Want more fun and action in B-Spec? Read this!

  • Thread starter Thread starter GBO Possum
  • 13 comments
  • 1,567 views

GBO Possum

Not quite the oldest member. Yet.
Premium
Messages
3,453
United States
Massachusetts
Messages
GBO-Possum
Spoiler alert. This is a lengthy and detailed proposal. However, I feel it will appeal to those who enjoyed B-Spec in GT5. It is intended to make B-Spec gameplay more engaging, challenging and a more rewarding experience. It is also intended to add a little extra real-world quality. Please feel free to suggest improvements.
----------------------

As a racing team manager
, I want the option to have more than one of my drivers and cars on the track in a B-Spec event at the one time.

Each of my "Bobs"** would be driving one of my cars, potentially earning me money and improving their experience level (and hence skills). In longer races, I should be able to assign multiple "Bobs" to individual cars to allow for driver change.

And speaking of "driver change" brings me to the subject of pit stops. Each team will only have one pit station. If that station is occupied when another car needs its services, the second car must wait in line until it has cleared.

By assigning drivers to identical cars, I could compare driver skill capabilities on various tracks.

By assigning drivers of similar skills to different cars, I could compare the cars' potential suitability to different tracks.

B-Spec Team Managers should be expected to contribute to the costs of running B-Spec races. There should be an entry fee for each car, and teams which enter more cars should pay an escalating fee for each car.

Fees should be set at levels such that for one or two entries, the fee should present no deterrent to entry, but the sixth car (or whatever the maximum is) entry should not be guaranteed financial success. In fact, there should be significant risk of financial loss. Of course, even if the drivers make a financial loss for me, they would still gain in experience. This approach would encourage another form of game progression.


The advantages in this approach include:-
  • The option for increased challenge for the player in managing multiple drivers on the track in real time. Hence, B-Spec mode becomes a more engaging form of game play with less opportunity for passive spectating.
  • Increased challenge in decision-making when choosing the number of cars to enter based on driver skills, car availability, tradeoff of potential financial loss against driver skill gain, the risk involved with assigning fewer relief drivers to cars in longer events (drivers make more errors as they tire) etc.
  • Improved B-Spec progression. Early in the game, the player will have limited "Bobs", limited cars and limited up-front credits. (Entry fees must be paid up-front. No credit cards.)
  • Assigning more cars to each event may increase the rate of financial gain. It will not in all cases! The larger the investment, the larger the risk.
  • Bottom line? A richer player experience.
A final note. I'd like to see my "Bobs" get a share of the prize money. If their prize money earnings over a period fall below a certain base amount per day played, then they should be paid a retainer out of the player's pocket. This would encourage the player to actually use the Bobs' services, and discourage the player from simply accumulating Bobs only to have them sitting on the bench and starving. The player should be able to sell individual Bob contracts for a set price based on the Bob's experience level. Having sold the contract, the Bob has no further relationship with the player and can not be rehired.

And now for a final, final note. Nothing in the above would preclude a player from playing B-Spec essentially as it was played in GT5. More casual B-Spec players could stick to entering one car at a time.

----------------------------------------------------
** "Bobs" is a name for B-Spec drivers. They are AI drivers employed by the player which the player sends out on the track to compete in races between AI driven cars. When they race they gain experience, making them better drivers, and they earn prize money.
 
Last edited:
Blimey, thats a manifesto rather than a suggestion. Would give it more Likes if I could. Fantastic set of ideas and if B-Spec became part of career mode it would lead to an expanded GT Life that is more realistic to the life of a racing driver/team manager which is an area that GT badly needs to catch up with other sims.
 
Blimey, thats a manifesto rather than a suggestion. Would give it more Likes if I could. Fantastic set of ideas and if B-Spec became part of career mode it would lead to an expanded GT Life that is more realistic to the life of a racing driver/team manager which is an area that GT badly needs to catch up with other sims.

Thank you! Please let your friends know about this so we get more votes!
 
I say leave B spec in the past. It was a shame in GT5 and something kinda interesting in gt4. I NEVER want to have to watch a car with 100 more pp not know how to pass a car going 50mph slower than it on a straight away and then watch it try to pass it by going on the grass spinning out losing 6 positions while there was 15 feet of usable open road next to him. :banghead:🤬🤬🤬🤬🤬🤬:mad:🤬🤬🤬:ouch:
 
I say leave B spec in the past. It was a shame in GT5 and something kinda interesting in gt4. I NEVER want to have to watch a car with 100 more pp not know how to pass a car going 50mph slower than it on a straight away and then watch it try to pass it by going on the grass spinning out losing 6 positions while there was 15 feet of usable open road next to him. :banghead:🤬🤬🤬🤬🤬🤬:mad:🤬🤬🤬:ouch:

You make the assumption that the GT5 B-Spec implementation would not be improved. Why? I get tired of these posts which just bash PD for the sins of the past without giving them the benefit of the doubt for future releases.
 
You make the assumption that the GT5 B-Spec implementation would not be improved. Why? I get tired of these posts which just bash PD for the sins of the past without giving them the benefit of the doubt for future releases.
You're right I should be more optimistic. Sure I want B-Spec to work but after judging GT6 GT5 and GT4's AI progression I see no meaty improvements. The current AI is still a problem. Once I get in first I stay in first even though I match my PP level and car to the race I am competing in.
 
@DYLAN777-is-not, I'm new to GT5 and 6, so discount my opinions here, however, it seems to me that the AI behavior in GT5 was generally good, with one MAJOR exception. If I sent my Bobs out in a really fast car, the idiots didn't seem to be able to use the space to left or right to pass. They'd choose the middle. Almost every time.

In races with less of a PP (pee-pee :lol:*) differential, my Bobs became quite competent at levels above 38, although they might be somewhat lacking in initiative. That's when I found I had to hit the "Overtake" button in advance of the overtaking opportunity. Even then, they may decide to coast along behind for a few seconds in a situation where I would have taken the chance and gone for it.

* Yes, I saw your PP post!
 
Hi GBO - This is a lengthy and detailed proposal. - No kidding. I had to go and get a coffee to drink whilst reading through it. :)
But it was worth it. You've put a lot of thought into your idea.

In GT5 I never got that involved with B-spec. Mainly because I gravitated back to the driving side of the game. The time I did spend with it I found interesting though and I think your ideas would add to the experience. But it might overwhelm the current game somewhat.

I often thought it would be a good idea if PD removed the B-spec from the GT (driving simulator) series and created a separate game called GT Racing Manager (or similar).
Your proposals, and many other, could be greatly expanded on within this format.

They already have the licenses for the cars and tracks. And of course the models already exist from GT6.
Development from one game may possibly help the other - for example the race manager team might produce better AI which could get transferred to GT. Maybe....

I know some will say that "I've got to buy another game", but if you like the manager idea (and if it's a good game) it would be worth it just for the enhanced experience.
It would also leave the GT driving series "cleaner" for those who don't use it.

Just my thoughts.
 
I hadn't thought of making B-Spec a different game. Makes sense to me. Or as a DLC extension...

However, I do like the pooling of resources across A-Spec and B-Spec. Cars and money.

I like the Bobs to earn for me while I sleep, and, as I described in another suggestion, I'd like to step in and take stints as a driver in B-Spec events.

It just occurred to me that I'd like the ability to invite Bobs to join my Online races.

@IfAndOr, thanks for showing the dedication to read to the end of the main post. It's not for the faint hearted, so you are in an exclusive club! While I may not be noted for my extreme driving skills, I do become rather hard core when it comes to exploring the richness of experience in complex games.
 
However, I do like the pooling of resources across A-Spec and B-Spec. Cars and money.

I like the Bobs to earn for me while I sleep, and, as I described in another suggestion, I'd like to step in and take stints as a driver in B-Spec events.

I can understand this. Although I never used it myself I know others who have - and for running in.
If they were separate games, maybe there could be some cross talk between the two titles for fund & car transfers etc.
Or possibly just leave a B-spec light version within the main game? Then all the complex stuff would be in the separate title.

It just occurred to me that I'd like the ability to invite Bobs to join my Online races.

You could join as Team Bob Slayer.:)
** Anyone know why we call them Bob's? I've never found out! **

Thanks for showing the dedication to read to the end of the main post.
No problem. I did have to go and have a lie down afterwards though. :sly:
 
I think that the blocks should be on GT games telling the order:
1- Junior Until 100 PP
2- Novice Until 300 PP
3- Beginner- Until 400 PP
4- Amateur- Until 500 PP
5- Professional- Until 600 PP
6- Extreme- Until 700 PP
7- Street- Street Races
7- Rally: FIA One Make Trophies, National Rally Championships...
8- Formula 1- (Easy, Intermediate, Hard, Professional, Expert)
9- Endurance- (Includes races of 24 hours, option to save in half of races IS ALLOWED)
10- Dragster- (Drag Races, Includes Bikes)
11- Master- (All cars on races)

WARNING- IT MUST BE THERE ON BOTH B-SPECS AND A-SPECS. All BOB's will be drivers by each class. However, you WILL NOT BE ALLOWED TO RUN THE 2ND BOB UNTIL YOU FINISH THE JUNIOR FIRST. For example, you've 1st bob and you've already finished the Beginner League. If you create a 2nd bob, then you WILL HAVE TO GO ON JUNIOR BLOCK WITH 2ND BOB. I think if is like that, the people could have fun. It's just like in Real life...

What do you think?
 
I've been giving this a bit more thought and you could include fuel and tire usage within this idea.

At the moment you buy a car, you drive for awhile and you need to change the oil. You drive further and you need to have the engine serviced. You hit the barriers a few times and you will need to get it repaired. All these you have to pay for.
However you buy some tires - and you seem to have a lifetime supply of them! They wear out, just pop in the pits and give you some more. I don't know where they get them from - I only bought the one set.
Fuel usage, well I seem to have a GT oil well somewhere - I've never paid for any yet.

Now while I suppose the idea of paying for extra sets of tires & fuel could be applied to the single player experience (endurance racing maybe), it would, I think, add a great deal to your B-spec expansion proposal.

As race manager you'd have to plan out the number of sets of tires your Bob was going to use and buy them beforehand. Do you take 2 or 3 sets of RH's and perhaps 1 set of RM. And if you're running multiple cars, do you take sets for all or do you share.
If you're limited in the amount of fuel you can take to a meeting (and the costs of that) you can see the management side would be very interesting.
Add in the entrance fee. Can your budget afford it? You'll need to get some more sponsors!
Has I mentioned before - a separate GT race manager series would be good. I've got myself interested in the idea. 💡
 
I made a mistake in the Pit Settings once which triggered a pit stop every lap in an endurance race. That was a lot of tires. And wheels.
 
Back