What formula will should the future GT's use?

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Dave A

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How is the GT series going to move forward with GT4? It's all well and good adding more cars, more tracks and better graphics. But if the the formula is the same as GT1,2 and 3 will it hamper the game? What PD need to do with GT4 and I believe thay are going to is rather than focus on adding content which is always good but it doesn't drive a series forward, they need to improve the games atmosphere.

GT3 as good as it was and still is had very little atmosphere, be it tuning or setting up your car or actually racing. You won't start seeing screenshots of GT4 with 10 or 11 cars on screen at once soon, getting 5 opponents in a race in a GT game even with the AI at super stupid level take alot of processing power.

What they need is variable weather, and weather that can change mid race which would certainly liven up endurance races, they shouldn't over use the mid race changes in weather though, if it happened every race or two it would get tired very quickly, pit stops also need looking into, they need to be more interactive. We need fuel options, how much fuel will you put in you could even go so far as to choose which fuel supplier you use in the tune shops or would that be the tuners village thats been metioned by Kaz, also you should be able to change settings change tyre compounds and repair damage if any kind is included in GT4 and so on. Cosmetic damage is a must eventually for me, but mechanical damage is more important and I hope it's included in GT4.

Another point I mentioned in another thread a while ago, maybe have instead of in each race your up against an RX-7, R34 GT-R, Vette Z06 ect, there could be a few hundered profiles on the GT4 disk for the AI drivers, and you could check up on them and over period of time you would learn some of the drivers traits, you would be able to tell if your up agains a pro driver who hardly ever loses, and then you might start a race later on in your GT4 career and be up against a driver you've never raced before, he could be one of the best drivers in the game and kik your ass, or he could just be a nobody who's managed to scrape a few wins to get to that level.

And ofcourse the AI needs to go up several gears, the GT Universe should dump the Beginner, Amature and Pro format GT3 had, it just semed too artificial. What they should have is the Race screen, from here you choose road race or off road race. From each of these screens you get a selection of every available race category from F cars only to the F1 cars. ach type of event should feature several competitions, so when you select say the FF cars only you'll be able to choose from a variety of single races at varying license levels, a few series races, ay one for each license and then maybe an endurance race or two and if you used that formula for each different series, GT4 would be a very vast game. It would have 20 or 30 different types of series each with single races, series races and endurance races to choose from.

As a bonus for completing the game you could get an event generator similar to the one in GT2, but not only will this add a random event generator function but it will add a similar function for each of the race types, so then if you go into the FF races, you'll have all the different races, series and enduro's, and then random race, random short series (3-5 races 2-5 laps each), random long series 5-10 races 5-10 laps each), random endurance series (10 races+ with 10 - 20 laps each) and random endurance race, it selects a random track and gives you a race time of between 1 and two hours.

If anyone else has any ideas to share make sure you share them and if anyone has any opinions of my ideas posted, share thoes too.
 
Yep GT definately needs more atmosphere, GT1 had most I always think, whereas GT3 had very little & bored the crap out've me. :( I hated the Beginner-Amateur-Pro thing, made it seem like arcade mode. GT1+2s system was far better.

I also want to race Deep Forest in the rain :lol:
 
I would like to see only racecars and only real life tracks.

American Lemans Series
Le Mans 24 Houres
Fia GT championship
European Touring Car Championship
DTM
V8 Supercars
Swedish Touring Car Challenge
French Touring Car Challenge
BTCC
JGTC

Night an Day racing. Uploadable scores and times. Real engine sounds. Cockpit view only.
 
Originally posted by Famine
V = IR. One of my favourite formulae.







:D
Ohm's law is great. . . But everyone knows the outcome of voltage is the resistance multiplied by the current. . . sheesh. . . in other forms you have V/I=R and V/R=I . . . my personal favorites though are E(squared) / R = P or I (squared) * R = P or E * I = P

Then we can get a little advanced here and deal with

nor.gif


norlatch.gif


nandlatch.gif


this makes me almost want to bust out my bread board and function generator along with the O scope and make something again. . .
 
i think a good way to build atmoshear would be to have a people walking about the track when u are r racing. like people walking in the pit lane. mecanicis press, and other stuff.

Also maybe a a pit to car radio could happen as well to create feal.

Also i future gts a ability to start a own race team getting sponsiship money and prize money as well as developing the car and getting parts. start of in touring cars by using basic saloon cars and sorting them to a set of rules. and moving up to sports cars protypes and formula one.

maintinece of cars engine rebuilds crash rebuilds and wear and tear makes the sponsership aspect more important. if u dont repaire will effect driving and chance of breakdowns.

Car faliures engines blowing up blowouts high speed suspension faliures and smashing into walls and damaging things like the armco barrier and messing up tyre wlls etc.

Also if u go oof the racing line ther is less grip same with dirty tyres take a few corners to come clean.

More real race cars and tracks, different classes different eras

maybe gt could turn into a rpg in a few years. with the ability to get out car and walk about the pitlane talking to people talking about new race classes sponsership deals and tunning ideas etc.
have your own gagarge to walk around to do things that race teams do. like part testing, Dynos and maintaing the race car.

Go Karts would be cool to start out the game with, like real race drivers. and u have to buy things like tyres and engine rebuilds. fuel etc.

A crash feature wear the driver YOU can get injured to make people feal like they are risking there life on dangerous fast tracks. and missing events to recover.

better sounds, AI changerble weather but every ones said that.

more old race cars.
 
Well, there's enough room on those blue-ray discs that the PS3 will use for all those things.Let's just hope they implement them.Would be awesome.
 
Originally posted by doblocruiser
I would like to see only racecars and only real life tracks.

American Lemans Series
Le Mans 24 Houres
Fia GT championship
European Touring Car Championship
DTM
V8 Supercars
Swedish Touring Car Challenge
French Touring Car Challenge
BTCC
JGTC

Night an Day racing. Uploadable scores and times. Real engine sounds. Cockpit view only.

Go buy TOCA Race Driver 2 instead then.
 
Good topic Live4Speed -

I think developing individual racing teams would add that final bit of immersion we're all seeking. As you build your first car and win more series races, slowly your racing "team" would get more invites to better races. All the while keeping the same elements as the other GT versions.

Perhaps you could create your own crest or vinyl [im talking small logo, not crazy flames and stripes] to differential your teams ride.

Honestly, I'm gonna be completely excited having all the new cars and tracks.
 
Originally posted by miata13B
Ohm's law is great. . . But everyone knows the outcome of voltage is the resistance multiplied by the current. . . sheesh. . . in other forms you have V/I=R and V/R=I . . .

Volts = amps x resistance is correct for direct current, and alternating current.

So is the following, but in an alternating current, you have to figure out the phase angle (Ø) which current lags voltage, or by which current leads voltage, and add it to the formula were noted with a *.

Volts = power in watts / current in amps * x cos Ø

Volts = V(powers in watts x resistance in ohms) * / cos Ø
 
Originally posted by James1985
Also maybe a a pit to car radio could happen as well to create feal.

After reading that I was thinking maybe you could use the headset and communicate with the pit crew, so maybe tell them in advance what you want done on the car when you go into the pit on the next lap or something.
 
Originally posted by Solid Lifters
Volts = amps x resistance is correct for direct current, and alternating current.

So is the following, but in an alternating current, you have to figure out the phase angle (Ø) which current lags voltage, or by which current leads voltage, and add it to the formula were noted with a *.

Volts = power in watts / current in amps * x cos Ø

Volts = V(powers in watts x resistance in ohms) * / cos Ø
^ Good old trig : )

AVERAGE VOLTAGE OR CURRENT

Eavg = 0.636 * Emax
Iavg = 0.636 * Imax
 
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