- 916
Wet roads don't look wet in GT5. They just don't. Everything is there in terms of how it looks, spray, reduced visibilty, but the road surface itself hardly changes, if you're in bumper cam you have to check behind you to see if there's any spray yet. We've all seen wet roads in real life, you don't need me to tell you how the rain changes how they look.
SSR7 Wet is an exception, for whatever reason, the road is actually reflective in a glistening but not uniformly wet kind of way which looks alright.
SSR5 wet always looked good, and even Tsukuba Wet from GT4 looked much more convincing than any of dynamic-weather GT5 wet roads, and yet it was only done with simple reflections. I find it very hard to accept that the PS3 is incapable of such things, but I guess it must be?
Still this is another example, imo, of them over-reaching. I wish they hadn't bothered with the dynamic weather or day-night at all, perhaps if these elements were kept simpler (wet or dry, day or night) they would have been done much better, and maybe even across the board, not just at 4 out of however many tracks. Ah well.
SSR7 Wet is an exception, for whatever reason, the road is actually reflective in a glistening but not uniformly wet kind of way which looks alright.
SSR5 wet always looked good, and even Tsukuba Wet from GT4 looked much more convincing than any of dynamic-weather GT5 wet roads, and yet it was only done with simple reflections. I find it very hard to accept that the PS3 is incapable of such things, but I guess it must be?
Still this is another example, imo, of them over-reaching. I wish they hadn't bothered with the dynamic weather or day-night at all, perhaps if these elements were kept simpler (wet or dry, day or night) they would have been done much better, and maybe even across the board, not just at 4 out of however many tracks. Ah well.