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I don't think this has really been formally discussed before. So let's start. In my view the following things have always been better in F355 Challenge (Dreamcast ver - not played the later PS2 version) than in the GT series. I'd really like to see GT4 improve in these areas:
1. Braking.
2. Opposition AI.
3. Collisions/collision detection.
To qualify, firstly, braking. In F355 if you squeeze the Dreamcast brake trigger hard the tyres squeal and you lose braking effectiveness. Slam the brakes on and you lock the wheels up and the chances are you will be sliding towards the grass. This never really seems to happen in the GT series. Apparently GT4 Prologue is much improved on this front - lets hope it carries through to GT4.
Secondly, opposition AI. This one is much talked about and often misunderstood. I've seen people talk about the 'slow' AI on this forum. I think they are confusing uncompetitive cars (and cars that dumbly slide of the track) with what we really want: Realistic, life-like AI. That means cars that DO make mistakes and DO slide off the track - which they already seem to do. I don't think there is a problem with the general speed either - they can run very fast. The problem is that when they do run faster than you, invariably they are always slow on the corners and too fast on the straights compared with comparable cars driven by human drivers. There is also a lack of 'awareness' when racing at close quarters (cars bumping you off their fixed line, cars bumping into the back of you etc.) Dropping the online mode from GT4 (when GT is driving game that needs realistic opponents just about more than any other) was a mistake. This is where F355 gets it really right - there is only marginal danger of getting bumped from behind and you can fight with cars door-handle-to-door-handle through the corners. Which brings us onto...
Collisions and collision detection. Although there is no visual damage in F355, the collisions between cars are better and more conducive to closer racing. When I first played F355 the collisions seemed way too 'light' like cereal boxes colliding, but compared to GT where cars almost bounce away from each other like reversed magnets, it is a lot more preferable for close AI racing.
As a side point, the Modena Ferrari test track in F355 is a superb, well balanced, little track that you can spend hours circling to set hot laps. I'd like to see that in GT4; but with the Ferrari license issue that's not going to happen.
1. Braking.
2. Opposition AI.
3. Collisions/collision detection.
To qualify, firstly, braking. In F355 if you squeeze the Dreamcast brake trigger hard the tyres squeal and you lose braking effectiveness. Slam the brakes on and you lock the wheels up and the chances are you will be sliding towards the grass. This never really seems to happen in the GT series. Apparently GT4 Prologue is much improved on this front - lets hope it carries through to GT4.
Secondly, opposition AI. This one is much talked about and often misunderstood. I've seen people talk about the 'slow' AI on this forum. I think they are confusing uncompetitive cars (and cars that dumbly slide of the track) with what we really want: Realistic, life-like AI. That means cars that DO make mistakes and DO slide off the track - which they already seem to do. I don't think there is a problem with the general speed either - they can run very fast. The problem is that when they do run faster than you, invariably they are always slow on the corners and too fast on the straights compared with comparable cars driven by human drivers. There is also a lack of 'awareness' when racing at close quarters (cars bumping you off their fixed line, cars bumping into the back of you etc.) Dropping the online mode from GT4 (when GT is driving game that needs realistic opponents just about more than any other) was a mistake. This is where F355 gets it really right - there is only marginal danger of getting bumped from behind and you can fight with cars door-handle-to-door-handle through the corners. Which brings us onto...
Collisions and collision detection. Although there is no visual damage in F355, the collisions between cars are better and more conducive to closer racing. When I first played F355 the collisions seemed way too 'light' like cereal boxes colliding, but compared to GT where cars almost bounce away from each other like reversed magnets, it is a lot more preferable for close AI racing.
As a side point, the Modena Ferrari test track in F355 is a superb, well balanced, little track that you can spend hours circling to set hot laps. I'd like to see that in GT4; but with the Ferrari license issue that's not going to happen.