Wet track conditions inaccurate when drying?

  • Thread starter Hastatus
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I spent a while on the wet track at Nurburgring 24H and as it was drying up I couldn't help but realize that it dries up backwards to what I expect in real life...at least I think it does. As the track dries the edge of the track dries first while the driving line path remains wet and is the last place to dry. It should be the other way around, shouldn't it? When I look at regular roadways, the tracks where the wheels drive are usually the first place to dry: the water being dispersed, sprayed into the air, turbulence and mist being created, warmer spots by rubber contact and friction, in addition to exhaust heat, etc (just my guesses). Is this not what happens on a real race track?

At least I now understand PD's programming for a wet track: the less worn parts of the track (away from the regular driving line) have more grip because there is less water: there is a veil of water over the whole track and then an extra veil for extra slip directly around the driving line. lol
 
The driving line should be the first to dry but on a track like Nurburgring it might not happen this way as the cars are not constantly going over the driving line because it is such a large track. Not sure if it does work on other shorter tracks.
 
If you wanted to get really accurate then you would have to consider the topography and the direction of the flow of water. Crests would dry first and small amounts of water would continue to seep towards the low points of the track for longer periods. I'd like to see puddles accumulate in some corners where they should be between rumble strips and low spots on the track, those are absent as well.
 
I spent a while on the wet track at Nurburgring 24H and as it was drying up I couldn't help but realize that it dries up backwards to what I expect in real life...at least I think it does. As the track dries the edge of the track dries first while the driving line path remains wet and is the last place to dry. It should be the other way around, shouldn't it? When I look at regular roadways, the tracks where the wheels drive are usually the first place to dry: the water being dispersed, sprayed into the air, turbulence and mist being created, warmer spots by rubber contact and friction, in addition to exhaust heat, etc (just my guesses). Is this not what happens on a real race track?

At least I now understand PD's programming for a wet track: the less worn parts of the track (away from the regular driving line) have more grip because there is less water: there is a veil of water over the whole track and then an extra veil for extra slip directly around the driving line. lol

Just commenting on your second paragraph here...
There is a "wet" racing line that is much different from your normal "dry" racing line. That is why PD wet physics may seem weird to you. Under wet conditions you want to spend as little time as possible in the normal racing line. The rubber layed down on the track in the normal racing line is like an ice rink in the rain (in real life), so you want to stay out of the normal line and cross it somewhere near the apex. PD in my opinion has actually done an alright job of simulating this.
 
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