjust your view at will.
Shoulder buttons = gear shift. obvious
Back touch = various functions like camera, DRS, KERS, etc, etc.
What do you guys think?
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