VRR Total Touring Car Championship

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VRR Gen 2 Main Logo.png
For the first time VRR is trying out front wheel drive competition on GT Sport. This series will have a fairly short schedule as this is the first time something like this has been run by us as a tester for what we can do later. The series will have quite short races to keep action intense as it can be and will employ some methods of grid flipping for second and third races. All are welcome but we do still expect fairly clean driving as this is not the BTCC.

Total Touring Car Championship Schedule.png

Total Touring Car Championship Schedule Track Times.png
Total Touring Car Championship Entry List Update 1.png
VRR Total Touring Car Championship BoP.png


Note: Maximum number of entries per manufacturer is 5.


1.1. All drivers competing in the series must inform the series director of those intentions, detailing the car, and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
1.2. Car numbers 2-999 are open to all entrants to use.
1.2.1. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.
1.3. Every driver must be a part of a team in some capacity to be allowed to participate.
1.4. Teams may field up to four cars.
1.4.1. Teams are not permitted to run different chassis for their entries.
1.5. Hankook will be the sole tire supplier used for the series.
1.6. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.6.1. Team names fitting within the GTPlanet Acceptable Usage Policy must not be derogatory or offensive.
1.7. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-PSN ID:
-Team Name:
-Car Number:
-Car Choice:
-Primary Sponsor:
2.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic suspension.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.3. Decals representing organizations or other racing championships unaffiliated with VRR are not permitted to be present on any liveries competing in the series. Entries found to be in violation of this rule will be ruled as unclassified and ineligible to score points without prior warning.
2.4. All cars must use the official Total Touring Car Championship certification box
2.4.1. All certification decals must be located directly underneath the door windows behind the side mirrors.
2.4.2. Located inside of the right panel of the certification box on all cars will be the full VRR logo.
2.5. Car numbers will be free to style and can be placed anywhere between the wheels.
2.5.1. Car numbers will not exceed more than half the height of the wheels. There is no minimum size, however it must be clear and obvious to see.
2.5.2. Car numbers will also need to appear on the right of each bumper when facing them.
2.8. All cars are required to have logos representing Hankook on the front wheel arches directly above the wheels.
2.9. All drivers are limited to one livery for the season. Exceptions may be granted for tribute or memorial purposes only.
2.10. Teams cannot use primary sponsors reserved by other teams.
3.1. VRR is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
3.2. Touring Car racing is generally known to be a rougher racing environment, some contact on track is to be expected and will still be reviewed but with some more leniency.
3.3. Drivers attempting to lap other competitors may need to use flashing lights as well as patience in overtaking.
3.4. Drivers being lapped must pull off the racing line due to the length of the races to ensure no hazard is created.
3.4.1. Drivers in danger of being lapped by the leader are not permitted to defend to stay on the lead lap. Drivers who have fallen further on track positions behind may not fight toward gaining their lap back, and will be penalised if determined to be holding up other cars ahead of them in the race.
3.4.2. Proper lapping etiquette on straights is to pull down to the inside line well before the next approaching corner and let the lead lap cars by until there is a safe gap to pull into.
3.4.3. Proper lapping etiquette in corners is to pull over to the outside of the corner to let the lead lap cars by until there is a safe gap to pull into. Some corners this may not be practical such as the run between Surtees and Clarke at Brands Hatch Indy, so good judgement must be used when allowing cars by in corners.
3.5. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as multicolored curbstones. Sausage curbing, and astroturf do not count as part of the racing surface.
3.6. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.7. Passing under safety car conditions is prohibited. Drivers that pass any car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
3.7.1. Drivers may pass cars under safety car conditions if they will not catch the safety car queue before pit in or still recovering from a crash.
3.7.2. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
3.8. Premature race exits, such as ragequitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
3.9. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.10. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
3.11. Brake testing is illegal in any official VRR competitive session and is subject to strict
Penalization.
4.1. Events, issues, and violations that happen during an event weekend can be deemed as penalizable offenses under specific criteria.
4.1.1. Each violation of the regulations and guidelines will be penalized in accordance to the guidelines of this section.
4.1.2. Series officials will use a mixture of post race time penalties, grid penalties, and stop/go penalties when enforcing rule violations.
4.1.2.1. Every 5 seconds of post race time penalties will be translated into a 1 place grid penalty if the competitor in question does not face any effects from the time penalty.
4.1.2.2. If a competitor commits a critical infraction, and cannot be penalized through time, they will serve a stop/go penalty at the beginning of the next event they take part in. The time assigned in the stop/go penalty will be half of the original post race time penalty. (Ex: 30 second post race time penalty would be translated into a 15 second stop/go penalty)
4.1.3. Series officials maintain the right to penalise any driver for any action on track deemed to be violating the spirit of the competition that is not listed in this section.
4.2. The following penalties are in relation to on track incidents that occur during qualifying and race events itself.
4.2.1. Crossing the pit entry line (solid white or yellow line leading to pit lane) will result in a 10 second post race time penalty.
4.2.1.1. Making contact with walls while entering the pit lane will count as a violation.
4.2.1.2. This penalty only applies to when a competitor is entering pit lane. Competitors passing pit entry under racing conditions will not be penalized.
4.2.2. Crossing the pit exit line (solid white or yellow line merging drivers back onto the racing surface exiting pit lane) will result in a 10 second post race time penalty.
4.2.2.1. Competitors exiting pit lane have priority to the lane of the track they are exiting on. If a competitor passing pit exit makes contact with the car exiting pit lane, they would be at fault for the collision.
4.2.3. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
4.2.3.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
4.2.3.2. Competitors rejoining the race from a ghosted state will have to be sure they are rejoining in a clear section of track. Drivers that rejoin and cause either a collision or another competitor to go off track to avoid a collision will be subject to a 30 second post race time penalty.
4.2.4. Each substantial instance of track limits violations will be subject to a 5 second time penalty.
4.2.5. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
4.2.6. Competitors found to have started accelerating beyond the formation speed limit prior to the class pole sitter reaching the starting point will be subject to a 30 second post race time penalty per offense.
4.2.6.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
4.2.7. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
4.2.8. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
4.2.9. Brake testing is prohibited under all conditions. Competitors found in offense to this
rule will be subject to a 20 second post race time penalty.
4.2.10. Causing avoidable contact will be subject to a 10 second post race time penalty.
4.2.10.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
4.2.10.2. Avoidable contact under safety car conditions, including the formation lap, will result in the time penalty being doubled.
4.2.11. Causing an avoidable collision will be subject to a 30 second post race time penalty.
4.2.11.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
4.2.11.2. Avoidable collisions under safety car conditions, including the formation lap, will result in the time penalty being doubled.
4.2.12. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 10 second post race time penalty.
4.2.13. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
4.2.14. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
4.2.15. Competitors that clutter in race text communications with unimportant messages will be subjected to a 20 second post race time penalty.
4.2.16. Ignoring blue flags and impeding competitors attempting to get past in an effort to place the driver in question a lap down will result in a 15 second post race time penalty.
4.2.17. Deliberately holding up another competitor during qualifying so as to ruin their lap will result in a grid place penalty with a maximum of 15 places at the discretion of the race director.
4.3. The following are penalties that are assigned for infractions that occur outside of the race distance itself.
4.3.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
4.3.1.1. Liveries in violation of rule 2.3. will be subject to an unappealable disqualification.
4.3.2. Impeding competitors during warm up or qualifying will result in a 10 second stop/go penalty which must be served within the first 3 laps after the green flag in the race.
4.3.3. Failing to adhere to series directives (ie: spamming text chat with auto messages or unimportant messages, creating spam during system checks) will result in a 10 second stop/go penalty which must be served within the first 3 laps after the green flag in the race.
4.3.4. Competitors switching cars after the season has started will automatically be starting the following race from last place, this supersedes any grid penalty given to other competitors.
4.4. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
4.4.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
4.4.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.4.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.4.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.4.4.1. Race suspensions apply to any VRR event.
4.4.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occured.
4.4.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic 60 day suspension.
4.4.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
4.4.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
5.1. Each event lobby will open at 5:50 p.m. Eastern U.S. time for all competitors to enter for qualifying. This session will be 15 minutes in length.
5.1. All competitors will be required to be in the lobby by 6:00 p.m. Eastern U.S. time for the start of qualifying. Competitors who are not present for the session will start from the rear of the field.
5.2. This championship will use 2 different race formats called Sprint, and Super Sprint
5.2.1. A Sprint weekend consists of 2 races, race one is approximately 50 kilometres, and race two is approximately 100 Kilometres.
5.2.1.1. The starting grid for race one is based purely on qualifying speed. The starting grid for race two is the inverse of the finishing order of race one.
5.2.2. A Super Sprint weekend consists of 3 races, each approximately 50 kilometres in length.
5.2.2.1. The starting grid for race one is based purely on qualifying speed. The starting grid for race two inverts the top half of the field from race one, rounded up to an even number if necessary, and the bottom half starts from their finish position. The starting grid for race three inverts the results from race two.
5.3. Race one will start at 6:45 p.m. or at the race director’s discretion
5.3.1. Every race will employ grid start with false start check and racing conditions will begin immediately following the in game start process.
5.3.2. In the event of a car being stuck on the grid, 1 restart attempt will be made with the affected parties at least leaving the lobby and clearing their cache memory. If a second instance happens they will be counted as did not finish (DNF)
5.4. When race one finishes there will be a 10 minute break for the series organiser to conduct record keeping, scoring, and setting the grid for race 2.
5.4.1. Competitors will follow procedures from 5.3.1 and 5.3.2 for race 2
5.5. When race 2 finishes, if it is an event with 3 races rule 5.4 will be observed again.
5.6. Competitors are recommended to submit incidents of interest or concern to the race official immediately following the end of the race for review.
5.7. Safety Car Speed unless otherwise advised will be 50 mph/80 kmh.
6.1. Safety car periods will be brought out for instances like mass disconnects and accidents that meet a certain criteria.
6.1.1. The criteria for accidents that bring out safety car periods for accidents is as follows:
6.1.1.1. Two or more competitors sustain engine damage and type out "ED" for Engine Damage.
6.1.1.2. At least three competitors sustain damage to three or more parts of their car, and type out "AD" for accident damage.
6.1.1.3. Competitors involved in an accident are required to come to a stop to type out they have received the appropriate damage before beginning to move once again.
6.1.1.4. Once the appropriate criteria have been met, the race director will type either "SCD" or "Safety Car deployed".
6.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with the number of laps that remained in the race prior to when the mass disconnect occured. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
6.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
6.2. When a safety car period is deployed, overtaking is immediately prohibited unless the car being overtaken is wounded by mechanical damage and off to the side of the racing surface or off track completely.
6.2.1. Cars that are wounded are to stay off of the racing line and yield to undamaged cars in tight sections with their hazard lights on.
6.2.2. All cars are to keep a reasonable pace until they pass the pit lane entrance to finish their current lap. As the pit lane is open at all times, drivers can elect to use the pit lane or proceed to catch the safety car queue.
6.2.3. The overall race leader will be the head of the safety car queue. The overall race leader will be required to maintain a speed limit of 50 miles per hour, or 80 kilometers per hour for the entire duration of the safety car period.
6.2.4. Once the field is deemed to be in its correct order, the overall race leader will be directed to lead the restart of the race at the end of the current lap.
6.3. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the race leader has completed 75% race distance.
6.4. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
7.1. Points will be awarded to drivers according to this scale.
TTCC Driver points scale.png

7.2. Championships will be present in both classes for Drivers, Teams, and Manufacturers.
7.2.1. Team championship points will be split up depending on how many cars are on the team at a given race.
7.2.1.1. If a team fields one car they will gain 100% of the points it earns
7.2.1.2. If a team fields two cars they will gain 100% of the points both cars earn
7.2.1.3. If a team fields three cars they will gain 100% of the points the highest finishing car earns and 50% of the points each of the trailing cars earn.
7.2.1.4. If a team fields four cars they will gain 50% of the points for all cars.
8.1. The room mode for VRR Total Touring Car Championship events will be set to "Practice/Race".
8.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR Total Touring Car Championship Round 1 - Autopolis Super Sprint".
8.3. Laps will be specifically set to include the scheduled race distance publicly displayed.
8.4. The starting procedure for each event will be a standing start with false start check
8.5. Grid order will be initially set to "Set by Host".
8.6. Boost will not be utilized in any formal VRR championships.
8.7. Slipstream Strength will always be set to real for VRR championships.
8.8. Visible Damage will be turned on.
8.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
8.10. Tire wear will be set to normal wear, or x1.
8.11. Fuel Consumption will be set to normal, or x1.
8.12. Initial Fuel will be set to 100 liters.
8.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
8.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
8.15. Category of cars allowed in the lobby will be preset to no limit.
8.16. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
8.17. Maximum Tire Rating will be the soft racing compound.
8.18. Minimum Tire Rating will be set to the soft racing compound.
8.19. Ghosting During Race will be set to "None".
8.20. Shortcut Penalty will be set to "None".
8.21. Wall Collision Penalty will be set to "None".
8.22. Side Contact Penalty will be set to "None".
8.23. Correct Vehicle Course After Wall Collision will be turned off.
8.24. Replace Car at Course Out will be turned off.
8.25. Flag Rules will be turned off.
8.26. Countersteer Assist will not be allowed.
8.27. Active Stability Management will not be allowed.
8.28. Driving Line will not be allowed.
8.29. Traction Control will not be limited.
8.30. ABS will not be limited.
8.31. Auto Drive will not be allowed

Follow VRR's Twitter account here! Team accounts are followed in return.
Join us on Discord here!
 
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-PSN ID: The-Flash05
-Team Name: Bitter Rivals Racing
-Car Number: 51
-Car Choice: Audi TT
-Primary Sponsor: Hitachi

** Car choice subject to change **
 
PSN ID: Anathema-Kure
Team Name: NME Enterprises
Car Number: 12
Car Choice: Peugeot RCZ Gr.4
Primary Sponsor: WeatherTech
 
Last edited:
PSN ID: Miiraki
Team Name: Yon-Jū Yon Motorsport by SFM
Car Number: 44
Car Choice: VW Scirocco
Primary Sponsor: Leopard Natural
 
PSN ID: Keitone33
Team Name: Cherry Racing
Car Number: 8
Car Choice: Renault Megane Gr4
Primary Sponsor: Tissot


EDIT: Car & Sponsor as above.
 
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-PSN ID:Herimopp89
-Team Name: TBD
-Car Number: 55
-Car Choice: Audi TT
-Primary Sponsor: Monster Energy

Will more than likely be a part time entry and race when available.
 
Last edited:
PSN ID: Fred_dude
Team Name: Starscream Enterprises
Car Number: 11
Car Choice: Audi TT GR.4
Primary Sponsor: More Than Pink
 
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