- 3,453
- Massachusetts
- GBO-Possum
Spoiler alert. This is a lengthy and detailed proposal. However, I feel it will appeal to those who enjoyed B-Spec in GT5. It is intended to make B-Spec gameplay more engaging, challenging and a more rewarding experience. It is also intended to add a little extra real-world quality. Please feel free to suggest improvements.
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As a racing team manager, I want the option to have more than one of my drivers and cars on the track in a B-Spec event at the one time.
Each of my "Bobs"** would be driving one of my cars, potentially earning me money and improving their experience level (and hence skills). In longer races, I should be able to assign multiple "Bobs" to individual cars to allow for driver change.
And speaking of "driver change" brings me to the subject of pit stops. Each team will only have one pit station. If that station is occupied when another car needs its services, the second car must wait in line until it has cleared.
By assigning drivers to identical cars, I could compare driver skill capabilities on various tracks.
By assigning drivers of similar skills to different cars, I could compare the cars' potential suitability to different tracks.
B-Spec Team Managers should be expected to contribute to the costs of running B-Spec races. There should be an entry fee for each car, and teams which enter more cars should pay an escalating fee for each car.
Fees should be set at levels such that for one or two entries, the fee should present no deterrent to entry, but the sixth car (or whatever the maximum is) entry should not be guaranteed financial success. In fact, there should be significant risk of financial loss. Of course, even if the drivers make a financial loss for me, they would still gain in experience. This approach would encourage another form of game progression.
The advantages in this approach include:-
And now for a final, final note. Nothing in the above would preclude a player from playing B-Spec essentially as it was played in GT5. More casual B-Spec players could stick to entering one car at a time.
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** "Bobs" is a name for B-Spec drivers. They are AI drivers employed by the player which the player sends out on the track to compete in races between AI driven cars. When they race they gain experience, making them better drivers, and they earn prize money.
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As a racing team manager, I want the option to have more than one of my drivers and cars on the track in a B-Spec event at the one time.
Each of my "Bobs"** would be driving one of my cars, potentially earning me money and improving their experience level (and hence skills). In longer races, I should be able to assign multiple "Bobs" to individual cars to allow for driver change.
And speaking of "driver change" brings me to the subject of pit stops. Each team will only have one pit station. If that station is occupied when another car needs its services, the second car must wait in line until it has cleared.
By assigning drivers to identical cars, I could compare driver skill capabilities on various tracks.
By assigning drivers of similar skills to different cars, I could compare the cars' potential suitability to different tracks.
B-Spec Team Managers should be expected to contribute to the costs of running B-Spec races. There should be an entry fee for each car, and teams which enter more cars should pay an escalating fee for each car.
Fees should be set at levels such that for one or two entries, the fee should present no deterrent to entry, but the sixth car (or whatever the maximum is) entry should not be guaranteed financial success. In fact, there should be significant risk of financial loss. Of course, even if the drivers make a financial loss for me, they would still gain in experience. This approach would encourage another form of game progression.
The advantages in this approach include:-
- The option for increased challenge for the player in managing multiple drivers on the track in real time. Hence, B-Spec mode becomes a more engaging form of game play with less opportunity for passive spectating.
- Increased challenge in decision-making when choosing the number of cars to enter based on driver skills, car availability, tradeoff of potential financial loss against driver skill gain, the risk involved with assigning fewer relief drivers to cars in longer events (drivers make more errors as they tire) etc.
- Improved B-Spec progression. Early in the game, the player will have limited "Bobs", limited cars and limited up-front credits. (Entry fees must be paid up-front. No credit cards.)
- Assigning more cars to each event may increase the rate of financial gain. It will not in all cases! The larger the investment, the larger the risk.
- Bottom line? A richer player experience.
And now for a final, final note. Nothing in the above would preclude a player from playing B-Spec essentially as it was played in GT5. More casual B-Spec players could stick to entering one car at a time.
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** "Bobs" is a name for B-Spec drivers. They are AI drivers employed by the player which the player sends out on the track to compete in races between AI driven cars. When they race they gain experience, making them better drivers, and they earn prize money.
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