- 26,911

- Houston, Texas, USA
- JMarine25
GTPlanet, hello again/GTPlanet, hola otra vez.
I love the Gran Turismo series, but even a sequel of games can be judged on to be either poorer or better than others. So what lessons can be learned from past GTs that paled in comparion? You can talk about how GT4 will try not to have some poor qualities as other GT games. Some think GT1 was slow to load and had some poor sound. Some think GT2 left some tracks high and dry, meaning you'd have to go to Arcade Mode to play them, and not to mention not being able to race the Mercedes-Benz CLK-GTR. Some think GT3 was bad because of the lack of cars and some of the seriously low amount of sounds for the cars. So which GT game will have to be a big improvement over another GT? I'll start.
I think GT2 was more of a disappointment, and I'll tell you why. GT2 had all sorts of features, but some of the execution was lacking. For one thing, I think that the generic sounds of the competition wasn't very good. I mean, if you race Midfield with a GT-One in one seesion then a Subaru Impreza Rally Car in another session at the same track, you'll know both cars have different engine noises. At the same time, it was pointless if you could have a car to race in an event, but it's been tuned up with a few more horses. This "few more horses" would disqualify you from entering races based on horsepower. But if a car is under the HP restrictions before being bought but is then well over the HP limit (for example, taking the Mini Cooper Works Car to a Compact Car Cup), it gets to be worthless to even take the car to an HP-restricted race if you can take a car stock to a race with minor HP adjustments. It was a damn shame to have to pick new cars just because one car is above the limit. And if I wanted to load a game, I have to go all the way back to the freaking main menu to reload the game. I think GT1 had the better save system. You could load and save games from your home garage. Sometimes when I tried to cycle through menus in GT2, I accidentally clicked on the little trophy that takes me to my game progress rather than where I wanted to go in the games. Acura is the American luxury brand to Honda, but to tune an Acura, you can't take it to a Mugen. Also, you can't buy an NSX in the Honda section, but you can find an NSX Type-R to take to the Type-R race (not that I can remember). Another thing, I can't race Rome-Night in a GT-sanctioned or special race. The Rome Night course is like this. Either have races on it to make it more accessible to GT race cars, or don't have it at all. I see nothing wrong with Rome Night, but the lack of races on it would be a great shame. And I think the generic sounds of the competition made racing against others boring. Thank goodness GT3 changed all that. Some cars didn't make it, most notably the Mercedes-Benz CLK-GTR, due to licensing issues. Also, I cannot get to a Datsun 240Z in the used car lot for GT2.
So to me, GT2 was a lack of execution and some screwy features. I think GT4 will have to learn how not to get around the rough edges of GT2. Note that I didn't discuss Motor Sport Land because I kind of think it's better off as a solo track. Maybe it can be brought back for drifting. I raced a Skyline and a Mustang with drift settings, and nothing is more fun than going around basically a go-kart track to drift like there's no tomorrow. What GT will GT4 have to learn from so that the next GT isn't as confusing or as buggy as GT4? Some of the smaller features can be the difference between a good game and a great game.
I love the Gran Turismo series, but even a sequel of games can be judged on to be either poorer or better than others. So what lessons can be learned from past GTs that paled in comparion? You can talk about how GT4 will try not to have some poor qualities as other GT games. Some think GT1 was slow to load and had some poor sound. Some think GT2 left some tracks high and dry, meaning you'd have to go to Arcade Mode to play them, and not to mention not being able to race the Mercedes-Benz CLK-GTR. Some think GT3 was bad because of the lack of cars and some of the seriously low amount of sounds for the cars. So which GT game will have to be a big improvement over another GT? I'll start.
I think GT2 was more of a disappointment, and I'll tell you why. GT2 had all sorts of features, but some of the execution was lacking. For one thing, I think that the generic sounds of the competition wasn't very good. I mean, if you race Midfield with a GT-One in one seesion then a Subaru Impreza Rally Car in another session at the same track, you'll know both cars have different engine noises. At the same time, it was pointless if you could have a car to race in an event, but it's been tuned up with a few more horses. This "few more horses" would disqualify you from entering races based on horsepower. But if a car is under the HP restrictions before being bought but is then well over the HP limit (for example, taking the Mini Cooper Works Car to a Compact Car Cup), it gets to be worthless to even take the car to an HP-restricted race if you can take a car stock to a race with minor HP adjustments. It was a damn shame to have to pick new cars just because one car is above the limit. And if I wanted to load a game, I have to go all the way back to the freaking main menu to reload the game. I think GT1 had the better save system. You could load and save games from your home garage. Sometimes when I tried to cycle through menus in GT2, I accidentally clicked on the little trophy that takes me to my game progress rather than where I wanted to go in the games. Acura is the American luxury brand to Honda, but to tune an Acura, you can't take it to a Mugen. Also, you can't buy an NSX in the Honda section, but you can find an NSX Type-R to take to the Type-R race (not that I can remember). Another thing, I can't race Rome-Night in a GT-sanctioned or special race. The Rome Night course is like this. Either have races on it to make it more accessible to GT race cars, or don't have it at all. I see nothing wrong with Rome Night, but the lack of races on it would be a great shame. And I think the generic sounds of the competition made racing against others boring. Thank goodness GT3 changed all that. Some cars didn't make it, most notably the Mercedes-Benz CLK-GTR, due to licensing issues. Also, I cannot get to a Datsun 240Z in the used car lot for GT2.
So to me, GT2 was a lack of execution and some screwy features. I think GT4 will have to learn how not to get around the rough edges of GT2. Note that I didn't discuss Motor Sport Land because I kind of think it's better off as a solo track. Maybe it can be brought back for drifting. I raced a Skyline and a Mustang with drift settings, and nothing is more fun than going around basically a go-kart track to drift like there's no tomorrow. What GT will GT4 have to learn from so that the next GT isn't as confusing or as buggy as GT4? Some of the smaller features can be the difference between a good game and a great game.