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Hey guys, I recently got back into modding again after been away for years. It's good to be back.
Over the last few months I've been particularly interested in background music of games I've played. I know a lot of it is illegally downloadable from online, but there's no challenging in that. Plus, the sound quality is either MP3 or worse. I want lossless, directly extracted from the game files for the best possible quality commercially available. No doubt Sony and/or Polyphony have studio quality files stored somewhere.
So far I've managed to extract quite a few music files from many games I've played over the years, convert them to a widely used lossless container, and play them at will. All of which is unavailable anywhere else in both retail and online.
Gran Turismo-wise, in the last few days, I've managed to extract and convert:
- Gran Turismo 2 (PAL, NTSC-U with NTSC-J is ordered and the way)
- Gran Turismo 3 (PAL, NTSC-U with NTSC-J is ordered and on the way)
I'm currently also working on Gran Turismo 4 (PAL/NTSC-J). I have the feeling that I'm getting quite close, as I only need a few more parameters to convert them from GENH to WAV to get it right (using VGMToolbox, if that's going to work in the first place). Anyone any ideas? If not I'll have to start over and find another way to convert ADS to WAV. The NTSC version is ordered and on the way.
Now, as for Gran Turismo (1), I am at a loss. I have no idea how to open the MUSIC.DAT or STREAM.DAT files...
After some searching on the GTPlanet forums I encountered some big names in the Gran Turismo modding scene unpacking car and course DAT files, quite interesting, gives me hope. Unfortunately the links to these tools are expired and no longer working.
Are there any such tools for the audio files?
Any help would be much appreciated. Thank you very much.
Merry Christmas and a Happy New Year to all!
Over the last few months I've been particularly interested in background music of games I've played. I know a lot of it is illegally downloadable from online, but there's no challenging in that. Plus, the sound quality is either MP3 or worse. I want lossless, directly extracted from the game files for the best possible quality commercially available. No doubt Sony and/or Polyphony have studio quality files stored somewhere.
So far I've managed to extract quite a few music files from many games I've played over the years, convert them to a widely used lossless container, and play them at will. All of which is unavailable anywhere else in both retail and online.
Gran Turismo-wise, in the last few days, I've managed to extract and convert:
- Gran Turismo 2 (PAL, NTSC-U with NTSC-J is ordered and the way)
- Gran Turismo 3 (PAL, NTSC-U with NTSC-J is ordered and on the way)
I'm currently also working on Gran Turismo 4 (PAL/NTSC-J). I have the feeling that I'm getting quite close, as I only need a few more parameters to convert them from GENH to WAV to get it right (using VGMToolbox, if that's going to work in the first place). Anyone any ideas? If not I'll have to start over and find another way to convert ADS to WAV. The NTSC version is ordered and on the way.
Now, as for Gran Turismo (1), I am at a loss. I have no idea how to open the MUSIC.DAT or STREAM.DAT files...
After some searching on the GTPlanet forums I encountered some big names in the Gran Turismo modding scene unpacking car and course DAT files, quite interesting, gives me hope. Unfortunately the links to these tools are expired and no longer working.
Any help would be much appreciated. Thank you very much.
Merry Christmas and a Happy New Year to all!
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