What’s the rationale behind the miserable custom race payout?

Probably because in GT Sport, you could create a custom 24 hour race with the x-bow on a certain Tokyo track against gr. 4 cars, put a rubber band on the accelerator button, and win every time, making like 5 million credits per day while AFK.

The performance grading system on that game was based PURELY on horsepower, so it didn’t take into account how light the x-bow was, and their dumb physics model let you wall-ride around the entire course at full throttle without steering.

Rather than really fixing the physics or addressing the exploit, they nerfed the everliving heck out of custom race payouts, making them completely worthless for every single player at all times.

It’s the laziest possible solution that punishes everyone.
 
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Probably because in GT Sport, you could create a custom 24 hour race with the x-bow on a certain Tokyo track against gr. 4 cars, put a rubber band on the accelerator button, and win every time, making like 5 million credits per day while AFK.

The performance grading system on that game was based PURELY on horsepower, so it didn’t take into account how light the x-bow was, and their dumb physics model let you wall-ride around the entire course at full throttle.

Rather than really fixing the physics or addressing the exploit, they nerfed the everliving heck out of custom race payouts, making them completely worthless for every single player at all times.

It’s the laziest possible solution that punishes everyone.

Actually, in GT Sport, the best way to gain money and EXP while using the rubberhand technique was to use a Mazda Roadster on the small Oval track against a Gr.1 car for 24 hours. While you would always finish 2nd (which was last lol), you were still rewarded quite handsomely, in the millions.


The thing is... To fix this and avoid players abusing this they could've done the following:

1. In a race between 2 cars, or any number of cars, the last place car does not get a single credit reward.

Or

2. Make races that have more than 2 cars pay exponentially more (with a race between 2 cars paying very little).

Or

3. After a certain amount of penalties (in this case, hugging the wall and let's say, 100 seconds worth of penalties), you are disqualified from the race.



But no... They went with the worst possible way to do things. They have 24 hour races pay 300k even when your car is on the same level or inferior in a 20 car grid.
:banghead:
 
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The answer is pushing players towards microtransactions; GT7's economy is designed around them, and very badly at that.

However, it looks like PoDi aren't able to even properly monetize a game these days. I'm surprised how awful this game's monetization is given how easy it is to exploit gamers.
 
3. After a certain amount of penalties (in this case, hugging the wall and let's say, 100 seconds worth of penalties), you are disqualified from the race.
This is the way Grid is doing it. I was lazy and thought "why not just cut and take the penalty instead of turning x times" and then suddenly I was disqualified ;)
 
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